Elite Dangerous

Elite Dangerous

Tech Priest Aug 24, 2016 @ 6:53pm
Instant Ship Transfer
This video pretty much sums it up for me.

https://www.youtube.com/watch?v=r8bgaLseoVs
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Showing 31-45 of 68 comments
raymazoida Aug 25, 2016 @ 8:33am 
Originally posted by Mu77ley:
Originally posted by mrraybaker:
As does having your data saved to your escape pod like your scans

That's a terrible idea. It removes all risk from exploration as you could just fly out until you get bored and then self-destruct and then sell your data.

Yes there are things that are in the game to make you spend time doing things that removing is a bad idea.

instaspacemagictelportation is similarly a bad idea
Gralzeim Aug 25, 2016 @ 9:19am 
Why do people assume it's teleportation? You can easily explain it by saying that you arranged the transfer ahead of time.
raymazoida Aug 25, 2016 @ 10:12am 
Originally posted by HeimdallW32:
Why do people assume it's teleportation? You can easily explain it by saying that you arranged the transfer ahead of time.

Yes.

Indeed, I used a time warping communications device to go back in time and order my ship so it would arrive exactly when I needed it.

Rather grasping at straws I think!


But the worst thing is... Sandro sounds the same!

They announced a feature they admitted they knew would be controvesial, they admitted that they thought more people would be against the way they did it than the other option they were looking at (taking a reasonable amount of time) and yet they did so without sitting down and getting their story straight first!

Seriously, it ain't hard, it's sci-fi set 1000 years in the future. Make some stuff up and drip feed it through the galnet for a few weeks! Don't go "maybe 3d printers, maybe teleportation, maybe time travel, maybe just really big ships and ignoring time"

It really is rather simple to sit down and have a chat and "work out your line" Then they could have announced an at least possibly plausible reason at the same time!
TiberiuS Aug 25, 2016 @ 10:36am 
Originally posted by mrraybaker:
They announced a feature they admitted they knew would be controvesial, they admitted that they thought more people would be against the way they did it than the other option they were looking at (taking a reasonable amount of time) and yet they did so without sitting down and getting their story straight first!

As I see it they are on a really tight schedule. So they simply used the easiest solution possible, which is instant transfer.
Sandro hinted that the ship cannot have a "pending" or "in transport" state of where it is... it needs to be a physical place in the gameworld (a station most probably).
It would have cost much more time to implement a delay properly than just making it instant.
In this case they chose to implement the actual feature fast instead of pushing it back in schedule.

maybe they implement a delay sometime in the future... who knows.
Last edited by TiberiuS; Aug 25, 2016 @ 11:46am
Spike Aug 25, 2016 @ 11:18am 
I think time delay for repairs would work because those muppits who just attack for no good reason might think 2 - 4 hours repair time for pointless assault is not worth it and people would just fight for a good or better reason .

Maybe book time slot at station 1 day max depending on damage for refit.

If using on board system can take upto few days maybe a full shut down (apart from AFU) on planet and do some grind in srv while ship repairs but not to better quality as station refit but enough to get you to a station.
lefty1117 Aug 25, 2016 @ 11:21am 
I'm coming around on the concept of instant ship transfers, if only because thinking on it I'm not sure what the hell else I'd do while I'm waiting. If I want to ship a vulture so I can work on a local RES or CG, I'm not going to want to wait hours especially if my time is limited. But then instant transfer really is immersion-breaking. I'm of two minds on this one, can't decide ...
raymazoida Aug 25, 2016 @ 11:26am 
Originally posted by lefty1117:
I'm coming around on the concept of instant ship transfers, if only because thinking on it I'm not sure what the hell else I'd do while I'm waiting. If I want to ship a vulture so I can work on a local RES or CG, I'm not going to want to wait hours especially if my time is limited. But then instant transfer really is immersion-breaking. I'm of two minds on this one, can't decide ...

Lets say you go to a base in your type 9, and you see a conflict zone. Now lets say it takes one hour for you fighting ship to arrive. What do you do?

Well a trade run or two like you were origionally planning most likely? Then you get back to your starting point, swap into your fighter, kill some stuff and then next session you can swap back into your Type 9 and run your trade route some more or fight some more etc.

This idea that people would just sit their waiting, put on netflix and put their feet up is really baffling!
Fork_Q2 Aug 25, 2016 @ 12:21pm 
Originally posted by Edelweiss ✿:
I hope as a nice joke they make everyone who hates instant transfer have to load their cargo by hand one cannister at a time. And repair each part by rewiring it with a minigame based on quicktime events. Because imemrsion

You know, there was a video of Braben discussing future plans for the game, where players can leave their ships and sneak on board another ship that is loading up on cargo. This actually may even have a chance of coming in the game!

