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Also you have to take fuel into account.
In what sense? Once they're installed, they stay with that FSD permanently.
Excellent! thanks Turd!
It's not exactly a massive range, but it's a heck of a lot better than the 12 I'm getting now.
I get about 20 on my fully loaded anaconda, cutter, FAS, FDL, vulture, and corvette. its about as good as it gets unless you're flying empty or building for jump range.
20 LY is excellent for any normal in-bubble ship - it's more than enough. I'm just a little bit spoiled, that's all.
My Anaconda jumps 43 LY empty and I could probably hit 45 with some more mods and refinements. With a full 400 tons on board it's still getting 28+
I fly mine fully combat ready. I dont like to run.
I missed my AspX for a while too when I switched to the Python.
there's a TON of mods I haven't done yet. I just did fsd, dirty drives, and shueld boosters.
Oh...one use as in you cant take them out of the FSD. I thought it was one jump.... MY GOD.
*rushes to gather upgrade parts*
You're thinking of Drive Infusions - and you're right, you only get one jump from those. Engineer Mods are permanent, they stay with you even if you lose the ship they were attached to. So they're a really great investment for your endgame/favourite ships.
Just make absolutely sure the part you Mod is A Rated, the Engineer Mod attaches to THAT SPECIFIC MODULE so max out the Grade of your modules before you get the ship Engineered.
As for collecting the parts, Anarchy Systems are your best friend. Especially Anarchy Systems at war, these spawn Signal Sources called Combat Aftermaths in Supercruise. They're floating junkyards in space, a lot of them containing rare and valuable parts for high end mods. Even if they're the wrong parts for your mod, grab them anyway - they might be used for something else you want later.
Oh yes you do. One guy went to Sag A* in a combat fitted FdL with a jump range of 13LY.
What perhaps you mean is you don't want to make a long journey with a limited jump range.
In which case, yes, an engineered FSD is worth getting. I think my FdL had a range of over 20 LY before i sold it.
You caught me. The honest reason is, I'm a lazy bum and don't like doing lots of FSD jumps per trip.
The question is will you use ship Transfer often in the future? Then it might not be worth it and you are better off with more min/Max towards combat
Sounds like a horrible roll.
My tradeconda got 55ly unladen with the level 5 FSD mod alone and something around 30-35 lightyears laden (have to double check for the exact number).