Elite Dangerous

Elite Dangerous

Arya Oct 11, 2016 @ 8:15pm
FDL Jump Range mods; worth it or waste of resources?
I have a Fer de Lance for my main combat ship. I want to drag it out to some Community Goals, but I just don't have the FSD range for long trips. I have the resources and access to fit a Level 5 Increased Range FSD mod, but I'm wondering how much difference that would actually make.

I recently did the same thing to my Anaconda and got exactly 11 lightyears. Which is great - I'm able to jump further with 400 tons of cargo than I could running empty. But it already had a good jump range and the FDL doesn't: would the FDL get an extra 10 LY as well, or would it as I suspect a proportional increase based on the existing range?

I know this might be a slightly odd question, but it takes a while to get the resources for +5 FSD mods. If it's not going to get me 20+ ly per jump, I don't consider it worth the investment.
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Showing 1-15 of 38 comments
Sir Harlz Oct 11, 2016 @ 8:16pm 
Aren't these one time uses though? Alawys seemed to a waste to me because of that reason.

Also you have to take fuel into account.
Last edited by Sir Harlz; Oct 11, 2016 @ 8:17pm
Arya Oct 11, 2016 @ 8:18pm 
Originally posted by Profaned Sir Harlz:
Aren't these one time uses though?

In what sense? Once they're installed, they stay with that FSD permanently.
Turd Ferguson Oct 11, 2016 @ 8:18pm 
I have 20 ly jump range on my engineer modded combat FDL. yes its worth it.
Arya Oct 11, 2016 @ 8:19pm 
Originally posted by Turd Ferguson:
I have 20 ly jump range on my engineer modded combat FDL. yes its worth it.

Excellent! thanks Turd!

It's not exactly a massive range, but it's a heck of a lot better than the 12 I'm getting now.
Turd Ferguson Oct 11, 2016 @ 8:22pm 
Originally posted by Okami:
Originally posted by Turd Ferguson:
I have 20 ly jump range on my engineer modded combat FDL. yes its worth it.

Excellent! thanks Turd!

It's not exactly a massive range, but it's a heck of a lot better than the 12 I'm getting now.

I get about 20 on my fully loaded anaconda, cutter, FAS, FDL, vulture, and corvette. its about as good as it gets unless you're flying empty or building for jump range.
Last edited by Turd Ferguson; Oct 11, 2016 @ 8:23pm
Arya Oct 11, 2016 @ 8:26pm 
Originally posted by Turd Ferguson:
I get about 20 on my fully loaded anaconda, cutter, FAS, FDL, Vulture, and corvette. its about as good as it gets unless you're flying empty or building for jump range.

20 LY is excellent for any normal in-bubble ship - it's more than enough. I'm just a little bit spoiled, that's all.

My Anaconda jumps 43 LY empty and I could probably hit 45 with some more mods and refinements. With a full 400 tons on board it's still getting 28+
Last edited by Arya; Oct 11, 2016 @ 8:27pm
Turd Ferguson Oct 11, 2016 @ 8:28pm 
Originally posted by Okami:
Originally posted by Turd Ferguson:
I get about 20 on my fully loaded anaconda, cutter, FAS, FDL, Vulture, and corvette. its about as good as it gets unless you're flying empty or building for jump range.

20 LY is excellent for any normal in-bubble ship - it's more than enough. I'm just a little bit spoiled, that's all.

My Anaconda jumps 43 LY empty and I could probably hit 45 with some more mods and refinements. With a full 400 tons on board it's still getting 28+

I fly mine fully combat ready. I dont like to run.

I missed my AspX for a while too when I switched to the Python.
Last edited by Turd Ferguson; Oct 11, 2016 @ 8:29pm
Turd Ferguson Oct 11, 2016 @ 8:31pm 
Originally posted by Okami:
Originally posted by Turd Ferguson:
I fly mine fully combat ready. I dont like to run.

