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I highly recommend efficient if you don't want to babysit your heat or have to put too many pips into WEP.
However, if you don't mind getting a bit toasty and running 4 pips in WEP (thereby losing speed/agility and shield strength/recharge) go crazy.
Personally i don't recommend long ranged. Sure, it increases shot speed and damage at a distance, but if engaging from a distance, especially against smaller ships, you're likely to miss anyway. PAs are for getting up close and personal with.
As Jack left town said, short range is a decent choice if you fly well enhough to keep distances close or go overcharged to keep a bit of range.
Apart from those and efficient, the rest aren't that useful for PAs. PAs have good penetration anyway so focused and sturdy are not required. Lightweight is just a weaksauce version of efficient, more for use on ships where you still want combat capabilities while squeezing every bit of speed out of your sihp.
I generally throw in the utility ones, yes. Although target lock breaker is useless against NPCs, they just relock instantly.
Phasing sequence.... i wouldn't. Not unless you are going all in. And PAs do good damage against shields, by the time you've landed a few you'll be through the shields anyway. Phasing sequence is more of a fun thing to use for PvP where you go up against a ganker with munchkin levels of shielding and they go into full blown panic mode when they see their hull dropping while shields are up. ;)
Oversized isn't bad for a few extra percent of damage. Since PAs throw out a lot of damage its worth getting.
I'm still learning with fixed weapons, and Focused seems to help me aim better, I don't have to lead the target as much.
BUT, have to agree I "miss" the extra damage you could get from say Efficient. If I were to put PAs on a Krait or even more nimble ships like the Chieftain, I would try efficient, I should be able to stay on target better than with the Vette.
Also keep in mind if you have more than one PA, to use the same engineering, the difference on shot speed and range makes them a mess haha (learn from my experience with the Chief equipping one Focused one Efficient)
As for experimentals, hard to say, I like Multiservos for slightly faster reload. Target lock breaker seems to be common (more so in PVP I guess)
I run a triple APA short range blaster Krait MK 2, with some TV Beams. My Krait otherwise runs quite cool (because of Krait's oversized Power Plant, I was able to Low emissions it to G5 and just have enough power for 3APA)
But obviously, firing these at maximum ROF for more than maybe a 9 shot burst (3 from each) will turn the thing into a microwave fast.
For experimental effects I guess it depends on what you wanna do. I'm no master of the plasma accelerator, but if you want to seriously distract and/or tick someone off in PVP make one PA target lock breaker. It'll cancel missile lock ons, erase the subsystem targeting, and cancel the lock on gimballs and turrets not set to fire at will. Sadly NPCs are perfect so the target lock breaker only removes the missile locks on you from them.