Elite Dangerous

Elite Dangerous

Kizu Jun 24, 2022 @ 9:03pm
Hyper jumping into a star of choice in a system?
Is this a feature or do people still have to suffer waiting a whole day to supercruise into a station that's lightyears away? (We all know the stations i'm talking about)

I know this game is about grind but ♥♥♥♥♥♥♥♥ why make us wait real life hours just to get into a small station that doesn't even pay much?
Originally posted by mav001au:
Originally posted by Kizu:
Originally posted by mav001au:
Well space is big and the fad only locks on to the main star anything else in the system you have to travel to that's just the way it is

Pretty dumb idea to build stations like 3 stars and light years away from the main one.
Realistically speaking pretty much no one would travel there but then again no pirates so...

To each of their own i suppose.

People do travel there mainly just to say they have done it because its a big trip I mean beagle point is 65k lightyears from sol which is a long way to travel but people do it to say they did it I have been out there a couple of times.
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Showing 1-13 of 13 comments
mav001au Jun 24, 2022 @ 9:21pm 
Originally posted by Kizu:
Is this a feature or do people still have to suffer waiting a whole day to supercruise into a station that's lightyears away? (We all know the stations i'm talking about)

I know this game is about grind but ♥♥♥♥♥♥♥♥ why make us wait real life hours just to get into a small station that doesn't even pay much?

Well space is big and the fsd only locks on to the main star anything else in the system you have to travel to that's just the way it is
Last edited by mav001au; Jun 24, 2022 @ 10:09pm
Originally posted by Kizu:
Is this a feature or do people still have to suffer waiting a whole day to supercruise into a station that's lightyears away? (We all know the stations i'm talking about)
No, we don't. The farthest station is about 1.5 hours away in supercruise. And it's kind of an iconic station. There are no stations light-years away from the main star in the game.

Besides, you don't have to suffer traveling there, because you don't have to travel there.
Last edited by Dolphin Bottlenose; Jun 24, 2022 @ 9:30pm
Kizu Jun 24, 2022 @ 9:30pm 
Originally posted by mav001au:
Well space is big and the fad only locks on to the main star anything else in the system you have to travel to that's just the way it is

Pretty dumb idea to build stations like 3 stars and light years away from the main one.
Realistically speaking pretty much no one would travel there but then again no pirates so...

To each of their own i suppose.
BloodravenD Jun 24, 2022 @ 9:30pm 
There is lore behind it IIRC, where Hutton was originally the farthest station humans had created, but that was before the FSD was created. FSD always jumps you to whatever has the largest mass/gravity in a a system, which just happens to be the furthest star away from Hutton, hence the long trip.
The author of this thread has indicated that this post answers the original topic.
mav001au Jun 24, 2022 @ 9:33pm 
Originally posted by Kizu:
Originally posted by mav001au:
Well space is big and the fad only locks on to the main star anything else in the system you have to travel to that's just the way it is

Pretty dumb idea to build stations like 3 stars and light years away from the main one.
Realistically speaking pretty much no one would travel there but then again no pirates so...

To each of their own i suppose.

People do travel there mainly just to say they have done it because its a big trip I mean beagle point is 65k lightyears from sol which is a long way to travel but people do it to say they did it I have been out there a couple of times.
Originally posted by Kizu:
Pretty dumb idea to build stations like 3 stars and light years away from the main one.
Not a dumb idea, if that's where the home planet of the station is.

It's no more dumb than building an ISS on an Earth orbit, and not Mercury, that is much closer to the main star. It might look dumb for a traveler who just jumped into the Sol star system. But it has a good reason from the point of view of those who made the station.
Agony_Aunt Jun 24, 2022 @ 9:51pm 
You undermine your own point OP by talking rubbish.

There are no stations that take a day to fly to.

Missions tell you how far the destination station is, so if you see something that is more than a few minutes flight, and you don't want to spend so much time in SC, then don't take the mission.

There are very few systems which have very long travel times between stars, Alpha Centauri and a couple of others in the bubble are the exceptions, not the rule.

In any given 20LY region, you might have a couple of stars out of dozens where the secondary is over 100,000 LS away from the primary.

100,000 is my personal limit for travel unless its a mission i really want to take (because of the reward). 100,000 LS takes about 15 minutes.

Otherwise usually your SC flight time is anywhere between seconds to perhaps 5 mins.

Just pay attention to the missions you take.

And don't make ridiculous hyperbolic claims if you want people to take your suggestions seriously.
funkynutz Jun 25, 2022 @ 5:52am 
Originally posted by Kizu:
Pretty dumb idea to build stations like 3 stars and light years away from the main one.

Show me one station that's a single light year (or more) away from its systems main star? I'll wait...

Realistically speaking pretty much no one would travel there but then again no pirates so...

The stations are usually built around planets that have a use. Earth likes or water worlds for instance... They might be 300000LS from the main star. But you'd build a station that's floating around a molten barren rock 30Ls from the main star instead? THAT would be a dumb idea... No, you'd build it around the planet that supports life, or has the highest concentration of valuable resources... Regardless of how far it is from the main star.
ZombieHunter Jun 25, 2022 @ 11:39am 
There are only a few stations that take one hour or more to get to. Most take less than 5 minutes. You do know that the people you are talking to have thousands upon thousands of hours in the game right? Right now in this forum thread you are probably looking at around 6000 to 8000 hours total experience between all of us. So we know what the game has and what it does not. That is how we know you are full of it.
Heimdall313 (Banned) Jun 25, 2022 @ 11:56am 
Thing is, they could actually add the ability to pick a star to jump to later, and they have a legit lore excuse: the current Salvation / Thargoid superweapon stuff could result in incursions where we have a lot of Thargoid wreckage to examine, or some kind of EMP to disable a Thargoid ship, and reverse engineer their "FSD" tech. Thargoids can warp in to a gravity well of choice, like a star, planet, or moon (you know, like a fleet carrier or capital ship), and can cruise / move in hyperspace, but seem to entirely lack Supercruise in normal space.
Dolphin Bottlenose Jun 25, 2022 @ 12:02pm 
Originally posted by Heimdall313:
Thing is, they could actually add the ability to pick a star to jump to later,
So, what difference there will be for various distances inside a star system, if they all will be within the same 1 jump? It will make all star systems to be "flat". I hope they wouldn't add it.
Heimdall313 (Banned) Jun 25, 2022 @ 12:13pm 
Originally posted by Dolphin Bottlenose:
Originally posted by Heimdall313:
Thing is, they could actually add the ability to pick a star to jump to later,
So, what difference there will be for various distances inside a star system, if they all will be within the same 1 jump? It will make all star systems to be "flat". I hope they wouldn't add it.

Nah, they have the GUI for that already with Carriers. If you jump to a system, it goes to the main star. If you don't have navigation data, carrier jumps to random body - standard ship would just pick main star. If you have nav data, you can select system, and open System Map, and pick a star. I wouldn't suggest letting ships jump to specific bodies - only Thargoids seem to be able to do that - but using Thargoid reverse engineering as a lore excuse could reasonably permit jumping to a star in a multistellar system.
I don't expect it to ever happen, its just a possibility they left open probably on purpose.
Dolphin Bottlenose Jun 25, 2022 @ 12:47pm 
Originally posted by Heimdall313:
Nah, they have the GUI for that already with Carriers.
Carrier's jumps are not instant, it takes 15 mins and resources. And it requires buying a carrier.

It's not the same as simply choosing any spot in a star system and appearing there in your ship. Allowing that will make all distances in any star system to be exactly the same: 1 jump.
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Date Posted: Jun 24, 2022 @ 9:03pm
Posts: 13