Elite Dangerous

Elite Dangerous

Karax Apr 8, 2021 @ 11:50pm
How does FSD injection actually work?
So I'm in my Kraitmk2 with about 39 lightyears jump unladen, and so I wanted to jump to a system which was around 75 ly away, I synthesize premium FSD injection, which is about 100% boost, after the synthesize was done, I go to my plotter, select the destination, check the marks for use FSD injection, move the slider all the way left, and the plotter automatically insta selects my target without going around to other stars first.

So then I go activate my FSD, and it greets me with the error of not being able to jump because it exceeds the maximum allowed something something for 5 tonnes....what am I doing wrong?
Originally posted by Dolphin Bottlenose:
Originally posted by YesYourHighness!:
But Im still curious..you can synthesize, as many FSD injections as you want, where do they go?
They are wasted. It's a one-time use thing.

You synthesize an injection, then you manually choose a star with a new allowed by injection jump distance, then you jump there. That's it for the injection.

Afaik, I think I crafted more than 10 fsd injections without ever using them
Every new crafted injection replaces the previous one. You crafted 1 injection. Others more than 9 injections are gone as you was crafting the next one.
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Showing 1-15 of 22 comments
Sighman Apr 9, 2021 @ 12:11am 
I've never used FSD injection, but maybe the slider needs to be moved to account for your fuel load? (If you've set it to zero tons that might be the issue)
Karax Apr 9, 2021 @ 1:00am 
Originally posted by Sighman:
I've never used FSD injection, but maybe the slider needs to be moved to account for your fuel load? (If you've set it to zero tons that might be the issue)

Well, i've played with the fuel slider to no avail...I don't know how the hell this FSD injection works...
Agony_Aunt Apr 9, 2021 @ 2:14am 
Plot route doesn't work with FSD injection as its a one-time use thing.

Just select a star within range to jump to.
Karax Apr 9, 2021 @ 2:23am 
Originally posted by Agony_Aunt:
Plot route doesn't work with FSD injection as its a one-time use thing.

Just select a star within range to jump to.

I get that, but still, I select my target, which should be in range once I check the FSD injection, I get that error regarding fuel...
Pathfinder Serza Apr 9, 2021 @ 2:49am 
Have you confirmed you actually have enough fuel to jump?

Also check your right hand panel, in the Ship tab, all the way down in Stats, it will say your CURRENT (Neutron/White Dwarf/Injection boost included) jump range.

And thirdly. You said that's your UNLADEN jump range. That is the absolute maximum your ship can jump, provided it only has one jump worth of fuel left in the tank and it is carrying no cargo whatsoever.
Last edited by Pathfinder Serza; Apr 9, 2021 @ 2:51am
Karax Apr 9, 2021 @ 3:43am 
Originally posted by Pathfinder Serza:
Have you confirmed you actually have enough fuel to jump?

Also check your right hand panel, in the Ship tab, all the way down in Stats, it will say your CURRENT (Neutron/White Dwarf/Injection boost included) jump range.

And thirdly. You said that's your UNLADEN jump range. That is the absolute maximum your ship can jump, provided it only has one jump worth of fuel left in the tank and it is carrying no cargo whatsoever.

Yes my fuel tank is full.

I checked the status of the ship, and there is not 1 change, my current of about 35 ly, vs 39 unladen...

Am I not doing something right? I synthesized the fuel, is there a way you actually manually inject it? Im thinking once you plot in the galaxy map, it gets used in the next jump.
Pathfinder Serza Apr 9, 2021 @ 3:51am 
Originally posted by YesYourHighness!:
Originally posted by Pathfinder Serza:
Have you confirmed you actually have enough fuel to jump?

Also check your right hand panel, in the Ship tab, all the way down in Stats, it will say your CURRENT (Neutron/White Dwarf/Injection boost included) jump range.

And thirdly. You said that's your UNLADEN jump range. That is the absolute maximum your ship can jump, provided it only has one jump worth of fuel left in the tank and it is carrying no cargo whatsoever.

Yes my fuel tank is full.

I checked the status of the ship, and there is not 1 change, my current of about 35 ly, vs 39 unladen...

Am I not doing something right? I synthesized the fuel, is there a way you actually manually inject it? Im thinking once you plot in the galaxy map, it gets used in the next jump.

There is a progress bar for the synthesis. Has it gone through? Has it actually deducted the materials?
Karax Apr 9, 2021 @ 3:53am 
Originally posted by Pathfinder Serza:
Originally posted by YesYourHighness!:

Yes my fuel tank is full.

I checked the status of the ship, and there is not 1 change, my current of about 35 ly, vs 39 unladen...

