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2. enemies in combat zones have their ships modified., the same way that players do with engineers. In particular they have the max level of armor possible.
3. they are not ignoring the rules of the game. you are simply A rated and not engineered and they are. An engineered vessel is some 2 to 3 times more resilient.
I strongly advise to get away from combat zones until you engineer some stuff as you will need the extra damage, weapons special effects and shield enhancements that come from engineers
You'll have better luck hunting pirates for bounty in resource zones until you get some engineering. (Most planets with a ring have one.)
If you can get some contracts to hunt pirates of a specific faction in a nearby resource ring system, so much the better.
I've found PAs work well.
So "getting gud" is going to magically make my weapons actually kill enemies instead of tickling them?
Engineering is where it's at, also with the choice of armaments and the amount of guns you bring.
i.e. A python/krait not only get another large weapon over the vulture, but two medium which could be used as "utility" weapons - one SCB interrupting rail and one corrosive MC. Suddenly your extra large weapon no longer increase your relative damage by 50% but a whopping 87% more damage just because of that corrosive MC, and that's not even including what boost you'd add with engineering the large ones.
Then you can throw resists on shields to literally be unkillable by anything but the large ships or big wings.
Not to mention tinker with your power plant to actually let you equip whatever you fancy without using above 100% power.
Or how about a ~33% increase of top speed?
Or why not having any overheating issues ever again?
And the jump range... oh boy the jump range of a combat ship... yeah.... you want to engineer that ♥♥♥♥.
As for the missions I wouldn't call them "starter missions", I mean they do tell you what you're up against and rough estimate regarding combat rank. It's just another type of mission.
There's no progression when it comes to what missions are avaliable, just starport faction reputation.
Then there's the thing with what you call "making a small fortune"... maybe you're simply not "there yet" when it comes to gearing up a combat ship, your ship choice, the lack of engineering and the lack of engineering of that specific ship literally screams "NO, don't". Also, why not target sub-systems?
Re-invest into your void opals scheme instead, keep going until you have a top notch void opal miner, then any spare cash you can fart around with and invest in combat ships.
On a side note, it is rather infuriating how many of your instruments like throttle and radar get cut off when you pitch up. It's absolutely absurd game design.
https://steamuserimages-a.akamaihd.net/ugc/947349010932898511/60A6517B386F82DE692DE10F3118E37D967521CB/
CZ was fun a while ago and profitable.
Not anymore.
Cuz they got `fixed` by devs who really don`t play their game.
Now CZ somewhat doable only in 2 cases
1. You heavilly engineered.
2. Youre with wing of guildmates.
Also grading CZs is broken too.
Low cz usually more dangerous than Hi.
But as been said, better stay away from this broken content.
And I even not touching massacre missions which tooks now aeons to complete...