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Vindicator Jones has some good ones.
Depends what ship you are in as to specifically how to combat other ships.
When facing (AI) eagles, fly backwards. They can't tank ♥♥♥♥ but you can.
When facing large ships, target the power plant sub module and try to get above or below the target and disable it.
That way you can take out anything else that's hostile before coming back to finish the big MFer.
For starter combat a Vulcher is the ship to aim for, it's easy mode dog fighting for sure, but great fun.
PvE piracey is a great way to learn about all the mechanics involved in selecting sub modules disabling power plants, management of firegroups/power etc.
Worth a shot too. Is how I learned.
Welcome, o7.
you should not have problems with npcs because you don't need to do fast flybys strafing or fancy piloting eng your ship and outtank them is what everyone does in pve = ez money
for pvp is another discussion send me a friends invite because is a huge subject
Get a Vulcher and they'll have a hard time doing that.
In anything slower than your target use a mixture of flying backwards, and boosting towards them when you need to.
In something like a Python, a ship I love but that turns like a turtle. You wanna use FA off and boost together, to turn at anything close to a reasonable speed.. and you wanna engineer your thrusters to dirty drives.
Anyway right now im using the DBX its not bad for combat and i sometimes take a few bounty huntings. Otherwise i also have a viper mk4 thats only for combat. Im running 2gatlings and 1 laser thingi that shoots balls lol whatever they are called on my dbx. Really op one shoot takes like half of the ships shield.
I know the very basics like pinging around in your system i do that very often. I know using boosters can make me turn faster. Staying in the blue zone to have the best speed for turning. Using down thrusters and aiming up while using FA off.
Sometimes i meet this one imperial courier around the navigation signal that turns faster 360 than i click close on my p0rn when my mum comes in.
k/m in vr not easy but doable , down thrusters while pitching up always increase distance so you will never get behind that way lol
boost past them head to head close and turn pitch faster with faoff while use up thruster to close your turn so you will be closer and on top of them shoot and repeat
a small tip in res if you start from close and behind the npc will never manage to face you as long as you stay close behind below 700m
but if you want to learn combat shoot them for far away and let them come gun blazing
You are right you do get further away if you down thrust but you do turn much faster tho saw it on one of vindicator jones tutorial but ya i shouldnt do it if i want to stay behind.
My only problem is turning. I dont constantly fly with FA off tho only when turning i have difficulties to to stable my ship without knowing my force vector like in star citizen. Most tutorials keeps showing how to like orbit with the station with FA off thats easy its only when i keep turning and turning while in a fight that i have no clue where my force vector is.
lol no you got like 97% wrong. My only problem is turning quick in combat. They advice you give me doesnt help..... lol i know what to do in this game combat is my problem and i want to learn it.
watch the dust is your Que for the speed vector but they ♥♥♥♥ up in the recent patch and is nearly invisible... lol
i know it get weirded and weirded, if you cannot see it i will give you instructions to enhance the dust