Elite Dangerous

Elite Dangerous

Whats the best system to stack massacre missions?
Preferably one with a station for a large class ship.
< >
Showing 1-15 of 21 comments
Sam Willet Sep 26, 2022 @ 10:57pm 
HIP 20227. Dock at Fabian take missions for Calennero Crew.

(Thanks to Hugh for this suggestion).

For small and medium ships, Ngalinn is king. Since you can carry out the missions in a Low RES, small and fast is much quicker than a lumbering big ship.
HughJardon Sep 27, 2022 @ 1:19am 
Originally posted by Nemesis:
Preferably one with a station for a large class ship.
In case you don't know, the best way to do the massacre missions is in a medium ship - Vulture, FAS or Chieftain.

Why do you want to use a large ship?
Originally posted by HughJardon:
Originally posted by Nemesis:
Preferably one with a station for a large class ship.
In case you don't know, the best way to do the massacre missions is in a medium ship - Vulture, FAS or Chieftain.

Why do you want to use a large ship?
Eh, I already have a pretty good engineered combat anaconda and I dont want to have to buy a new ship and internals as well as going out to engineer it.
CoffeeBean Sep 27, 2022 @ 9:24am 
Gliese 868. Large pad. 6 federation minors factions. Controlled ny Zachary Hudson.

The target system is ~2ly away and there is an hazardous, regular and low extraction site.

To earn extra credit you can add a KW scanner and pledge to Zachary Hudson.
Last edited by CoffeeBean; Sep 27, 2022 @ 9:25am
HughJardon Sep 27, 2022 @ 1:52pm 
Originally posted by Nemesis:
Eh, I already have a pretty good engineered combat anaconda and I dont want to have to buy a new ship and internals as well as going out to engineer it.
Anaconda is too slow too make decent money, but it'll get you something.
Squingus Sep 27, 2022 @ 8:24pm 
Originally posted by HughJardon:
Originally posted by Nemesis:
Eh, I already have a pretty good engineered combat anaconda and I dont want to have to buy a new ship and internals as well as going out to engineer it.
Anaconda is too slow too make decent money, but it'll get you something.
untrue, thruster engineering, light weight, etc makes it really fast
Sethioz Sep 27, 2022 @ 10:04pm 
Originally posted by Nemesis:
Preferably one with a station for a large class ship.
no such thing buddy, ED universe is dynamic .. system that might have lot of them today, might have 0 tomorrow.
You need to check system states, I don't know which state has most of them, but most likely ones that have some sort of conflict / war / pirate attack.

I've seen lot near Sol, there's always something going on.
Sighman Sep 27, 2022 @ 11:04pm 
Originally posted by Sethioz:
Originally posted by Nemesis:
Preferably one with a station for a large class ship.
no such thing buddy, ED universe is dynamic .. system that might have lot of them today, might have 0 tomorrow.

Ngalinn hasn't varied for the 2.5 years I've been pirate hunting there.

If you're thinking of Conflict Zones related to wars you're correct. But the OP was asking about pirates in RES zones, and the massacre missions to take them out.

The mission target pirates are always a minor faction in a system under 10 ly away, and as that's their native system they cannot be ejected.

Therefore, there are always pirates, and therefore there are always missions against them. Even if some of the mission givers are at war with each other.
HughJardon Sep 28, 2022 @ 1:58am 
Originally posted by Spork:
Originally posted by HughJardon:
Anaconda is too slow too make decent money, but it'll get you something.
untrue, thruster engineering, light weight, etc makes it really fast
It's too slow and cumbersome. It'll never catch the runners, and it'll waste more time trying to get to the pirates than shooting them. You need an agile ship and over 500 m/s to do it efficiently. You'll be lucky to kill 30 mission targets per hr, while as a Chieftain, FAS and Vulture can all go past 60 per hr.
Sighman Sep 28, 2022 @ 3:20am 
The use case for large ships is if you have an Elite NPC fighter pilot. I direct mine against wings of 3 mission targets up to 12km away while I'm taking out others nearby.

As soon as my NPC antagonises one I switch him to another in the same wing, so all three are tagged.

I don't do any chasing when I'm in the Corvette.

In the Vulture, on the other hand, I knocked off 70 targets in about 45 mins the other day.
Last edited by Sighman; Sep 28, 2022 @ 3:20am
HughJardon Sep 28, 2022 @ 7:23am 
Originally posted by Sighman:
The use case for large ships is if you have an Elite NPC fighter pilot. I direct mine against wings of 3 mission targets up to 12km away while I'm taking out others nearby.

As soon as my NPC antagonises one I switch him to another in the same wing, so all three are tagged.

I don't do any chasing when I'm in the Corvette.

