Elite Dangerous

Elite Dangerous

tdb Aug 31, 2022 @ 3:27am
Combat rank seems awfully grindy
I have about 160 hours in the game, my trader rank is entrepreneur and my explorer rank is ranger, yet my combat rank is still stuck at novice. Just now I spent an hour at a high RES bounty hunting in my Python. Most of the pirates I killed were pretty high ranked too, although mostly small and some medium ships. Yet I only got like 20% of progress towards the next rank and 3 million in bounty claims. Spending the same time trading or exploring I'd have gotten several times that amount of money (an hour of trading in particular has netted me 50+ million in the past) and starting from the equivalent rank I'd have soared up by multiple ranks. What gives? Is there some secret sauce to gaining combat experience that I haven't discovered yet, or is it always this slow? Am I just bad and would progress faster if I could kill pirates more efficiently? I don't even know how I gained the first two combat rank-ups; that was several years ago, before I had a long break from the game.
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Showing 1-15 of 24 comments
Corrupt-nz Aug 31, 2022 @ 4:03am 
Tell me about it iv played for 3 years and I'm at dangerous.
And I do alot of pve
Trade rank is the way to go if you need to unlock Jameson
Last edited by Corrupt-nz; Aug 31, 2022 @ 4:04am
tdb Aug 31, 2022 @ 4:28am 
Not sure who Jameson is. There's this one engineer who wants a rank of dangerous. I don't remember who at the moment, though I think her modifications were something defense-related, so probably not too big of an issue if I don't get access to her for a while. And lower ranks of modifications seem to generally be available from multiple engineers anyway.
HughJardon Aug 31, 2022 @ 4:37am 
To get good money and fast rank in a high RES, there are some things that will help you.

Before that, 3 mil seems a bit low. I can get 5 mil per hr using the starter Sidewinder without using any special technique; however you didn't say how long you were there.

You will get 30% extra bounty money if you use a KWS. Normal method is to put it in the same fire-group as your main weapon so that it scans while you shoot.

You can get up to 50% more ( now +30% + 50% = 95% more) if you sign up to Powerplay (ZH or ALD) and farm in their systems. Using a tricked out Combat ship in a Haz RES, you should easily make 30 mil an hr combining those two.

You can forget both of those and instead farm in a low RES while doing pirate massacre missions, like from Ngalinn, to get 100 mil/hr after about 8 hrs. the kills are ridiculously easy and fast.

For fast rank, you go to a high RES. Each time you visit any RES, you get a different sort of spawn of ships, so you need to force a spawn of only small ships in large quantity. you do that either by logging on/of or jumping in and out o the RES until you get a suitable spawn. With the right spawn, you can get around 120 kills per hr of the high rank ships. You can't get near to that kill rate anywhere else or any other way, and your rank only depends on how many you kill and what their rank is.

In summary, if you do pirate massacre missions in a high RES, you will get the fastest ranking and all the cash you dream of. You get more cash in a low RES, but slower ranking because of the lower rank of the ships you kill.

Finally, from start, you need to kill around 6500 ships in a high RES to get Elite rank, which at 120 an hour would be 54 hrs. I did it with a Sidewinder, and it took me about 200 hrs.
Last edited by HughJardon; Aug 31, 2022 @ 4:45am
jamespfp (Banned) Aug 31, 2022 @ 4:41am 
There are 2 Jamesons of note in SHINRARTA DEZHRA; in either case, the Engineer or the orbital station, you need Elite rank in any of the 3 categories to get the system permit.

RE: the OP -- see the tables in this article to understand how points are awarded for Combat.

https://elite-dangerous.fandom.com/wiki/Combat#Ranks

In brief, if your Combat rank is Harmless, you'll get 1 point for killing a Harmless target, 1.25 for a Mostly Harmless, 1.5 for a Novice, 1.75 for a Competent, 2.0 for an Expert, 2.25 for a Master, 2.5 for Dangerous, 2.75 for Deadly, and 3.0 for Elite; each time you rank up, this scale shifts to award 1 point for killing something at the Same Rank as you. Anything ranked Lower than you will award less than 1 point, and after you're Expert, the lowest ranks stop awarding any points towards your progression at all.