Originally posted by Spike:
I think time delay for repairs would work because those muppits who just attack for no good reason might think 2 - 4 hours repair time for pointless assault is not worth it and people would just fight for a good or better reason .

Nah, I think I'd quit this game if they did this. I really do. Accidentally fly too close to a sun or approach an planet too fast in SC mode? Gameplay arbitrarily delayed for 30 minutes to repair. No thanks, browsing in the overlay would be more fun.
Last edited by Fork_Q2; Aug 25, 2016 @ 12:21pm
jasonbarron Aug 25, 2016 @ 6:57pm 
Michael Brooks and Sandro and all the powers that be are going to push this through to please the crowd that doesn't like travel and say to hades with immersion. I'm tired of arguing about it. All I know is that I haven't fired up Elite since I heard the announcement. I just don't really care about the game the same way I did before.

I'm not going all drama queen and stomping off with all my marbles because I lost the argument; I'll continue playing occasionally, the same way I will play several hundred other silly, casual little games in my library of games.

I'm just glad I heard about this before I actually pulled the trigger on purchasing the Thrustmaster Warthog & Slaw pedals I've been saving up for...those arent for casual arcade games.
ZombieHunter Aug 25, 2016 @ 8:48pm 
Originally posted by jasonbarron:
Michael Brooks and Sandro and all the powers that be are going to push this through to please the crowd that doesn't like travel and say to hades with immersion. I'm tired of arguing about it. All I know is that I haven't fired up Elite since I heard the announcement. I just don't really care about the game the same way I did before.

I'm not going all drama queen and stomping off with all my marbles because I lost the argument; I'll continue playing occasionally, the same way I will play several hundred other silly, casual little games in my library of games.

I'm just glad I heard about this before I actually pulled the trigger on purchasing the Thrustmaster Warthog & Slaw pedals I've been saving up for...those arent for casual arcade games.
Cry me a river. It isn't that big of a deal. If you don't want to transfer your ships then don't.

Ya know what is immersion breaking? That fact that its a thousand years in the future and they can't wire credits to me. That fact that gravity isn't in ED except in planetary landings. In space it doesn't work at all like it does in real life. Real space travel isn't in straight lines b/c the moment you leave Earth's gravitational well you are in the Sun's. You are always under the influence of 'some' gravitational well within a solar system. Outside of one who knows. That fact that we can travel faster than light when that is theoretically impossible since light has no mass and therefore the speed of light is the speed limit of the universe. The fact that you can scoop so close to a star within its corona and your ship doesn't melt into a pile of goo. The fact that you can harvest materials on a planet that have a lower melting point than the listed temperature of the planet. The fact that your tires on your SRV don't melt into a pile of goo on planets with extremely high temperatures.

So get over it, its a game not real. Not even close to real. It doesn't matter what they put it in because it is a game. There are a million immersion breaking things in the game.

No one is going to stop you from ferrying to your ships the old way.
Last edited by ZombieHunter; Aug 25, 2016 @ 8:50pm
raymazoida Aug 26, 2016 @ 12:09am 
Originally posted by jasonbarron:
Michael Brooks and Sandro and all the powers that be are going to push this through to please the crowd that doesn't like travel and say to hades with immersion. I'm tired of arguing about it. All I know is that I haven't fired up Elite since I heard the announcement. I just don't really care about the game the same way I did before.

I'm not going all drama queen and stomping off with all my marbles because I lost the argument; I'll continue playing occasionally, the same way I will play several hundred other silly, casual little games in my library of games.

I'm just glad I heard about this before I actually pulled the trigger on purchasing the Thrustmaster Warthog & Slaw pedals I've been saving up for...those arent for casual arcade games.

Well sandro did actually say "nothing is set in stone"

They did the ground work for 'more realistic time wise' they knew it would be controversial they even said they thought most players would be unhappy with their choice! But perhaps not by the amount it seems to be.

So it could still change. Maybe.
raymazoida Aug 26, 2016 @ 12:48am 
Originally posted by Viper74:
Cry me a river. It isn't that big of a deal. If you don't want to transfer your ships then don't.

