Elite Dangerous

Elite Dangerous

Just lost my Anaconda to an ASP and Python to Viper
So i have an alright kitted anaconda about 180mil spent on it, entered a high RES and got nailed by an ASP in about 30 Seconds WTF!!. I only pulled him down to 60% hull. How is it posible that a Dangerous AI can be that good with OP weopons? How can a 300Mil ship lose soo badly to a 15 mill one? The same crap happened to my combat python, I tryed to run when my hull was down to 50% but the Viper vaperized me by the time the FSD charged. The only thing i can think of now is only using my Vulture or FAS in RES zones so i can't be out manoeuvred. My combat rank is Deadly. And Why risk expensive ships in RES zones when the return is soo crap? Just my rant, It was never this hard, an Anaconda worth 300mil was well worth its value a while back now its just a brick... and so is the python.
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Se afișează 91-101 din 101 comentarii
DeW' (Interzis) 30 iun. 2016 la 11:23 
Postat inițial de juanxlink:
Postat inițial de DeW':

Yep. I'll moan since the economy of the game is totally messed up. Trading all day just to cover insuance is ____________. You can complete it. I know i can.
Thats odd, my economy is just fine, perhaps dont fly above your economic/skill level?
Try that for size.

Hahaha you sure are the smart one in the family. I have enough grinding in my real life so i expect games to be fun to play while i'm playing it. I don't need the game to became my second job.
Editat ultima dată de DeW'; 30 iun. 2016 la 11:25
Postat inițial de DeW':
Hahaha you sure are the smart one in the family. I have enough grinding in my real life so i expect games to be fun to play while i'm playing it. I don't need the game to became my second job.

I guess you fell asleep a couple of years back and missed the last few years in game trends then?
lol... and of course assuming everyone who is competeant is some parttime or no jobber is... right..... lol

Simple fact is... you can make plenty of progress in an hour or two if you want.

Its just down to your own motivation.

DOn't like the game? Fair enough

But making stuff up is just silly.
Just gonna say, point defences are by no means a must-have. I get missiles fired at me so rarely its a much better usuage of a slot to put a shield booster in there.
Shoally 30 iun. 2016 la 17:39 
Postat inițial de NBKZorro Blade:
Postat inițial de mrraybaker:

And therein lies the problem

People thinking the conda is a battleship!

Ahhh,

off all ppl here mrraybaker m8 I can`t belive you wrote this. Anaconda was and should be a battle support ship when kitted right.

To correct myself it WAS a battle ship when all A rated and combat kitted.

Playing this game for long time and know quite few `old` guns players here. Lots of them ONLY COMBAT orienteted. Belive me they are unreal pilots in ED (PVP and PVE) and I mean aces.

Now regarding to Anaconda. Since that Anaconda has one of the highest rated Shield Generator IT SHOULD NOTbe the case that ASP, Python, VIPER, FAS and so on. Should and could not put Anaconda`s shields (with 4 A rated shiled busters) with 5-10 lazer shots down.

Lots of posts which are stateing on ED forums that ED DEV kicked into the dark with latest patch.

Let me just write like most of ED players wrote.

The biggest ships in ED (specially ANACONDA which is a powerhouse) have the strongest shields and should be not put down with with 5 shots of lazers from ship like Cobra.

Look on ED forums. The balance for mentioned issue is lost regarding to shields/size of bigger ships. Like I wrote specially for A rated Anaconda.

Now with the latest patch like most players commented on ED forums.
Quote ˇ AN ELEPHANT NOW CAN BE TAKEN DOWN WITH A SLINGSHOTˇ end of quote.

And yeah ED lost lots of players. Numbers are dropping very fast. That is confirmed.

Hope ED DEV will return balance on this issue also. But this is just one of `unbalanced` issues.

Game is great. ED deserve much more than it is now.

Your pritty much bang on there with my thoughts. I was in a High RES when i lost my conda to the ASP, it did have plasma accelertors no missiles. For the Conda to be advertised as Muiltirole, and having the amount of hard points and utility mounts, shields and armour it should be formidible against an ASP by itself. I do know how to fly and with the larger ships i do use flight assist off and boost to wip the ass end of the ship around to point back to the enemy, learnt to do this in the python when i first got it. But the unbealivable part is i didn't have the time to engage the ASP after i fired the first barage of weoponry at it. it stayed glued to my blind spot. And it gets me thinking now if it had 6x PA's wouldn't heat be an issue or do NPC's not have heat issues?
The whole ''Conda vs. Asp' argument is kinda like putting a Bently up against a Honda Civic. Yeha, the Bently may not be made for racing, but you sure as hell aint gonna lose to a Civic, are you? People expect their money's worth, and as a non-'Conda pilot, when i see that thing jump into a fire-fight, I expect it to be the tankiest, most dangerous thing there. The kind of thing that makes you buckle up, check your weapons, put on some awesome music and prepare to fight for your life.