Also from that article, the top 2 Notes:

"It takes approximately 2,225 experience points to go from Deadly to Elite Combat ranking. This equals 1,780 Elite kills, or approximately 2,400 kills based on a more average distribution of ships." -- Confirmed; I had to spend a lot of time in Hazardous Resource Extraction zones and at Compromised Nav Beacons to find the necessary targets.

"If a player has crew members (including AI crew members), combat experience points will be evenly split between them. Having one AI crew member roughly halves the experience points gained, doubling the number of kills required in order to rank up." -- This is also Confirmed, but there are some tricks to it. If you have an AI fighter pilot but you *don't" deploy it, you get full credit for any kills; deploying the SLF will split the reward for combat experience.
tdb Aug 31, 2022 @ 5:10am 
I'm mostly looking for the combat ranks, since I can get good and practically risk-free money from trading. One kill every half a minute seems pretty fast; it often takes me that long to even find the next target, and more than a minute to kill it. I kinda suck with no-assist, so every time the target flies past me it'll take a while for me to turn around and get them in my sights again, even if I try to anticipate the turn. Flying away from the target in reverse lets me shoot at them longer, but I can't do that with the asteroid field at my back. I guess I'm slowly getting better with the controls and combat manoeuvres and just have to keep at it.

The enemy spawns I got the last time were mostly small ships like Cobras and Diamondbacks, with an odd Asp or Krait appearing every now and then. Enemy ranks were expert and up I think, with myself being a novice. Is that considered a good spawn for rank farming or should I look for even smaller ships?
Buggy Boy Aug 31, 2022 @ 5:29am 
The game is definitely skewed towards pew pew, as such the goal posts keep changing in order to keep the grind going and pew pew crowd playing.
jamespfp (Banned) Aug 31, 2022 @ 5:31am 
Originally posted by tdb:
I kinda suck with no-assist, so every time the target flies past me it'll take a while for me to turn around and get them in my sights again, even if I try to anticipate the turn. Flying away from the target in reverse lets me shoot at them longer, but I can't do that with the asteroid field at my back. I guess I'm slowly getting better with the controls and combat manoeuvres and just have to keep at it.

The enemy spawns I got the last time were mostly small ships like Cobras and Diamondbacks, with an odd Asp or Krait appearing every now and then. Enemy ranks were expert and up I think, with myself being a novice. Is that considered a good spawn for rank farming or should I look for even smaller ships?


I'd suggest you spend more time at Nav Beacons where there are no asteroids to worry about crashing into, in terms of improving your "Flight Assist Off" skills. The Security rating of the specific System you're in will determine how frequently the targets which spawn there show up, so if you're feeling brave and eager look for Low security systems with high populations, several millions in population at least. Also be warned, Low security systems will sometimes have "Compromised Nav Beacons" which behave more like the Hazardous Resource Extraction sites.

Another tip re: the variety of targets to be found; check the large orbital stations nearby for what's being offered in their Shipyards for purchase. The list of ships in the local shipyards will spawn more frequently than the ones which aren't. Oh, there will still be relatively rare "high value" NPCs spawning, but the rate at which they spawn is less than a half dozen per hour at a normal Low / Medium / High security nav beacon.
Originally posted by tdb:
What gives?
In the past all ranks were progressing slowly. People complained about "the grind", so trading and exploration payouts got a big rise, which also made those ranks to be easily progressed because those ranks progress with credits (trading or exploration profits).

Combat ranks progression didn't change, because it doesn't depend on bounties that you earn from killing ships. And so rising those bounties didn't make the combat progression to go as fast as other ranks go.

Is there some secret sauce to gaining combat experience that I haven't discovered yet, or is it always this slow?
Knowing what gives you progression points is that "secret sauce". And the answer is: the number of ships that you kill. It doesn't matter if it's a 1 Million bounty Anaconda, or a clean Sidewinder. Both will give you the same number of points towards your combat progression.

Now, what does matter is the combat rank of that ship, because the difference between your combat rank and their combat rank gives you multipliers for those combat points. Each ranks difference step adds or removes 0.25 from the multiplier.

