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Well, i've played with the fuel slider to no avail...I don't know how the hell this FSD injection works...
Just select a star within range to jump to.
I get that, but still, I select my target, which should be in range once I check the FSD injection, I get that error regarding fuel...
Also check your right hand panel, in the Ship tab, all the way down in Stats, it will say your CURRENT (Neutron/White Dwarf/Injection boost included) jump range.
And thirdly. You said that's your UNLADEN jump range. That is the absolute maximum your ship can jump, provided it only has one jump worth of fuel left in the tank and it is carrying no cargo whatsoever.
Yes my fuel tank is full.
I checked the status of the ship, and there is not 1 change, my current of about 35 ly, vs 39 unladen...
Am I not doing something right? I synthesized the fuel, is there a way you actually manually inject it? Im thinking once you plot in the galaxy map, it gets used in the next jump.
There is a progress bar for the synthesis. Has it gone through? Has it actually deducted the materials?
Well yes, I synthesized all 3 boosts, and now when I look at the tab to craft stuff, all 3 check marks are filled with boxes, next to the FSD injection, so i'd take it, I have 3 doses.
I don't think that's how it works. It's a one-time thing, consumed when you jump regardless of how many you have synthesized.
At this point, I think you need a dedicated explorer to help you. I usually just jump plain or WD/Neutron.
Oh for real? hmm I'm not sure 100% this is true, but I guess I'll have to find someone to clear this up, I for one, thought the FSD injection is used up ONLY when plotting a specific jump that far exceeds my normal unladen jump, because, what's the point of using up an FSD injection if I jump on my normal range?
And if it is so, then what are those checkboxes next to my FSD injection row? what does it represent? that I can actually craft them? hm it would make sense yes...
I think you need to do the FSD injection before selecting the destination system.
But Im still curious..you can synthesize, as many FSD injections as you want, where do they go?
Afaik, I think I crafted more than 10 fsd injections without ever using them
You synthesize an injection, then you manually choose a star with a new allowed by injection jump distance, then you jump there. That's it for the injection.
Every new crafted injection replaces the previous one. You crafted 1 injection. Others more than 9 injections are gone as you was crafting the next one.
I tested this out, and its true @ pathfinder serza, he was right, as soon as I crafted the injection, checking the ship's stats, the jump range was increased....
The game does a terrible job at explaining how this works...it shouldn't even allow players to craft additional injections, if they aren't stored anywhere, wtf?! waste of resources.