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The iCutter isn't supposed to be available, until you seriously progressed into the game, and flew many other ships for a while. And when you are there, you will have both, the rank and the credits.
Ya I am eligible to buy the Cutter now. Looks like need to earn more for a while before getting that. On the safe side with total cost ship+module, and insurance buffer, maybe 1.4 or 1.5 bil before I buy.
It will maneuver like a grandma before engineering on the thrusters, and becuase maneuverability is bad, see how i invest on the shield.
A cheaper config might be okay, but I would still want the ship to jump well on trade buying missions. These missions usually have multiple Wanted interdicting me once arriving at the home station. If im lucky, it's just Python or Fer de lance. Sometimes I got 3-4 Anacondas in a row, and soemtimes they attacked together 1V2. 2V4 if include fighters, before reaching the home station to turn in mission and repair. This is where i earn CR. Trade missions.
For these, need the best moduled and engineered ship to not keep paying insurance. Multi-crew dying is also a pain. I train them from rank1 harmless and still just 6% tax at master. Will still keep to my Engineered Anaconda for a while more. 900mil CR more.
And no, you wouldn't get lucky, when flying the iCutter. Your enemies are also being scaled according to your ship, and the iCutter will attract Anacondas, not FDLs or Pythons.
The good part is that you don't have to fight every single ship that is being sent after you. You can fight first one or two, if you want to (did I mention that fighting in the iCutter is not the most fun thing to do?).
But if you see your shields are getting low, you can just outrun all other hostiles. Just submit to an interdiction, and boost/jump out again. You don't even need to high-wake - nobody will mass-lock the iCutter. And it's strong enough and fast enough to just ignore those few shots an Anaconda may manage to hit you with, before it's out of reach and in a supercruise again.
mainly the thing just has a 6A in it these days
Also 5A SCB is pretty much useless on an 8A prismatic shield with 8 boosters..... i also am not a friend of the 8A prismatic shield on a Cutter - once depleted you can go to your local supermarket and when you're back your shields "might" be fully charged.
Get used to the ship.... it is likely you don't like it for combat and change plans, get a Corvette for that task.
" jump range is atrocious " .... 688t cargo, fully loaded 36.x Ly, also over 800 shields and over 50% resistances on everything. Without the FSD-booster its still 25.5 at 720t cargo. Even my fully armed Cutter has almost 23 Ly at 512t cargo (no FSD booster).
https://s.orbis.zone/nb0
But i agree on the combat part, i wouldn't do PvP in it unless its fully engineered and i can bring friends.
To compare a Conda fitted pretty much the same will get 50 to 60 lyrs and use far less fuel.
If I was gonna use it for combat zones, I might put heavy armor on - for combat trading, she's fast enough to get out of any trouble you can get into. Try engineering the light armor and everything else and see if you even need to worry about losing your shields before doing the reactive armor.