If you kill a ship of the same rank with you then the multiplier is 1.0.
If your enemy ship is 1 rank higher than you are - the multiplier is 1.25.
If your enemy ship is 1 rank below yours - the multiplier is 0.75.
And so on.

From this you will know that most combat points you will get from killing Elite ships (the highest multiplier between your combat rank and the Elite rank). Namely: Elite Sidewinders, because they will be the least tough ships for the same rank (fastest to kill). And for the combat rank it doesn't matter if you kill a Sidewinder or an Anaconda. So, target the smallest ships of the highest combat rank.

You will also notice that higher your combat rank becomes - slower your progression will be. Because the difference between your combat rank will be smaller, and so will be the multiplier for your kills.

From this you also should know that killing ships 4 ranks or more below your own rank will give you no combat progression, at all (the points multiplier will be 0).

Good hunting!
Last edited by Dolphin Bottlenose; Aug 31, 2022 @ 6:04am
tdb Aug 31, 2022 @ 5:57am 
Another thing, my ship is only fairly lightly engineered so far. I have a tier 4 mod on my shields, but only tier 2 on my multi-cannons because I ran out of materials and none at all on my beam lasers because I haven't found the right engineer yet. So I wonder if I should leave the actual rank grind until I get some more mods going? I don't want to spoil myself by looking up things I haven't found yet, but I assume thruster mods could help with faster turn rates and getting the lasers modded and finishing the multi-cannon mods would give more firepower to kill ships faster.
Lucan Orion Aug 31, 2022 @ 6:19am 
Originally posted by tdb:
I have about 160 hours in the game, my trader rank is entrepreneur and my explorer rank is ranger, yet my combat rank is still stuck at novice. Just now I spent an hour at a high RES bounty hunting in my Python. Most of the pirates I killed were pretty high ranked too, although mostly small and some medium ships. Yet I only got like 20% of progress towards the next rank and 3 million in bounty claims. Spending the same time trading or exploring I'd have gotten several times that amount of money (an hour of trading in particular has netted me 50+ million in the past) and starting from the equivalent rank I'd have soared up by multiple ranks. What gives? Is there some secret sauce to gaining combat experience that I haven't discovered yet, or is it always this slow? Am I just bad and would progress faster if I could kill pirates more efficiently? I don't even know how I gained the first two combat rank-ups; that was several years ago, before I had a long break from the game.

I've played this game off and on for a few years. I just started playing again at the start of June. At that time my combat rank was competent. I'm now 50% through dangerous. I don't know if/how/why what I did differently means anything, but I run mixtures of; pirate massacre missions, pirate assassination missions, and eliminate <insert minor faction name here> for a faction at war with another faction. For the pirate massacre and assassination missions, I went into mission sites rather than sit in a RES. Then for the elimate target missions I fought in CZ's.
Last edited by Lucan Orion; Aug 31, 2022 @ 6:19am
Sighman Aug 31, 2022 @ 6:47am 
If you want to take on Deadly and Elite ships for fast rank, compromised Nav beacons are the place to go. They'll also kill you quickly, of course.

https://inara.cz/elite/nearest-misc/?ps1=Sol&pi20=8
HughJardon Aug 31, 2022 @ 7:03am 
Originally posted by tdb:
I'm mostly looking for the combat ranks, since I can get good and practically risk-free money from trading. One kill every half a minute seems pretty fast; it often takes me that long to even find the next target, and more than a minute to kill it. I kinda suck with no-assist, so every time the target flies past me it'll take a while for me to turn around and get them in my sights again, even if I try to anticipate the turn. Flying away from the target in reverse lets me shoot at them longer, but I can't do that with the asteroid field at my back. I guess I'm slowly getting better with the controls and combat manoeuvres and just have to keep at it.

The enemy spawns I got the last time were mostly small ships like Cobras and Diamondbacks, with an odd Asp or Krait appearing every now and then. Enemy ranks were expert and up I think, with myself being a novice. Is that considered a good spawn for rank farming or should I look for even smaller ships?
You have to do it for a bit to recognise a good spawn. You need a small-ship spawn for fastest kills. If you see a Vulture, Dropship, FAS, Gunship (not mining), Python (not mining), Clipper or Anaconda, log off and on again. the small ship spawns can be busy or sparse. I've had some that were just insane. where there were also loads of police having a gank-fest. It was fill your boots time.

