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报告翻译问题
1. Self destruct. That'll clear the cargo bay right up.
2. Jettison it. Bonus points for littering in the mail slot.
3. Use some of it on upgrades, which is presumably why you're collecting it in the first place.
4. Use it to hide behind after you try to explain the logic behind the statement:
.... because I'm not sure anyone else could think selling junk is an unfair work around.
I mean, honestly, how is that unfair? Especially when many/most engineer commodities are available for sale by certain stations, so most things you can always just buy on demand. Not everything, but enough not to need to be a hoarder when it comes to commodities.
#2 Nope same as #1
#3 What upgrades? I want to upgrade my Corvette
#4 = #3
Is it junk? Looks like craftable materials to me.
So by definition, ED only allows upgrades to mission ship?
So by definition " sell all cargo, then run missions in ship not really suitable for carrying cargo and with a poor jump range..
Only run "said amount" of missions, either sell rewards or use on unwanted upgrades
Cool game mechanics.
Therefore this issue needs as much visibility for FD to make sure they understand the scale of the problem. Either ship storage or drop the requirement for cargo bay items for engineers, at least as a stop gap fix.
I recommend you raise this as a ticket with FD as a gameplay bug/issue via their support site, because its stopping you playing to a certain extent - well, not stopping, but you get the idea.
But seriously, I have my FDL parked for the same reasons - it doesn't have cargo racks, so I can't switch to it until I finished upgrading other ships, so I can sell the surplus cargo without a feeling that I'm losing something valuable that is hard to find again.
Personally i brought all my cargo with me to Sag A* to farm neutron stars. Don't want to lose the hard earned precious mission centric materials. Slowed down my exploration trip quite a lot since my jump range dropped but i'll get more exploration credits due to passing by more systems anyway. Besides, need them exploration credits to unlock Grade 5 engineers. Spam crafting mods to rep up engineers is just too painful, need shietloads of mats. Hopefully when i'm back in the bubble, storage has been patched in as it logically should.
Oh, that is good to know.
Looks like I am fitting an A rated system scanner then.
Nice one thank you.
Either Fdev should implement some kind of station-side storage for commodities, eliminate them entirely (I don't think this idea is very good; having to find commodities can make things sort of interesting) or allow us to designate which pieces of cargo make the swap to the next ship when we change rides, essentially turning the bigger ships into a "chest." I like this last idea best. I really don't mind searching for rare commodities, I just hate having to constantly throw them away.
I'm convinced they have cheat codes :)
Yes, you can, if the new ship,s cargo hold can store your current cargo. Be careful, though, don't change to the Lagre ship, if you have an outpost delivery. You will be able to change the ship, but you wouldn't be able to land (happened to me once).