Am I not doing something right? I synthesized the fuel, is there a way you actually manually inject it? Im thinking once you plot in the galaxy map, it gets used in the next jump.

There is a progress bar for the synthesis. Has it gone through? Has it actually deducted the materials?

Well yes, I synthesized all 3 boosts, and now when I look at the tab to craft stuff, all 3 check marks are filled with boxes, next to the FSD injection, so i'd take it, I have 3 doses.
Pathfinder Serza Apr 9, 2021 @ 3:55am 
Originally posted by YesYourHighness!:
Originally posted by Pathfinder Serza:

There is a progress bar for the synthesis. Has it gone through? Has it actually deducted the materials?

Well yes, I synthesized all 3 boosts, and now when I look at the tab to craft stuff, all 3 check marks are filled with boxes, next to the FSD injection, so i'd take it, I have 3 doses.

I don't think that's how it works. It's a one-time thing, consumed when you jump regardless of how many you have synthesized.

At this point, I think you need a dedicated explorer to help you. I usually just jump plain or WD/Neutron.
Karax Apr 9, 2021 @ 4:09am 
Originally posted by Pathfinder Serza:
Originally posted by YesYourHighness!:

Well yes, I synthesized all 3 boosts, and now when I look at the tab to craft stuff, all 3 check marks are filled with boxes, next to the FSD injection, so i'd take it, I have 3 doses.

I don't think that's how it works. It's a one-time thing, consumed when you jump regardless of how many you have synthesized.

At this point, I think you need a dedicated explorer to help you. I usually just jump plain or WD/Neutron.

Oh for real? hmm I'm not sure 100% this is true, but I guess I'll have to find someone to clear this up, I for one, thought the FSD injection is used up ONLY when plotting a specific jump that far exceeds my normal unladen jump, because, what's the point of using up an FSD injection if I jump on my normal range?

And if it is so, then what are those checkboxes next to my FSD injection row? what does it represent? that I can actually craft them? hm it would make sense yes...
Agony_Aunt Apr 9, 2021 @ 4:38am 
Originally posted by YesYourHighness!:
Originally posted by Agony_Aunt:
Plot route doesn't work with FSD injection as its a one-time use thing.

Just select a star within range to jump to.

I get that, but still, I select my target, which should be in range once I check the FSD injection, I get that error regarding fuel...

I think you need to do the FSD injection before selecting the destination system.
Karax Apr 9, 2021 @ 6:01am 
Originally posted by Agony_Aunt:
Originally posted by YesYourHighness!:

I get that, but still, I select my target, which should be in range once I check the FSD injection, I get that error regarding fuel...

I think you need to do the FSD injection before selecting the destination system.
ok, im gonna give it another try, before selecting anything, I will synthesize an FSD injection, THEN I will select star.

But Im still curious..you can synthesize, as many FSD injections as you want, where do they go?

Afaik, I think I crafted more than 10 fsd injections without ever using them
The author of this thread has indicated that this post answers the original topic.
Originally posted by YesYourHighness!:
But Im still curious..you can synthesize, as many FSD injections as you want, where do they go?
They are wasted. It's a one-time use thing.

You synthesize an injection, then you manually choose a star with a new allowed by injection jump distance, then you jump there. That's it for the injection.

Afaik, I think I crafted more than 10 fsd injections without ever using them
Every new crafted injection replaces the previous one. You crafted 1 injection. Others more than 9 injections are gone as you was crafting the next one.
Last edited by Dolphin Bottlenose; Apr 9, 2021 @ 7:49am
Karax Apr 10, 2021 @ 11:19am 
Originally posted by Dolphin Bottlenose:
Originally posted by YesYourHighness!:
But Im still curious..you can synthesize, as many FSD injections as you want, where do they go?
They are wasted. It's a one-time use thing.

You synthesize an injection, then you manually choose a star with a new allowed by injection jump distance, then you jump there. That's it for the injection.

Afaik, I think I crafted more than 10 fsd injections without ever using them
Every new crafted injection replaces the previous one. You crafted 1 injection. Others more than 9 injections are gone as you was crafting the next one.

I tested this out, and its true @ pathfinder serza, he was right, as soon as I crafted the injection, checking the ship's stats, the jump range was increased....

The game does a terrible job at explaining how this works...it shouldn't even allow players to craft additional injections, if they aren't stored anywhere, wtf?! waste of resources.
slingshot5 Apr 10, 2021 @ 11:48am 
To best sum it up, its crack for your FSD.
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Date Posted: Apr 8, 2021 @ 11:50pm
Posts: 22