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2. Your choice. but lasers don't use up ammo when they miss.
3. Good load out would be 2x medium turreted beam lasers and 3x large gimballed Multicannons. beams take down shields and don't eat the power distributor (they fire for a very long time). large MC's do a lot more damage than the meds do. Three of them will chew through armour and also don't take too much power up.
4. They could be talking about two things. Since horizons launched, ships now have an onboard workshop, if you will. On your HUD, look to your right hand comms panel and go into the inventory tab. You'll see a menu with 'Synthesise' at the bottom. Synthesise creates ammo for weapons like the MC, as long as you have the correct materials onboard. There are 3x 'types of ammo' - basic (+0% Dmg), standard (+15% Dmg) and Premium (+30% Dmg). It means you won't have to go back and re-arm as much while using projectile weapons.
They could also be talking about the Engineer special effects like 'Incendiary rounds' Which cause massive heat damage to a target, or 'corrosive rounds' which ups the damage rate of the rest of your weapons, etc.
4.2. See above.
My turreted laser weapons are set to fire-at-will in order to constantly harass an opponent, with my two multicannons used as the 'main' attacking weapons. Technically you can switch out the two main weapons for anything, and the setup is just as effective in my experience.