Elite Dangerous

Elite Dangerous

Boaa Oct 14, 2018 @ 6:21pm
1.06 Bil for fully upgraded Imperial Cutter ????
So Im 4 weeks with Aisling Duval and getting the Prismatic shield. I was thinking since replacing my engineered Anaconda's normal shield, might as well get Imperial Cutter and re-engineer everything from there as eligible to buy. The engineering will be a pain in itself which is another story.

Anyway, good thing i checked EDSY and found beside the initial cost of the cutter 209mil, the rest of the module fully upgraded will be about 1.06 BIL. I know all of you CMDRs are rich. But this is crazy!

And there's another problem. The 8A power plant cant even support everything. Need to engineer that and hopefully. It's the Prismatic shield taking a lot of power.

Link to EDSY:
http://www.edshipyard.com/new/#/L=C_0H4C0S0,Hf50Hf50K4l0K4l0HgB0HgB0HhR0,DBw0DBw0DBw0DBw0DBw0DBw0DBw0DBw0,9on0ADI0ASw0Ag_0AxE0BAE0BQU0BeE0,7iM07iM0,7XR00DI00AA00AA00AA008c01rq007200nE0
Last edited by Boaa; Oct 14, 2018 @ 6:26pm
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Showing 1-15 of 48 comments
Originally posted by Boaa:
I know all of you CMDRs are rich. But this is crazy!
That's what I thought about an Anaconda, when I just begun playing the game, and made a few 10,000 Cr per one mission run. 150 Mils?! That's impossible to reach! And here I am... :)

The iCutter isn't supposed to be available, until you seriously progressed into the game, and flew many other ships for a while. And when you are there, you will have both, the rank and the credits.
Boaa Oct 14, 2018 @ 6:46pm 
Originally posted by Dolphin Bottlenose:
Originally posted by Boaa:
I know all of you CMDRs are rich. But this is crazy!
That's what I thought about an Anaconda, when I just begun playing the game, and made a few 10,000 Cr per one mission run. 150 Mils?! That's impossible to reach! And here I am... :)

The iCutter isn't supposed to be available, until you seriously progressed into the game, and flew many other ships for a while. And when you are there, you will have both, the rank and the credits.

Ya I am eligible to buy the Cutter now. Looks like need to earn more for a while before getting that. On the safe side with total cost ship+module, and insurance buffer, maybe 1.4 or 1.5 bil before I buy.
Last edited by Boaa; Oct 14, 2018 @ 6:47pm
Originally posted by Boaa:
On the safe side with total cost ship+module, and insurance buffer, maybe 1.4 or 1.5 bil before I buy.
But do you need a military configuration? With its mediocre maneuverability, the iCutter isn't the most fun ship to fly purely for combat. And for anything else it's strong enough to survive even in a ~700 Mil configuration.
Boaa Oct 14, 2018 @ 8:21pm 
Originally posted by Dolphin Bottlenose:
Originally posted by Boaa:
On the safe side with total cost ship+module, and insurance buffer, maybe 1.4 or 1.5 bil before I buy.
But do you need a military configuration? With its mediocre maneuverability, the iCutter isn't the most fun ship to fly purely for combat. And for anything else it's strong enough to survive even in a ~700 Mil configuration.


It will maneuver like a grandma before engineering on the thrusters, and becuase maneuverability is bad, see how i invest on the shield.

A cheaper config might be okay, but I would still want the ship to jump well on trade buying missions. These missions usually have multiple Wanted interdicting me once arriving at the home station. If im lucky, it's just Python or Fer de lance. Sometimes I got 3-4 Anacondas in a row, and soemtimes they attacked together 1V2. 2V4 if include fighters, before reaching the home station to turn in mission and repair. This is where i earn CR. Trade missions.

For these, need the best moduled and engineered ship to not keep paying insurance. Multi-crew dying is also a pain. I train them from rank1 harmless and still just 6% tax at master. Will still keep to my Engineered Anaconda for a while more. 900mil CR more.


Last edited by Boaa; Oct 14, 2018 @ 8:34pm
Originally posted by Boaa:
A cheaper config might be okay, but I would still want the ship to jump well on trade buying missions.
That's how I use mine. It's my cargo delivery missions workhorse. No problems with the 700 Mil configuration.

And no, you wouldn't get lucky, when flying the iCutter. Your enemies are also being scaled according to your ship, and the iCutter will attract Anacondas, not FDLs or Pythons.

The good part is that you don't have to fight every single ship that is being sent after you. You can fight first one or two, if you want to (did I mention that fighting in the iCutter is not the most fun thing to do?).

