Elite Dangerous

Elite Dangerous

Wolff Aug 9, 2022 @ 1:26am
AFK Build - Updated
Three hours to kill for the next patch and I’m thinking about my updated AFK Build. Let's be honest AFK is kind of dead now. You leave for a few minutes and poof you could be destroyed, and it has happen to me last month.

I decided to put on the 7C Universal Multi Limpet Controller on the T-10, love this controller for being able to use limpets for so many jobs. Might even start using the hatch breaker limpets waiting for the kills in Rez Zones. I like farming all the materials from kills as well. I will keep the Bio-Weave on the AFK build and go with a small SCB just in case of an NPC swarm in the rez zone. I’ve had module damage before, sometimes from overheating, or a misplaced shot from flechette launchers. A 1A AMFU doesn’t take much power and decided to keep that on the build as well. I just slapped on the two fixed Advanced Multi Cannons from my AX build, and are great for tagging or dealing with chaff. Having some Multi-cannons mixed with lasers I’m taking down ships faster than just having lasers on.

My updated build and don’t be shy and show your AFK build.
https://edsy.org/s/voTauad
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Showing 1-9 of 9 comments
GeorgeKaplan Aug 9, 2022 @ 2:05am 
I find that NPC ships melt with Kinetic and Blast damage just fine. You don't need lasers per se if your multis, frags and missile build is strong enough. I ran my T10 for a while with an SLF and gimballed multis (mostly efficient and auto-loader) doing cargo runs.

The drill was; Submit, launch SLF, reverse, melt NPC. Repeat as necessary.

I tried the Prismos and engineered A shields for a while, but they just took sooooo long to recharge between attacks that I went back to the Bi-weaves.

I use my T10 a bit like a supercharged T9 hauler and Tritium transfer. It's a comedy ship and I love it. Occasionally use it for gathering materials and exploration with the SRV.

I watched a few commanders trying out T10s at HiP 22460 and they look slow and cumbersome when compared to the Kraits and Alliance ships zipping around. Lots of staying power though and can carry lots of repair and decontamination limpets.
Wolff Aug 9, 2022 @ 2:14am 
Originally posted by GeorgeKaplan:
I find that NPC ships melt with Kinetic and Blast damage just fine. You don't need lasers per se if your multis, frags and missile build is strong enough. I ran my T10 for a while with an SLF and gimballed multis (mostly efficient and auto-loader) doing cargo runs.

The drill was; Submit, launch SLF, reverse, melt NPC. Repeat as necessary.

I tried the Prismos and engineered A shields for a while, but they just took sooooo long to recharge between attacks that I went back to the Bi-weaves.

I use my T10 a bit like a supercharged T9 hauler and Tritium transfer. It's a comedy ship and I love it. Occasionally use it for gathering materials and exploration with the SRV.

I watched a few commanders trying out T10s at HiP 22460 and they look slow and cumbersome when compared to the Kraits and Alliance ships zipping around. Lots of staying power though and can carry lots of repair and decontamination limpets.

Thank you for sharing. I like having cargo onboard for bait. Sometimes I'll get a big NPC spawn and I like that. Having just a few multi cannons is good for now. Not so costly for synthesizing more ammo.

To be able to choose all limpet jobs with one controller is huge. When I'm farming High Grade. I can drop 8 limpets and collect very fast. Don't take long to get 100 High Grade materials. Dropping 8 limpets for any job, like haul repair for example, one can stay in a fight for a very long time.
Last edited by Wolff; Aug 9, 2022 @ 2:30am
HughJardon Aug 9, 2022 @ 2:42am 
AFK is still sort of viable. I've been visiting the low RES a lot, and now have plenty of info about spawns. I see the high rank ships in about one in four sessions, which means that you could probably have a 75% success rate from AFK, though there are some circumstances when you can get inundated by small ships as well.. Spawns vary a lot. If you learn to recognise them, you can choose a spawn that's most likely to give success, but, obviously, you won't gain that experience from AFK.

Also, you can still do AFK as long as you have the game playing nearby and listen to what's going on. When you get incessant gunfire, it's normally a sign that your T10 is in trouble, but it can still last a long time, so you have plenty of time to realise that something's wrong to go and rescue it.

If you want to repurpose an AFK T10, the best thing for it is a material harvester. You don't change anything except increase the cargo a bit and add a few collector limpets. A single class 5 or normal controller or a class 3 multi-limpet one is enough. Watch a film or TV while you just keep pointing the T10 at all he red targets with one hand while it's at zero throttle. When the limpets expire, press a trigger to deploy more. Log until you get a spawn of big ships because the small ones give crappy materials. You can't get inundated by the small ships when you point the T10, but you'd have to run away when the high rank ships turn up because they normally have SCBs. Even if you can win, it's going to be a long fight, which is a waste of time, so just jump out and back to lose them.

Obviously, you have to continue with all lasers otherwise you'd run out of ammo.
Last edited by HughJardon; Aug 9, 2022 @ 2:44am
Wolff Aug 9, 2022 @ 2:49am 
Making a coffee or going outside for a smoke, is as long as I like to be from my computer now. Mostly a AFK build but with some changes. This ship is so versatile now, and is one of my favourite ships. Actually all the big ships I like. Would make a great pirate build as well if one likes to steal cargo.

I find myself still logging out if nothing is happening and hope for a good spawn. If my target count is 60 plus pirates to finish off all my missions I don't like wasting time with nothing happening.

Edit: After coming back after a few minutes and you see your shields down to 30% and your NPC pilot fighter is destroyed, you will be glad you have an SCB to pop, but with my engineering I have to pop the heatsink first. Commands like this is on my VoiceAttack.
Last edited by Wolff; Aug 9, 2022 @ 3:03am
/me Aug 9, 2022 @ 5:12am 
Originally posted by Wolff:
My updated build and don’t be shy and show your AFK build.
https://edsy.org/s/voTauad
https://s.orbis.zone/jz1n
It's several years old but still does the job just fine :-)
Weapons are not optimized though
HughJardon Aug 9, 2022 @ 5:18am 
Originally posted by /me:
Originally posted by Wolff:
My updated build and don’t be shy and show your AFK build.
https://edsy.org/s/voTauad
https://s.orbis.zone/jz1n
It's several years old but still does the job just fine :-)
Weapons are not optimized though
Here's mine with significantly stronger shields:
https://s.orbis.zone/jz1s
StumblingDrunk Aug 10, 2022 @ 12:12am 
I have recently come back to the game and I am in the middle of working towards this build. I tag them with the long range laser and when they do the usual circles around me the short range lasers tear them apart. I dont know how effective it is yet as still need to grind some mats!

https://s.orbis.zone/jzdj
Wolff Aug 10, 2022 @ 1:08am 
Originally posted by StumblingDrunk:
I have recently come back to the game and I am in the middle of working towards this build. I tag them with the long range laser and when they do the usual circles around me the short range lasers tear them apart. I dont know how effective it is yet as still need to grind some mats!

https://s.orbis.zone/jzdj

Nice build! Thanks for sharing. If your having a tough time keeping your shield up, try Reinforced/High cap for your Bio-Weave and split your SBs equally with Hvy Duty/Super Cap and Resis Aug/Super Cap
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Date Posted: Aug 9, 2022 @ 1:26am
Posts: 9