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You can't be hitting it then
Some ships its harder to hit than others because they move quite fast too.
Others it's pointless because their hull is so weak you'll kill them before it pops usually anyway.
I've killed plenty of ships after crippling them with more than 50% hull left
Though it has been a while.... conda just doesn't have the moves to stay in the sweet spot lol
1. find the side the red square is closest on the enemy ship (so you dont fire through the entire length of a ship to hit your target)
2. power plant is an internal system, so you need hull-breaching projectiles (look in the outfitting for that stat.)
3. Thrusters beeing an external system, are easier to damage and an immobile target is an easy target. maybe do that first. and than go ham on the plant..
i am not much of a fighter but these thing made myself much more survivable.
The only exception are fixed railguns as then can hit modules from the other side of the ship, but you need to be very accurate: https://youtu.be/bLNWGm-lD8w?t=13m37s
Plasmas can also damage modules without a direct hit, as when it hits the ship it damages a wider area.
There are probably engineered weapons now that may do more damage to modules even without a direct hit, but I'm on Mac so no Engineers.