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Planetary features - such as engineer bases?
However you can simply choose not to participate in pvp should you be so unwilling to farm mats for them.
However then FD needed something else you could grind because many players enjoy to grind, at least sometimes.
Thats what engineers are for (and then guardian-stuff).
However you can not just role back engineers.
+ Engineers didnt kill PvP. Engineers did kill PVP for non-horizon-owners (but honestly it was on sale a couple times for just a few bugs so that argument is kind of weak) and for ppl who dont want to enngineer their ♥♥♥♥. I dont see why YOUR UNWILLINGNESS to farm the materials, like everyone else does is a good enough reason to role back everyone progress on engineering.
besides: Engineering has become a lot easier already. At the beginning it had high RNG to engineer and also there are a couple of farm-spots where you can fill up your material-storage damned quickly (so engineering is basically inflated already, anyway (thats why we got guardin-stuff now...)
Going out to dinner with 4 friends cost $100. We are talking about a game and DLC for the price of a game. And if you get killed by the cheating DLC owners what do you loose? We pay the insurance and keep gaming. Are you so competitive that this is an issue? Are you mad because you farmed materials like a greedy child to upgrade your ship or did you just upgrade when you had the materials from normal game play? This game is not pay to win and there really is no win, only rank and some never ending power play. You can get into it for under $30 even $15 on sale. I don't disagree with everything you say but most players with a real interest in this game have and want Horizons, not because they want to Win, because they enjoy the content.
Do you really think players would be happy if we removed engineering? What would that fix for you? What is the real issue that sparked your discussion? Are you contemplating a massive grind to upgrade quick? Did you get destroyed and feel you need to grind more engineering? And how did you find info on a cheat trainer? Were you looking for one? I have about 3,000hrs and never heard of a trainer for this game. Did your trainer stop working and now you feel the need to grind?
I suspect this was sparked by a personal issue with "loosing".
so while engineerless Elite would result in everyone having an Anaconda, everyone can expect to do equal per-hardpoint damage to eachother, nobody is invincible, and pvp is encouraged.
An anaconda in an engineerless Elite lives and dies as a warship should, and Elite Dangerous never loses the "Dangerous" aspect, since even being in the best ship doesn't save you from death, but simply expands what you can do as a pilot in an all-rounder.
Thr drawback for larger ships was supposed to be that they are lacking in maneuverability.
Now all of this is circumvented by hurrrrrrr me grind in solo now have godmode planet glasser that turns on a dime.
Pre engineers elite was absolutely skill based in pvp. far more than it is now. now if you have the time to burn and grind your soul away, you dont have to try in any of your encounters.
We are going to talk past eachother, that is plain and simple.
> nobody wants to admit that their indestructable god cutter, and FDL that can hulltank a planetary collision and ram a hole through a star is an overcompensation tool. its far easier to say "jajaja ur bad. u just suck. get good scrub. ur mad cuz bad. jaja you LOST" because winning a dogfight was actually about dedicating thousands of hours to get this super roll on a very specific set of modules before the fight ever happened. yes. how could i have not thought of that. in a space sim I have played since 2014, where doing no such thing was heard of.
I want the dangerous aspect. I dont want people to be safe. I dont want a mechanic in the game where you just grind your way to a point where you cant be hurt.
my participation in the system doesnt change it. rolling it back WOULD.
this isnt magic the gathering.
this is a space sim.
with ships.
and dogfighting.
and certain rules that each ship sort of has to follow in order to feel like a space ship.
and what was introduced.
was a magic system that can protect people from harm better than cheats can
how does this not anger anybody. why do you just ACCEPT this?
Since you are talking about the larger picture: Do you really think that there is even a tiny chance engineering is going to get dropped? If so the picture you are seeing is pretty damned small.
+ There also is CQC-mode if you like unengineered pvp so maybe try that.
The ship that took me the longest to tweak perfectly is my Viper III. It's armed with with plasma accelerators and rail guns that I run assassination missions in. I can kill elite NPC Corvettes with it. It's balanced on the edge as far as power consumption and overheats really easily in combat. But it's hella fun to fly and really satisfying to murder pirate scum with.
It was from Gmod and i was ♥♥♥♥♥♥♥ around in sp sandbox mode with a homebrew that was actually detected somehow. it was kinda funny. so to answer your question, no.
Oh... customise ships for a specific utility... you mean.... Outfitting? im sure you are describing something that was in the game before engineers.
a booster stacked FDL and Cutter isnt unique with upgrades designed to make them invulnerable isnt unique or interesting, i see them all the time.
There really are no drawbacks to using engineers. If there are any its so negligible. Thats what makes them really no different from fighting than fighting a player who uses ENSD.
If engineers was this thing where you had a significant upgrade followed by a crippling drawback, then I wouldnt be complaining. Engineers should be as specialized as guardian stuff, where you can only have 3 or so super modules on your ship and purely experimental only. I could genuinely see the fun in that.
But as it stands, engineers is basically hax that you grind for.