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Right.
You only need one relic. I am not aware that the number of relics has anything to do with the number of sentinals that appear.
Here is how I do it: https://www.youtube.com/watch?v=WmF_NyDpB8c
The description has the breakdown.
I didn't say number of relics offered determine number of sentinels except saw videos where at least 2 of them spawn. So just 2?
In your video description, "I always park my medium-sized ship near the final shrine so as to be able to make a quick escape once the blueprint has been obtained as all hell will break loose", what happens when you have scanned all the obelisks? I also read if ship has PD, it can help shoot down sentinels except I forgot to bring one again :/
Also, didn't you confirm I can reload from SRV and re-scan all obelisks without re-activating the shrine?
Edit: Why No to guardian mat trader - you enjoy the grind?
Oh, I guess I misunderstood you.
It seems like at least two sentinals appear for each pylon that comes up out of the ground.
When you obtain the final blueprint, by "all hell breaking out" I mean that a lot of sentinals appear. I have not counted them but seems like about 5 or more.
I don't know if a PD helps.
As for no guardian mat trader ... just my opinion. If there was such a mat trader then there would be little need to go out to the ruins. Gathering guardian mats is not as onerous as gathering the raw\encoded\manufactured mats IMO.
Last time here was pre-3.1 and I didn't have to activate shrine to scan obelisks and no other sentinels apart from the 2 mentioned above spawned despite scanning all obelisks after reload from SRV. I know 3.1 addressed this bug but didn't know sentinels also spawn after scanning all obelisks. If so, do we just log out after scanning the obelisks and hope sentinels don't kill us before the 10 secs timer?
We have guardian & human tech brokers plus human mat trader, hence it's only logical for a guardian mat trader too.
You just want to farm obelisks and I have made no claims about those.
Re re guardian mat trader: the number of mats that you have to collect for guardian tech is so much smaller compared to how much raw\encoded\manufactured mats you need for engineers is why I don't think guardian mat traders are needed. It has nothing to do with "logic" or some notion of in-game symmetry. Just IMO.
This differs with regular engineering, where you need many more than your max limit is.
1. you have to travel far to guardian sites and grind for guardian mats;
2. RNG usually drops more common than rare guardian mats;
3. Blueprints are worse b/c you need to re-activate the shrine and fight multiple sentinels to be able to re-scan obelisks.
Mat traders were introduced so it's less grindy to get rare mats or data.
The module materials were a bit of a pain to get - the terrain at the site was *terrible*, and 4 Sentinels appear after you have scanned the blueprint. The site for the weapons tech was MUCH easier to navigate, and I never faced more than 2 Sentinels at any time.
But - it's all done now; I'll probably *never* have to visit a Guardian site to unlock something again - ever.
But I've just discovered that the fun only starts now; getting the other materials required to actually unlock the Guardian tech at the Tech Broker involves buying hard-to-find commodities, and earning others by doing missions - more fun & games. Luckily I have already stocked up on all the other materials needed (raw, manufactured and data).
I'll be very satisfied when this entire process has completed.
Component # Req
Aberrant Shield Pattern Analysis 22
Articulation Motors 28
Carbon 77
Chemical Manipulators 18
Chromium 84
CMM Composite 8
Configurable Components 20
Energy Grid Assembly 10
Focus Crystals 39
Germanium 50
Guardian Module Blueprint Segment 6
Guardian Power Cell 80
Guardian Power Conduit 132
Guardian Sentinel Weapon Parts 80
Guardian Sentinel Wreckage Components 115
Guardian Technology Component 153
Guardian Weapon Blueprint Segment 13
Hardware Diagnostic Sensor 8
Heat Resistant Ceramics 15
Heatsink Interlink 6
HN Shock Mount 8
Ion Distributor 16
Iron 84
Magnetic Emitter Coil 6
Manganese 15
Meta-Alloys 32
Micro Controllers 42
Micro-Weave Cooling Hoses 18
Molybdenum 68
Neofabric Insulation 12
Pattern Alpha Obelisk Data 20
Pattern Beta Obelisk Data 16
Pattern Delta Obelisk Data 24
Pattern Epsilon Obelisk Data 36
Pattern Gamma Obelisk Data 16
Phase Alloys 18
Power Converter 18
Power Transfer Bus 32
Radiation Baffle 28
Reinforced Mounting Plate 33
Rhenium 172
Technetium 156
Thargoid Energy Cell 16
Thargoid Organic Circuitry 18
Tungsten 163
Vanadium 154
Grand Total 2,185
tech brokers are not engineers :)