Neither do I. I've got about 1.3K shields(reinforced for extra resistances) and a full rack of guns. That's what I meant by mods & refinements, there's a few LY to squeeze out of weight reduction alone.

there's a TON of mods I haven't done yet. I just did fsd, dirty drives, and shueld boosters.
Sir Harlz Oct 11, 2016 @ 8:39pm 
Originally posted by Okami:
Originally posted by Turd Ferguson:
I have 20 ly jump range on my engineer modded combat FDL. yes its worth it.

Excellent! thanks Turd!

It's not exactly a massive range, but it's a heck of a lot better than the 12 I'm getting now.


Originally posted by Okami:
Originally posted by Profaned Sir Harlz:
Aren't these one time uses though?

In what sense? Once they're installed, they stay with that FSD permanently.

Oh...one use as in you cant take them out of the FSD. I thought it was one jump.... MY GOD.

*rushes to gather upgrade parts*
Arya Oct 11, 2016 @ 8:44pm 
Originally posted by Profaned Sir Harlz:
Oh...one use as in you cant take them out of the FSD. I thought it was one jump.... MY GOD.

*rushes to gather upgrade parts*

You're thinking of Drive Infusions - and you're right, you only get one jump from those. Engineer Mods are permanent, they stay with you even if you lose the ship they were attached to. So they're a really great investment for your endgame/favourite ships.

Just make absolutely sure the part you Mod is A Rated, the Engineer Mod attaches to THAT SPECIFIC MODULE so max out the Grade of your modules before you get the ship Engineered.

As for collecting the parts, Anarchy Systems are your best friend. Especially Anarchy Systems at war, these spawn Signal Sources called Combat Aftermaths in Supercruise. They're floating junkyards in space, a lot of them containing rare and valuable parts for high end mods. Even if they're the wrong parts for your mod, grab them anyway - they might be used for something else you want later.

Originally posted by Turd Ferguson:
I have 20 ly jump range on my engineer modded combat FDL. yes its worth it.
20?! What FSD roll have you got there? I got 16Ly of a combat load, the roll was good but not the best, +47%. I can probably get like 5% more, but still, even with that I look at 17Ly max.
Agony_Aunt Oct 11, 2016 @ 10:56pm 
Originally posted by Okami:
but I just don't have the FSD range for long trips.

Oh yes you do. One guy went to Sag A* in a combat fitted FdL with a jump range of 13LY.

What perhaps you mean is you don't want to make a long journey with a limited jump range.

In which case, yes, an engineered FSD is worth getting. I think my FdL had a range of over 20 LY before i sold it.
Arya Oct 11, 2016 @ 11:13pm 
Originally posted by Agony_Aunt:
What perhaps you mean is you don't want to make a long journey with a limited jump range.

In which case, yes, an engineered FSD is worth getting. I think my FdL had a range of over 20 LY before i sold it.

You caught me. The honest reason is, I'm a lazy bum and don't like doing lots of FSD jumps per trip.
TiberiuS Oct 11, 2016 @ 11:47pm 
Definitely worth doing if you want to get somewhere. Usually you get a boost around +50% jump Range with grade 5.

The question is will you use ship Transfer often in the future? Then it might not be worth it and you are better off with more min/Max towards combat
Dark Thoughts Oct 12, 2016 @ 12:05am 
Originally posted by Okami:
Originally posted by Turd Ferguson:
I get about 20 on my fully loaded anaconda, cutter, FAS, FDL, Vulture, and corvette. its about as good as it gets unless you're flying empty or building for jump range.

20 LY is excellent for any normal in-bubble ship - it's more than enough. I'm just a little bit spoiled, that's all.

My Anaconda jumps 43 LY empty and I could probably hit 45 with some more mods and refinements. With a full 400 tons on board it's still getting 28+

Sounds like a horrible roll.
My tradeconda got 55ly unladen with the level 5 FSD mod alone and something around 30-35 lightyears laden (have to double check for the exact number).
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Date Posted: Oct 11, 2016 @ 8:15pm
Posts: 38