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more guns affected by this effect the better the chance of triggering random malfunctions
https://www.youtube.com/watch?v=NBmhBffwo2Q
Long range makes you deal more dmg than any other upgrade (in theory) at 1km and further.
Scramble is not reallygood, pahsing is really specific as well as the thermal conduit is. Only for special builds and special ships.
That leaves you with pretty much nothing... lol.
I personaly think it's a bit of a waste laser+MC on a ship like a FAS, but than again what do I know...
experimentals on lasers are a bit "whatever suits your purpose" as none are particulary enticing, except maybe scamble spectrum just for the fun of it
Kinda wrong, as Smoking Man said, Focused has certain advantages, as it does boost your Falloff to 1k and give you a nice Armor Penetration bonus. But it's an easy mistake because so few people even register the existence of Focused Weapon on Lasers.
More to OP's point, personally I think Scramble Spectrum is useless if your weapon is designed for damage. As a matter of fact, I would go so far to say as Scramble Spectrum should only be used on Turreted lasers that guard big-ship blind spots. Turrets themselves aren't going to be winning any battles, but you can punish a ship in your blind spot pretty well with some Medium Scrambled Focused lasers. I use 4 on my cutter, and they consume just enough CAP power to deplete 1 pip to WEP, so I just let them run full time basically.
1. long range thermal vent
2. efficient thermal vent
3. overcharged thermal vent
for burst
1. long range oversized
2. focused oversized
3. overcharged oversized
for pulse
1. focused oversized
2. rapid fire oversized
3. efficient oversized
for insanity
1. short range inertial impact burst
2. overcharged thermal conduit beam
3. rapidfire phasing sequence pulse
very important reminder :
1. for pulse, rapid fire > overcharged, because rapidfire has better damage/distributor draw/heat/second
2. for the love of RNGesus DO NOT PUT RAPID FIRE for burst laser, the worst, worthless laser mod ever because rapid fire messed up with burst's damage/burst interval/shot/rate of fire ratio! THE SAME goes for multiservo effects, it ruin your burst lasers!
3. 1 long range beam laser often times much better for beam lasers than efficient unless you can put 2 efficient beam lasers on your ship because of the damage/distributor draw/heat that you have to calculate yourself :D use the new edshipyard stats for that.