But if you see your shields are getting low, you can just outrun all other hostiles. Just submit to an interdiction, and boost/jump out again. You don't even need to high-wake - nobody will mass-lock the iCutter. And it's strong enough and fast enough to just ignore those few shots an Anaconda may manage to hit you with, before it's out of reach and in a supercruise again.
i got three 8A prismatics alone for mine :tgrin:
Dolphin Bottlenose Oct 14, 2018 @ 11:11pm 
Originally posted by the smoking mค็็็็็n:
i got three 8A prismatics alone for mine :tgrin:
And wasted a good 256t cargo rack on it :)
well, only one of those generators are for use with cargo racks..:rbiggrin:
mainly the thing just has a 6A in it these days
Last edited by the smoking mค็็็็็n; Oct 14, 2018 @ 11:16pm
Dolphin Bottlenose Oct 14, 2018 @ 11:16pm 
Originally posted by the smoking mค็็็็็n:
well, only one of those generators are for use with cargo racks..:rbiggrin:
6A Prismatics are good enough - I've got tons of utility slots where I can put shields boosters. Can't put cargo racks in those, anyways. :)
ZombieHunter Oct 15, 2018 @ 1:19am 
I wouldn't go engineering the ship and spending 1 billion on for modules until you fly it a bit and see if you like it. Honestly it is really only good for cargo runs b/c the jump range is atrocious even with engineering and you don't want to fight it in b/c of the hefty rebuy. I don't usually fly my larger ships unless I'm just trying to make some credits. I'm usually in my fighters or my Orca.
Last edited by ZombieHunter; Oct 15, 2018 @ 1:19am
/me Oct 15, 2018 @ 2:04am 
Looking at your desired configuration.... it appears like you want the ship for combat? Well anyways as you already pointed out the engineering will take time and a lot of travelling/collecting. So my advice: Buy it and turn it into a trading ship first - 4 shield boosters, 6A prismatics and good thrusters. Comes relatively cheap and a 7A powerplant should suffice (Do grade 1 overcharge if neccessary).
Also 5A SCB is pretty much useless on an 8A prismatic shield with 8 boosters..... i also am not a friend of the 8A prismatic shield on a Cutter - once depleted you can go to your local supermarket and when you're back your shields "might" be fully charged.
Get used to the ship.... it is likely you don't like it for combat and change plans, get a Corvette for that task.


Originally posted by ZombieHunter:
I wouldn't go engineering the ship and spending 1 billion on for modules until you fly it a bit and see if you like it. Honestly it is really only good for cargo runs b/c the jump range is atrocious even with engineering and you don't want to fight it in b/c of the hefty rebuy. I don't usually fly my larger ships unless I'm just trying to make some credits. I'm usually in my fighters or my Orca.

" jump range is atrocious " .... 688t cargo, fully loaded 36.x Ly, also over 800 shields and over 50% resistances on everything. Without the FSD-booster its still 25.5 at 720t cargo. Even my fully armed Cutter has almost 23 Ly at 512t cargo (no FSD booster).

https://s.orbis.zone/nb0

But i agree on the combat part, i wouldn't do PvP in it unless its fully engineered and i can bring friends.
Last edited by /me; Oct 15, 2018 @ 2:05am
rfb Oct 15, 2018 @ 4:24am 
I think Imperial Kings in Imperial Cutters are superior.
ZombieHunter Oct 15, 2018 @ 6:09pm 
Originally posted by /me:
Looking at your desired configuration.... it appears like you want the ship for combat? Well anyways as you already pointed out the engineering will take time and a lot of travelling/collecting. So my advice: Buy it and turn it into a trading ship first - 4 shield boosters, 6A prismatics and good thrusters. Comes relatively cheap and a 7A powerplant should suffice (Do grade 1 overcharge if neccessary).
Also 5A SCB is pretty much useless on an 8A prismatic shield with 8 boosters..... i also am not a friend of the 8A prismatic shield on a Cutter - once depleted you can go to your local supermarket and when you're back your shields "might" be fully charged.
Get used to the ship.... it is likely you don't like it for combat and change plans, get a Corvette for that task.


Originally posted by ZombieHunter:
I wouldn't go engineering the ship and spending 1 billion on for modules until you fly it a bit and see if you like it. Honestly it is really only good for cargo runs b/c the jump range is atrocious even with engineering and you don't want to fight it in b/c of the hefty rebuy. I don't usually fly my larger ships unless I'm just trying to make some credits. I'm usually in my fighters or my Orca.

" jump range is atrocious " .... 688t cargo, fully loaded 36.x Ly, also over 800 shields and over 50% resistances on everything. Without the FSD-booster its still 25.5 at 720t cargo. Even my fully armed Cutter has almost 23 Ly at 512t cargo (no FSD booster).

https://s.orbis.zone/nb0

But i agree on the combat part, i wouldn't do PvP in it unless its fully engineered and i can bring friends.
My jump range is around 35 and it is atrocious. Let's say the range to fuel usage ratio is atrocious on the Cutter. The thing uses a ton of fuel to jump.

To compare a Conda fitted pretty much the same will get 50 to 60 lyrs and use far less fuel.
Last edited by ZombieHunter; Oct 15, 2018 @ 6:10pm
dragonmalice Oct 15, 2018 @ 6:34pm 
I fight every NPC that is thrown at me, and have no trouble using a 6c biweave (shield cells in the military spots just about match the shield cap). Only time I've lost shields in the cutter was when I went bounty hunting in a wing, and only then to draw fire while the other guys broke off (someone brought cargo and created a swarm). Once the other guys were clear, it only took one boost to get clear myself. Of course, once the shields came back, I felt obliged to turn around and finish the job :)

If I was gonna use it for combat zones, I might put heavy armor on - for combat trading, she's fast enough to get out of any trouble you can get into. Try engineering the light armor and everything else and see if you even need to worry about losing your shields before doing the reactive armor.
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Date Posted: Oct 14, 2018 @ 6:21pm
Posts: 48