Elite Dangerous

Elite Dangerous

pyr0kid Oct 21, 2016 @ 8:32pm
questions about the python and turrets/guns
1
on the bottom large slot is it better to use a turret or a gimbal/fixed weapon?


2
should turrets be multi cannons or lasers?


3
is it better to just use a ton of lasers then to mix with multi cannons?


4
i keep hearing people talk about ammo types but ive googled around and cant find anything on them, or even that they are a thing. what am i missing? if ammo types are a thing could you point me to a wiki page on them?


4.2
if there are ammo types what are the best ones?

edit: also, does anyone know if you can put a fighter bay on a python? i get the feeling someone is gonna call me dumb for asking that once the update comes out and someone sees this after that and doesnt check the date.
Last edited by pyr0kid; Oct 21, 2016 @ 8:41pm
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Showing 1-8 of 8 comments
Silvermyst Oct 21, 2016 @ 8:38pm 
goto your inventory....goto synthesis
pyr0kid Oct 21, 2016 @ 8:39pm 
been there done that. nothing like HE or AP rounds that i can see.
Stormyjr Oct 21, 2016 @ 8:43pm 
Youre looking for experimental effect on engineer upgrades.
pyr0kid Oct 21, 2016 @ 9:02pm 
ah so thats what its called then, thanks. o7
Savrola-Games Oct 21, 2016 @ 9:09pm 
1. Depends on your style. Most players seem to put turrets on the top two medium hardpoints to track targets all the way round the ship, meaning that if the bottom hp is a turret, it isn't firing at anything most of the time.

2. Your choice. but lasers don't use up ammo when they miss.

3. Good load out would be 2x medium turreted beam lasers and 3x large gimballed Multicannons. beams take down shields and don't eat the power distributor (they fire for a very long time). large MC's do a lot more damage than the meds do. Three of them will chew through armour and also don't take too much power up.

4. They could be talking about two things. Since horizons launched, ships now have an onboard workshop, if you will. On your HUD, look to your right hand comms panel and go into the inventory tab. You'll see a menu with 'Synthesise' at the bottom. Synthesise creates ammo for weapons like the MC, as long as you have the correct materials onboard. There are 3x 'types of ammo' - basic (+0% Dmg), standard (+15% Dmg) and Premium (+30% Dmg). It means you won't have to go back and re-arm as much while using projectile weapons.

They could also be talking about the Engineer special effects like 'Incendiary rounds' Which cause massive heat damage to a target, or 'corrosive rounds' which ups the damage rate of the rest of your weapons, etc.

4.2. See above.
Last edited by Savrola-Games; Oct 22, 2016 @ 3:38am
pyr0kid Oct 21, 2016 @ 9:16pm 
Originally posted by Savrola-H8:
3. Good load out would be 2x medium turreted beam lasers and 3x large gimballed Multicannons. beams take down shields and don't eat the power distributor (they fire for a very long time). large MC's do a lot more damage than the meds do. Three of them will chew through armour and also don't take too much power up.
wouldnt that make it so if they have really good shields you cant do anything to kill them?
Stormyjr Oct 21, 2016 @ 9:37pm 
Originally posted by pyr0kid:
Originally posted by Savrola-H8:
3. Good load out would be 2x medium turreted beam lasers and 3x large gimballed Multicannons. beams take down shields and don't eat the power distributor (they fire for a very long time). large MC's do a lot more damage than the meds do. Three of them will chew through armour and also don't take too much power up.
wouldnt that make it so if they have really good shields you cant do anything to kill them?
I have medium turreted beams and large multis and it works well. Beams firing all the time can drain the cap a bit but with proper pip management you can keep them firing for quite awhile. i dont have good engineer upgrades being that im currently collecting for my next round of upgrades and getting the effects i want. possibly more important than weapons is dirty drive upgrades, makes your ship so much more maneuverable.
Ebalosus Oct 22, 2016 @ 6:09am 
My current setup is this: 2x turreted burst lasers in the medium slots, a turreted pulse laser in the bottom large slot, and 2x gimbaled multicannons in the top large slots.

My turreted laser weapons are set to fire-at-will in order to constantly harass an opponent, with my two multicannons used as the 'main' attacking weapons. Technically you can switch out the two main weapons for anything, and the setup is just as effective in my experience.
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Date Posted: Oct 21, 2016 @ 8:32pm
Posts: 8