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The huge hardpoint can fit up to a size 4 weapon. Take advantage of it. The size 3 beam you have is a waste.
If you use a joystick, then aiming is hard. Stick to gimballed weapons. If you have a mouse, your aim is much more precise, and you can shoot fixed weapons with ease.
If you prefer gimballed, then try this loadout: 4x size 2 gimballed efficient multicannons, 3 with incindeary one with corrosive. 1x size 4 gimballed rapid-fire multicannon, incindeary. The incindeary rounds will melt shields and armor alike, and the single corrosive multicannon will remove any resistances that the target's hull may have, weakening them to further damage. The huge multicannon fires slower than then mediums, but with a grade V rapid fire, all your weapons will empty at roughly the same rate, making it easy to keep your DPS up. With the efficiency mods, you won't have to distribute power to the multis much, 1 and a half pips is plenty. Put the rest in engines and systems. Gimballed weapons are weak to chaff, if your target uses chaff, then de-target them and blind-fire your weapons for a while as if they were fixed. This works best on large targets and if you get in close. Don't forget to use chaff yourself, and watch your shields. The multicannons shouldn't cause too much heat, but keep and eye on that too. You won't need a heatsink, just stop firing for a second if you overheat.
If you like fixed, then stick a huge efficient PA on there along with four fixed efficient multicannons. I can't tell you much more than that because I hate fixed.
Use bi-weave shields. You don't have much space inside, so make the largest slot a 5C bi-weave generator, get thermal resist upgrades for it, get 5 A-rated shield boosters, resistance augmented for all of them. NO SHIELD CELL BANKS. You don't have room. Hulltank the rest of the internals, all hull reinforcements save for one module reinforcement. No fuelscoop, nothing else. You don't have room. When done right, this should give you 1000 mj of fast recharge bi-weave shielding, and almost 2000 points of armor integrity, all with high resistances.
Its fun. Small ships go spinning.
Huge multicannon (gimballed or fixed)
Huge cannon (gimballed or fixed)
Huge pulse/burst/beam laser (gimballed or fixed)
Huge Plasma Accelerator (fixed only)
That's about it. Your options are limited, your choice for mediums will determine your huge hardpoint.
Let us know what you decide on!
Also Lasers produce a lot of heat. So use either more projectile weapons or don't hold the trigger and drain your capacitor completely. The more empty it goes, the more heat you generate.
Alternatively you can get efficient weapon upgrade for your lasers.