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and from i know of you still need steam VR to run the windows mixed reality games in steam.
Massive difference in frame rates and imagery/stability all over. Very happy with the change.
I was hoping that I could use it with Elite Dangerous, but I am not having much luck.
But Reverb G2 plus OpenXR when possible = Great!
Cheers
Hi!
How did you get this to work exactly? I just got the G2, but IL2 runs awful. War Thunder and FS2020 runs great without SteamVR.
https://gitlab.com/znixian/OpenOVR/-/tree/openxr
I'm using the Per-Game Installation 64 bit version (Link is down the page)
This will download a new openvr_api.dll that you then place in the game's folder.
For Horizons something like:
C:\SteamLibrary\steamapps\common\Elite Dangerous\Products\elite-dangerous-64\Openvr\win64
For Odyssey something like:
C:\SteamLibrary\steamapps\common\Elite Dangerous\Products\elite-dangerous-odyssey-64\Openvr\win64
Note: make a copy of the existing openvr-api.dll in the folder before overwriting it in case you need to go back.
In the same folder create a new file "opencomposite.ini" and give it this line:
supersampleRatio = 1.0
This sets WMR OpenXR supersampling to 100%. Adjust the settings to suit your hardware. With my RTX 3080 I can set this to 1.0 in Horizons and 0.6 or 0.7 in Odyssey.
Then you just start the game as you normally would. In my case in Steam when I hit Play I then choose Play in Steam VR and instead of it starting Steam VR it will now start WMR OpenXR.
If you want to go back to using Steam VR just delete the openvr-api.dll you added and replace it with the original one.
This latest youtube video is a great help:
*Note: OpenXR is now 1.2.0
https://www.youtube.com/watch?v=mXy80MNHgO8