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I know with heavy engineering people have got their standard jumps to over 60 LY range on a very stripped down build. With neutron boost i think people have got over 200LY.
There is a current thread on how to kit an Anaconda for exploration, you might want to take a look at that.
regular. do u have a coriolis layout?
here is my exploraconda jumps 59.9 i think with under filled fuel tank 57 unladen
with engineering
This is what mine would be, without the niceties it has (SRV bay, mining laser, heatsink, repair limpets, etc). Requires strict power management for repairs, can't boost, and is shieldless.
The absolute max range on it is 65.57, or 62.56 with a full tank, though I couldn't recommend flying it.
Best part about this build though, is the power plant. @0.24 efficiency, you can hug a star at max scoop and still only be at ~70% heat.
Step 1: Get the best FSD you can afford, and engineer the hell out of it.
Step 2: With the exception of your power plant, get full D-grade core internals, as these are all lightweight.
Step 3: Determine which optional internals and utility slots are an absolute necessity. Note that I said, absolute necessity. If you do not need it, do not install it. The more empty slots you have, the better. Note that certain modules, like fuel scoops, have zero weight. These are alright, for obvious reasons.
Step 4: After you've achieved all of the above, install the smallest power plant that serves your needs, because smaller power plants are lighter. Avoid B-grade power plants, as these are reinforced and are the heaviest. I advise A grade plants as I imagine you'll be scooping fuel regularly and these have the highest thermal efficiency.
Step 5: Engineer your core internals until you get mass reduction bonuses.
You also could drop some extra mass by installing undersized engines, but I think this is inadvisable as it can get you in a bit trouble if you wish to attempt planetary landings, as well as in other situations.
As a previous contributor stated, you can increase the jump range further by supercharging the FSD and/or using FSD injections.
What would be your max range after all this? I couldn't say, I've only done this with a Diamondback Explorer, never tried it with an Anaconda. With the supercharge, I'm guessing you can attain around 100 Ly range. Without it, I think you'd be in the 50-60 vicinity.
https://youtu.be/K6NO6UL5bhY
But this is an exploration build with a big fuel scoop but D everything else. No weapons, pitiful shields, etc. I do have an SRV and a surface scanner though. Very barebones explorer build. No lightweight engineering.
I can get to Colonia in about 7 to 8 hours. Not the fastest but not bad.
This build is for maximum jump range. There are no shields or engine boost. QOL includes 2x 6A afmu's an 1D limpit repair controller and a 2E cargo rack which remains empty (the rack is needed when making limpits).
Max Neutron jump 328.21 ly . Unladen 325.91 ly
max jump 83.81 ly. Unladen 80.34 ly