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Was wondering which is better. one ship, which is prob cheaper overall, that can do both decently; or two ships that do each well.
Nothing fights like a Vulture. Just depends on how much you like fighting.
A Vulture is never a bad buy for pure combat. But it sucks really hard when you want to get somewhere. (just wait for 2.2... haha)
As in the difference between a T7 and Clipper, I stated my opinion. If you have the possibility (rank, credits) and you want a trade ship in the T7 range take the Clipper. Everything else would be dumb. Do the comparison in Coriolis.
I personally would rather shoot NPC's than trade any day. I still have my Vulture and switch that with a FAS. Vulture is more for "serious" BH. That thing can sit at a RES all day long and chew up ships. The FAS is more fun but you end up having to go back for repairs because part of the fun of a FAS is ramming...so eventually you're going to do enough damage that you'll want to repair.
Downside is that a propper bounty hunter outfit for the Clipper cost you easily over 100MCr. Especially large shields are ridiculously expensive. Better go with Size 6 or Bi-weave.
But there are definitely better ships for a High or Haz RES.
Anything else should be given a role and stuck to that role (i.e. you wouldn't use a Viper or Courier for trading, and you shouldn't go pirate-hunting in an Asp (you can, but there are more effective ships for the price)).
The Asp Explorer would like a word on that!
So... the Cobra (which you gave as an example) is the better long distance trader, smuggler, courier, fighter and explorer? Is the Python the better rare trader?
Glad you agree that the Asp X is a great multipurpose ship. No one ever said it had to be the "best".
The Asp is good at jumping. That leads to it being better at exploring and rare trade runs, and smuggling. Its crappy thrusters make it crappy in combat, which means it's not a great "multipurpose" ship ("multipurpose", in this game, meaning the trifecta of combat, trading, and exploring).
I listed MY "best" multipurpose ships. The Asp is not in that list. Deal.
Assuming you are talking about Cobra MkIII here: the Asp Explorer has six hardpoints compared to four, it has four utlity slots compared to two, it has better shields, way more space for reinforcements and SCBs. Better armor and bigger power distributor. About the only thing going for the Cobra is speeds. And no, thrusters alone do not win fights, otherwise the Cobra should be running rings around Corvettes, Vultures and FDLs.
In a fight between the two, I would put better money on the Asp Explorer any day.
So... multipurpose then?
And yes, I'd take a Cobra over an Asp any day, for pure combat. The Cobra (yes, III) would have little-to-no trouble taking down an Asp. The Asp simply gets outmaneuvered by the Cobra, and if the Asp uses turrets to make up for its lack of turning capability, chaff comes into play, and the Asp gets shut down again. Of course, this requires that the pilot not suck - which is why some people think the Asp makes a good combat ship: because they're not good enough with the smaller ships to recognize how much better they are than the Asp at combat.
Vulture? No. Vulture handles too well. FDL? Also handles a little too well. Corvette? Pfft. They're called "blind spots".
And yes, maneuverability (i.e. thruster capability) wins fights.
The End.