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Повідомити про проблему з перекладом
mission sites do re-spawn tho
If the Oddyssey sight is linked to a mission then it will respawn with relog.
Nah, not impossible, but it can be a chore.
I've avoided doing the relogging thing, although if you get the right sort of mission signal source you can farm stuff very quickly with relogging.
I mainly just stick to doing various missions to get what i need, especially power restore missions at industrial bases.
Power Restore missions (Infrastructure Failure systems) are great for materials. Industrial, Military, and Tourist sites are best but basically any site provides stuff you want.
Industrial is pretty common, Military and Tourist spots are kinda like gold mines.
Sighman set up an anarchy-controlled murder park in Xianchem and some other system, you can hit up the anarchy controlled settlements and violate the NAP if you want some combat rank as you farm.
There is not a lot of persistence in the ED universe. Almost everything you see was spawned in when you arrived. And it will again when you arrive the next time. Since the planets are so far apart if you go from one settlement on one planet to another the previous has been unloaded. Then when you go back to it, it is reloaded based on the template that is stored for it. One reason for this is the game world is just too big to persist all of that in memory. I do not know if turn off the power at a settlement and leave does it then stay off or is it off when you leave and come back. And then if it is off does that then allow a mission to turn it on to be created? Or are those things just spawned? But how could they be spawned? If a player was at a settlement and that settlement has a mission on the station to turn the power on, the power would then be set to off while the other player was there and that would look quite odd.
We kind of know how it works I think b/c we saw when you could stack those planetary scan missions on a local planet. At one time I saw over 50 players in system just constantly doing those missions. And what was really odd was if you were in the area when another player scanned it, it would count for you and you wouldn't have to actually do the mission. But in some aspects I tend to think that the game world that I see is not the exact same game world that you or others might see. So while the power might be off in your world it might be on in mine? But then that would make wings function quite odd b/c that could mean than one or more players in your wing would see something different than others in the wing.
All of these are fun problems to think about when designing a multiplayer game, video or audio streaming or any kind of temporal syncing over a network with built in lag time (trip time) as well as non built in lag time (actual lag not caused by the network).