Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The drill was; Submit, launch SLF, reverse, melt NPC. Repeat as necessary.
I tried the Prismos and engineered A shields for a while, but they just took sooooo long to recharge between attacks that I went back to the Bi-weaves.
I use my T10 a bit like a supercharged T9 hauler and Tritium transfer. It's a comedy ship and I love it. Occasionally use it for gathering materials and exploration with the SRV.
I watched a few commanders trying out T10s at HiP 22460 and they look slow and cumbersome when compared to the Kraits and Alliance ships zipping around. Lots of staying power though and can carry lots of repair and decontamination limpets.
Thank you for sharing. I like having cargo onboard for bait. Sometimes I'll get a big NPC spawn and I like that. Having just a few multi cannons is good for now. Not so costly for synthesizing more ammo.
To be able to choose all limpet jobs with one controller is huge. When I'm farming High Grade. I can drop 8 limpets and collect very fast. Don't take long to get 100 High Grade materials. Dropping 8 limpets for any job, like haul repair for example, one can stay in a fight for a very long time.
Also, you can still do AFK as long as you have the game playing nearby and listen to what's going on. When you get incessant gunfire, it's normally a sign that your T10 is in trouble, but it can still last a long time, so you have plenty of time to realise that something's wrong to go and rescue it.
If you want to repurpose an AFK T10, the best thing for it is a material harvester. You don't change anything except increase the cargo a bit and add a few collector limpets. A single class 5 or normal controller or a class 3 multi-limpet one is enough. Watch a film or TV while you just keep pointing the T10 at all he red targets with one hand while it's at zero throttle. When the limpets expire, press a trigger to deploy more. Log until you get a spawn of big ships because the small ones give crappy materials. You can't get inundated by the small ships when you point the T10, but you'd have to run away when the high rank ships turn up because they normally have SCBs. Even if you can win, it's going to be a long fight, which is a waste of time, so just jump out and back to lose them.
Obviously, you have to continue with all lasers otherwise you'd run out of ammo.
I find myself still logging out if nothing is happening and hope for a good spawn. If my target count is 60 plus pirates to finish off all my missions I don't like wasting time with nothing happening.
Edit: After coming back after a few minutes and you see your shields down to 30% and your NPC pilot fighter is destroyed, you will be glad you have an SCB to pop, but with my engineering I have to pop the heatsink first. Commands like this is on my VoiceAttack.
It's several years old but still does the job just fine :-)
Weapons are not optimized though
https://s.orbis.zone/jz1s
https://steamcommunity.com/sharedfiles/filedetails/?id=2846877767
https://s.orbis.zone/jzdj
Nice build! Thanks for sharing. If your having a tough time keeping your shield up, try Reinforced/High cap for your Bio-Weave and split your SBs equally with Hvy Duty/Super Cap and Resis Aug/Super Cap