Anecdotally, if you do them with pirate massacre missions, the missions bring additional NPC targets so you get even more. I noticed that when I do them with a friend, we mainly get more targets than doing it on our own.

Using a Vulture, you don't need to turn off or toggle off flight assist because it's so agile without it.

It will take you some time to learn the NPC's behaviour. Generally, they fly towards you and try to go over your head, so flying backwards is a good tactic. Another good tactic is to hold down your downthrust nearly all the time while pitching up slightly to keep them in the centre when they approach you. This keeps them at the right distance and stops them flying straight at you. If they become more than 1km away, reduce the downthrust and increase the throttle. The basic concept is that when they come towards you, you rotate around them an end up behind or sideways on to them at the right distance so that you can do maximum damage.

One other thing that might help with getting more targets is your sensors. for pirate farming, you need the best you can get, so minimum A-grade. It doesn't bring more targets, but allows you to see ones that you previously wouldn't know were there. Speed is also a very important characteristic, so always the fastest possible to get from one target to the next.

When you have done it for many sessions, you should go and sort out the engineers and Guardian stuff, then make a Chieftain like this for much faster killing:
https://s.orbis.zone/k5z3

PS. I have killed approx 1/4 million pirates, I'm number 1 on Inara and I've probably killed more than anybody else in the history of the game, so I have a lot of experience of pirate farming - mostly testing different ships and builds with the aim of optimisation.
HughJardon Aug 31, 2022 @ 7:09am 
Originally posted by Sighman:
If you want to take on Deadly and Elite ships for fast rank, compromised Nav beacons are the place to go. They'll also kill you quickly, of course.

https://inara.cz/elite/nearest-misc/?ps1=Sol&pi20=8
Nowhere near as fast as a high RES with a forced busy spawn of small ships. Go and measure your kill rate over an hour. If you can get to 120 per hr, please make a video and show us, so that I can update my thinking.
master4arms Aug 31, 2022 @ 7:12am 
The fastest way to get elite in ship combat is to kill skimmers. They are programmed in as "Elite" rank ships for some reason. I saw a friend of mine go from no combat rank on a fresh alt account to Elite in 6 hours killing just skimmers with dumb-fire Advanced Missile racks. The trick is to go to a place that spawns 6 or more at a time when you shoot at the base/ground contact point, blow them up with the dumb-fire, and wait for them to respawn. Rinse and repeat until the skimmers stop popping in and log to menu and back in to reset the spawns.

This trick still works because I did it on my alt as well because I did not feel like getting my trade rank to elite.
HughJardon Aug 31, 2022 @ 7:39am 
Originally posted by tdb:
Another thing, my ship is only fairly lightly engineered so far. I have a tier 4 mod on my shields, but only tier 2 on my multi-cannons because I ran out of materials and none at all on my beam lasers because I haven't found the right engineer yet. So I wonder if I should leave the actual rank grind until I get some more mods going? I don't want to spoil myself by looking up things I haven't found yet, but I assume thruster mods could help with faster turn rates and getting the lasers modded and finishing the multi-cannon mods would give more firepower to kill ships faster.

You should make about 500 mil to 1 bil first so that you can buy suitable ships for the engineers.

Thrusters are always more important than weapons. they get you into the position where you can use your weapons better, they keep you out of the line of fire and help you to escape if you get into trouble. It's the PD that gives you the firepower. If you fit more or bigger weapons, you need to be able to provide them with the power. An improved PD will allow you to shoot for longer, so increases the damage you can do.

It's dead easy to unlock the Dweller to work on your PD, which is one of the most important modules for combat. PD and thrusters are most important, then shields, then sensors, then weapons, while working on the PP to have only enough power for those upgrades

For NPCs, I prefer burst lasers. There isn't a big difference in damage between a multi-cannon and beam laser Vulture and a double burst laser one, but the burst laser one is more convenient and can stay out as long as you want.
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Date Posted: Aug 31, 2022 @ 3:27am
Posts: 24