In the Vulture, on the other hand, I knocked off 70 targets in about 45 mins the other day.
Corvette is a better bounty farmer for CGs because you need to hunt in a haz RES, but it can't hold a light to a medium ship for doing pirate massacre missions in a low RES. I'm using a Corvette now doing the CG and pirate massacres at the same time. It's really tedious when every NPC boosts straight at you and over your head. You spend half your time turning to get them back in front of you to shoot them. A jousting chaffing and heatsinking Imperial Courier can take 10 mins to kill. That wouldn't happen with a medium ship, but I need the Corvette's fire power and shielding to deal with the frequent wings of three Anacondas and such-like.
Sighman Sep 28, 2022 @ 7:28am 
Originally posted by HughJardon:
Originally posted by Sighman:
The use case for large ships is if you have an Elite NPC fighter pilot. I direct mine against wings of 3 mission targets up to 12km away while I'm taking out others nearby.

As soon as my NPC antagonises one I switch him to another in the same wing, so all three are tagged.

I don't do any chasing when I'm in the Corvette.

In the Vulture, on the other hand, I knocked off 70 targets in about 45 mins the other day.
Corvette is a better bounty farmer for CGs because you need to hunt in a haz RES, but it can't hold a light to a medium ship for doing pirate massacre missions in a low RES. I'm using a Corvette now doing the CG and pirate massacres at the same time. It's really tedious when every NPC boosts straight at you and over your head. You spend half your time turning to get them back in front of you to shoot them. A jousting chaffing and heatsinking Imperial Courier can take 10 mins to kill. That wouldn't happen with a medium ship, but I need the Corvette's fire power and shielding to deal with the frequent wings of three Anacondas and such-like.

Fighting small ships for me means using an NPC pilot, despite losing 10% of all earnings. It takes away all the turning and chasing.
ждун Sep 28, 2022 @ 8:48am 
Originally posted by Nemesis:
Whats the best system to stack massacre missions?

Well, what should be considered a good place for that? It needs to be specified what are the parameters that make a place better for massacre missions then any other place.

If we assume that a better place is that one were you earn more money in same time, then the following factors and considerations become important:

The kill pirates/massacre missions are stacking per faction. Means if you collect two missions which require to kill same type of pirates from two different factions, each kill will count to both missions. So that if those missions require to kill 10 pirates each you would need to kill 10 pirates in total to complete both missions. If the missions are both for the same faction, you would need to kill 20 pirates to complete both.

That means in terms of maximising the profit you want to collect missions from as many different factions as possible. So a good place would be were you can collect massacre missions, against same pirate faction, from as many factions as possible.

One requirement is: there is only one pirate faction within 10 ly distance from potential mission source system. That ensures that all massacre missions in potential source system are generated only against that particular faction.

The other requirement is as many factions as possible are generating massacre missions against that pirate faction. These factions must not be all in the same system. In each system there is a certain amount of factions (usually 5-8).

So a good place is a place where you can collect massacre missions against same pirates, from more then one source system. Then you would have missions from more then 10 factions which allows to account for more missions with each kill and in the end allows to complete the whole stack in shorter time.

To identify such system that meet that parameters, there is a tool for that

https://edtools.cc/pve

So this tool can find source systems that generate massacre missions for one, same particular pirate faction in certain target system.

In example with this query im searching places that have at least two source system which both have at least one large pad, and are somewhere 250ly around Sol.

https://edtools.cc/pve?s=Sol&md=250&lo=on&sc=2

One of the top entries shows in column Target: Parcae / 2. That means there are two source systems that are generating massacre missions only to Parcae. Clicking on the 2 will open a summery on that opportunity listing all factions and source systems. In this case there are 12 factions from Kaha'i and from LHS 2430 System that provide missions to Parcae.

However this is not a good place for a number of reasons. First of all, both source systems are not good source systems. They are not compact. Kaha'i only has two outposts which are 16000 LY away from the star. It would require long travels to these outposts and only a middle size ship to collect missions from these. LHS 2430 has only one large dock which is also far away from star, and additionally two outposts close to star.

In general youre looking for source systems, with at least 3 landing options to collect missions from. These should be orbital landing opportunities as you don't want to lose time for surface landings. They should be compact, not too far from the star and each other. You want to collect your missions as quickly as possible.
HughJardon Sep 28, 2022 @ 9:41am 
Originally posted by ждун:
Originally posted by Nemesis:
Whats the best system to stack massacre missions?
In general youre looking for source systems, with at least 3 landing options to collect missions from. These should be orbital landing opportunities as you don't want to lose time for surface landings. They should be compact, not too far from the star and each other. You want to collect your missions as quickly as possible.
That's a very nice explanation - much appreciated, thanks.

The way I see it is that you can use tools and/or theory to go and find suitable places for these missions, or you can go to a known place that has been consistent with them for years. It's the same with mining: Good spots are already known. You just have to go there and make your fortune. Why make it more complicated?
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Sep 26, 2022 @ 9:57pm
Posts: 21