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Hahaha you sure are the smart one in the family. I have enough grinding in my real life so i expect games to be fun to play while i'm playing it. I don't need the game to became my second job.
I guess you fell asleep a couple of years back and missed the last few years in game trends then?
Simple fact is... you can make plenty of progress in an hour or two if you want.
Its just down to your own motivation.
DOn't like the game? Fair enough
But making stuff up is just silly.
Your pritty much bang on there with my thoughts. I was in a High RES when i lost my conda to the ASP, it did have plasma accelertors no missiles. For the Conda to be advertised as Muiltirole, and having the amount of hard points and utility mounts, shields and armour it should be formidible against an ASP by itself. I do know how to fly and with the larger ships i do use flight assist off and boost to wip the ass end of the ship around to point back to the enemy, learnt to do this in the python when i first got it. But the unbealivable part is i didn't have the time to engage the ASP after i fired the first barage of weoponry at it. it stayed glued to my blind spot. And it gets me thinking now if it had 6x PA's wouldn't heat be an issue or do NPC's not have heat issues?
Which it isn't. I have much more trouble with Cobras (The MKIII not the IV) for one sole reason: It has a much slimmer profile. ♥♥♥♥♥ weapons, but its a ♥♥♥♥♥ to hit. The 'Conda just gets melted by streams of Multicannon fire. I'm gonna agree that it needs a shield buff because of its size.
I know this sounds suspiciously like 'HURR DURR the big ship's too easy to hit!', but we're talking about a Vessel so large its used as a CRUISER in some navies. (Is that what its flavour test says?)
The main problem here is that the ASP Ex. has six hardpoints. 2x C2 and 4x C1, if i remember correctly? Now, even if your opponent wasn't using railguns, lets imagine, shall we?
This is all from memory, I apologise for anything wrong.
C1 Railgun: ~30 DPS
C2: ~50 DPS
so thats 220 DPS, asuming every shot hits. Which with the AI's superhuman aiming (Which needs a nerf IMO) is certainly possible. That is... alot. Enough to wipe out my FDL's shields with 4 pips in (~2300) about 10 seconds. And being completely immune to any and all countermeasures.
Now, even if your enemy was packing multicanons, its still able to get considerable levels of DPS. My mate's current set up on his ASP Ex is 6 fixed multicanons. As long as he brings his guns to bear, he rips through pretty much anything.
Now, i don't know the 'Conda's shield values off by heart, but should the 'Tankiest' ship in the game die that fast? What i'd be interested if anyone has similiar issues with the Cutter and 'Vette, being the only comparable ships.
If you ask me (which no-one is but i'm gonna say it anyway), the 'Conda needs a shield buff, and the AI needs an accuracy nerf, or at least lower ranked ones do. I mean, c'mon, theres no-way that that competent shmuck with the DBX is landing every railgun shot when i'm moving around like a mad man?
This fits with my '6 Railguns argument'. The AI seems to have infinite capacitor charge, or at least extremely high levels of it, and heat damage? Hahaha! The only experience i have with railguns is in an iCourier, where i could get 3 shots off comfortably, 4 if i was pushing it. But when an AI ship using dual railguns fires 8 or 9 salvos in quick succession, I start to doubt how much the AI plays by the rules.
♥♥♥♥♥♥♥♥♥ this is a long post, sorry guys!
Observations/insights - some based on various other CMDRs videos (although pre-2.1)
I would search YouTube for demos of Plasma's & Railguns and how damaging they can be.
Funny it took 94 posts for you to give the weapons of what killed you....
Now go take a look at the manuverability stats for the Asp (you still haven't told us which asp unless i missed that) and compare to conda. Yes it can stay in your blind spot.... you know you have a blind spot, you say you can do fa off turns but you couldn't shake him....you also know it had weapons that can be devestating, you also have a weak loadout. So still not done anything to show that what you say happened isn't actually possible! You claim to be a competant pilot, yet the setup you posted has both sets of SCB disabled! And you wondered why your shields were down before you could turn them on?
Just based on your very limited info, and loadout there are at least half a dozen things you've done wrong in this fight.
But you keep blaming everything and everyone other than yourself if it makes you feel better!
All the advice anyone can give has been given. Up to you to take it or not
/thread
Even my Vulture has 2xPDM now, and that thing outruns missiles...
Adapt or die.