Ya know what is immersion breaking? That fact that its a thousand years in the future and they can't wire credits to me. That fact that gravity isn't in ED except in planetary landings. In space it doesn't work at all like it does in real life. Real space travel isn't in straight lines b/c the moment you leave Earth's gravitational well you are in the Sun's. You are always under the influence of 'some' gravitational well within a solar system. Outside of one who knows. That fact that we can travel faster than light when that is theoretically impossible since light has no mass and therefore the speed of light is the speed limit of the universe. The fact that you can scoop so close to a star within its corona and your ship doesn't melt into a pile of goo. The fact that you can harvest materials on a planet that have a lower melting point than the listed temperature of the planet. The fact that your tires on your SRV don't melt into a pile of goo on planets with extremely high temperatures.

So get over it, its a game not real. Not even close to real. It doesn't matter what they put it in because it is a game. There are a million immersion breaking things in the game.

No one is going to stop you from ferrying to your ships the old way.

You know, you and a few others who keep spewing stuff like this may as well stop

You know why? Because the devs have actually said that Jason is right. It is immersion breaking, it is unrealistic that it doesn't fit well in the game world as it has hiterto been. They know that. They just decided to go the other way

So like I said, you may as well stop coming up with all these fake "defenses" because even the devs know they are BS! And maybe they change it and maybe it will be you crying the river!

And BTW your comments on us traveling "faster than light" are laughable.... you don't understand how FTL travel works in sci-fi do you? It's not about travelling faster than light, thats not possible in our space, it's about either "warping" "bending" or "compressing" our space, or travelling through a different dimension (or space)

Take Star Trek TNG. You know why they can't go Warp 10? Because Warp 10 is when they would be travelling the speed of light during warp! It's about bending the rules of physics without breaking them. All others I watch/play/read are the same in that the ship never ever travels through "normal space" faster than light.

Now next up your final point "don't use it if you don't want to" again, laughable, especially for open players like Jason and I.

Why? Because of the changing meta. Sandro has said there are going to be no checks on route plotting viability, so you can stick a 1D FSD on your FDL and move it to any station in the galaxy instantly. That gives different loadout options for other things that he has admitted will make fighters stronger. His response? "Lets give them some love! So what if they are stronger?"

Do you understand what that means in relation to the point? Anyone who plays in open and "ferries their ship the old way" will be at a disadvantage in fights agains those who use instant transport. So those who don't like Instant but are into PvP or community goals etc won't have a choice, they want to compete they have to do it!

Now as "if you don't like it don't use it" can justify all sorts of evils in games and is the worst defense ever what you are saying is the same as me saying that we should have "click to kill opponent guns" and if you don't want them don't use them! Its blatently a stupid idea but still can be covered by your "defense" and is still going to change the game massivly to be a "who gets on target first in a fight" hint in pvp that would be the one in the "gank pose" But hey, don't want it? Don't use it right? DOH!
Voelkar Aug 26, 2016 @ 1:24am 
You know its a great game if the fans are only complaining about things like this and nothing else lol
Gertymoon Aug 26, 2016 @ 2:58am 
Originally posted by Agony_Aunt:
I'd prefer it if it was real time transfer, but hey ho, can live with it being instant.

I agree, but people complained so much about not been able to transfer ships! So they got what they wanted in the game and now I think most of them will probably complain about it been instant transfer.

I really do not like this as Braben speaks about realism and using physics engines for the game and having that sense of reality yet contradicts himself by allowing Instant ship transfers, now the 2.2 update is not set in stone yet, so I hoping that they change it for a more realistic time frame as it makes no sense to be at Beagle point eventually with a station then transfer a ship instantly that distance!!

For me though, I won't be using this feature ever!!
raymazoida Aug 26, 2016 @ 3:08am 
Originally posted by Gertymoon:
Originally posted by Agony_Aunt:
I'd prefer it if it was real time transfer, but hey ho, can live with it being instant.

I agree, but people complained so much about not been able to transfer ships! So they got what they wanted in the game and now I think most of them will probably complain about it been instant transfer.

I really do not like this as Braben speaks about realism and using physics engines for the game and having that sense of reality yet contradicts himself by allowing Instant ship transfers, now the 2.2 update is not set in stone yet, so I hoping that they change it for a more realistic time frame as it makes no sense to be at Beagle point eventually with a station then transfer a ship instantly that distance!!

For me though, I won't be using this feature ever!!

Did you hear sandros comments on the "timed" plan? It sounded fairly decent

Basically it took a "Realistic amount of time" and cost some money

But you could basically pay a mad buckyball pilot a lot of money and get it quicker, but still in a not very quick time.

It sounded great, would still have saved most people at least half the time they spend now, but it was discarded.
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Date Posted: Aug 24, 2016 @ 6:53pm
Posts: 68