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Hopefully FD one day fix it, because it would be a really nice system if it worked.
ps..make sure you keep a notepad and pen handy,as remembering those place names is a bee itch ;)
http://roguey.co.uk/elite-dangerous/trade-helper/
it isnt
maybe you're in a commie system :)
roflmao
if it was i could work with it,but it seems to just be a RNG system,as no npc`s are trading and theres to big a playground for players to affect it.
as said above,if theres a high deman or high production then prices should reflectt it,its not doing that.
if there were actual numerical data on screen it would be easier to see,but its those daft bars that dont reflect trading at all,just quantities.
for example..why would it state it will buy higher than its selling for ?
also seen many stations global average being lower than a 3 bar commodity on sale at the station ?
not specific to this game though,seen devs spend 10 years + trying to get a trade system working
the first thing i checked.
ships was my bag,but watching others trying to get a trade system to work while ripping thier hair out and having hissy fits was fun.
i`ll bet theres a few bald devs in frontiers workshops with a twitchy eye and teeth like castle buttresses ;)
It is. Just this particular aspect isn't working properly. Learn more about how the BGS works.
tonights plan is to see whats actually happening by pen and paper method.
if its working and no ships have been to the stations on the rim then prices should stay static.
and if no ships dock then the prices resets,its not what it seems.
ask a dev about the economy ,if his/her eye starts twitching and face goes red,you`ll know its a far greater chore than it seems ;)
ps..non functional doesnt kill trading,just means writing down where goods are cheap,as they usually follow a basic model just to keep stock flowing.