Which it isn't. I have much more trouble with Cobras (The MKIII not the IV) for one sole reason: It has a much slimmer profile. ♥♥♥♥♥ weapons, but its a ♥♥♥♥♥ to hit. The 'Conda just gets melted by streams of Multicannon fire. I'm gonna agree that it needs a shield buff because of its size.
I know this sounds suspiciously like 'HURR DURR the big ship's too easy to hit!', but we're talking about a Vessel so large its used as a CRUISER in some navies. (Is that what its flavour test says?)

The main problem here is that the ASP Ex. has six hardpoints. 2x C2 and 4x C1, if i remember correctly? Now, even if your opponent wasn't using railguns, lets imagine, shall we?

This is all from memory, I apologise for anything wrong.
C1 Railgun: ~30 DPS
C2: ~50 DPS
so thats 220 DPS, asuming every shot hits. Which with the AI's superhuman aiming (Which needs a nerf IMO) is certainly possible. That is... alot. Enough to wipe out my FDL's shields with 4 pips in (~2300) about 10 seconds. And being completely immune to any and all countermeasures.

Now, even if your enemy was packing multicanons, its still able to get considerable levels of DPS. My mate's current set up on his ASP Ex is 6 fixed multicanons. As long as he brings his guns to bear, he rips through pretty much anything.

Now, i don't know the 'Conda's shield values off by heart, but should the 'Tankiest' ship in the game die that fast? What i'd be interested if anyone has similiar issues with the Cutter and 'Vette, being the only comparable ships.

If you ask me (which no-one is but i'm gonna say it anyway), the 'Conda needs a shield buff, and the AI needs an accuracy nerf, or at least lower ranked ones do. I mean, c'mon, theres no-way that that competent shmuck with the DBX is landing every railgun shot when i'm moving around like a mad man?



Postat inițial de Shoally:
And it gets me thinking now if it had 6x PA's wouldn't heat be an issue or do NPC's not have heat issues?
This fits with my '6 Railguns argument'. The AI seems to have infinite capacitor charge, or at least extremely high levels of it, and heat damage? Hahaha! The only experience i have with railguns is in an iCourier, where i could get 3 shots off comfortably, 4 if i was pushing it. But when an AI ship using dual railguns fires 8 or 9 salvos in quick succession, I start to doubt how much the AI plays by the rules.

♥♥♥♥♥♥♥♥♥ this is a long post, sorry guys!
Editat ultima dată de Heartbreak One; 1 iul. 2016 la 1:12
Plasma's & Railgun's can do devastating damage to a ship. The only way I think you are going to be able to verify this is if you get a friend to shoot at you with Plasmas and then you'll see how damaging they are.

Observations/insights - some based on various other CMDRs videos (although pre-2.1)
  • Asp (Scout or Explorer) has only 2 medium hardpoints and smallest Plasma is class 2. So most you can fit is 2 PAs.
  • Seen a Cobra with 2 PAs fitted and it did not suffer from heat issues - but was in 90-100% range when fired.
  • I think it was the same Cobra who destroyed a Type 7 with one dual hit without targeting any subsystem. PAs can damage shields & hull & subsystem at the same time. In this case it happened to hit the Type 7 at an angle that also hit the power plant and went 'kaBoom'.

I would search YouTube for demos of Plasma's & Railguns and how damaging they can be.

Editat ultima dată de Mr. Boombastic; 1 iul. 2016 la 2:32
Postat inițial de Shoally:

Your pritty much bang on there with my thoughts. I was in a High RES when i lost my conda to the ASP, it did have plasma accelertors no missiles. For the Conda to be advertised as Muiltirole, and having the amount of hard points and utility mounts, shields and armour it should be formidible against an ASP by itself. I do know how to fly and with the larger ships i do use flight assist off and boost to wip the ass end of the ship around to point back to the enemy, learnt to do this in the python when i first got it. But the unbealivable part is i didn't have the time to engage the ASP after i fired the first barage of weoponry at it. it stayed glued to my blind spot. And it gets me thinking now if it had 6x PA's wouldn't heat be an issue or do NPC's not have heat issues?

Funny it took 94 posts for you to give the weapons of what killed you....

Now go take a look at the manuverability stats for the Asp (you still haven't told us which asp unless i missed that) and compare to conda. Yes it can stay in your blind spot.... you know you have a blind spot, you say you can do fa off turns but you couldn't shake him....you also know it had weapons that can be devestating, you also have a weak loadout. So still not done anything to show that what you say happened isn't actually possible! You claim to be a competant pilot, yet the setup you posted has both sets of SCB disabled! And you wondered why your shields were down before you could turn them on?

Just based on your very limited info, and loadout there are at least half a dozen things you've done wrong in this fight.

But you keep blaming everything and everyone other than yourself if it makes you feel better!

All the advice anyone can give has been given. Up to you to take it or not

/thread
Postat inițial de mrraybaker:
You need point defense.

Even my Vulture has 2xPDM now, and that thing outruns missiles...
To 1v1 AI now; you need a manouverable ship. For example: I find taking out anacondas and pythons easy in an imperial courier. At a guess, anything up to the fer-de-lance in manoeverability would be good for a RES, for anything less manoeverable, try conflict zones.
Manueverability trumps firepower now.
Adapt or die.
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Data postării: 29 iun. 2016 la 15:01
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