Elite Dangerous

Elite Dangerous

Delta Green Apr 25, 2021 @ 2:41am
Anaconda deep space build advice
I would love some advice regarding an Anaconda fitted for deep space exploration (and photography - I want to also land on planets of interest and fly around in a SLF for other shots).

I've seen a lot of builds where the Power Plant is around 4A/6A versus the full 8A. I understand you can make modules inactive, so with a little thought about what is active/inactive, you can easily make this work, right? Also, would a Guardian PP be a better choice here?

I also see many builds with 4D Thrusters and 4A? (or D is it?) Distributors. How do these affect landing on a planet or taking off from one? Advice on these and the difference in handling, performance, etc, would be greatly appreciated.

Currently my jump range is around 50ly and many of the builds I have viewed lately are way into the 70's. Do I really need more than 50ly if my main aim is to treat this long journey into deep space like I am a documentary photographer?

:chug:
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Showing 1-15 of 27 comments
Sighman Apr 25, 2021 @ 2:52am 
This doesn't really answer your question, but if the goal is to explore planets rather than get somewhere quickly I would say 50ly is plenty.

Sometimes I set my route planner to economical so I visit as many stars as possible on the way somewhere.
Delta Green Apr 25, 2021 @ 2:57am 
Originally posted by Sighman:
This doesn't really answer your question, but if the goal is to explore planets rather than get somewhere quickly I would say 50ly is plenty.

Sometimes I set my route planner to economical so I visit as many stars as possible on the way somewhere.

It answers it in a different way, so thank you.

In the past I have explored with a range of 50ly. I'd mix things up with short and long jumps via the route planner, depending on how I was feeling. So those with 70, even 80ly jump ranges, are they simply doing this to get from A to B quicker, a quick honk then jump, completely ignoring what is potentially down on these planets?
Sighman Apr 25, 2021 @ 3:09am 
If I was engineering a ship for 70Ly it would be designed to get to cover maximum distance fast, not examine more planets on the way.

Since I bought a carrier any exploration would involve making 2-3 jumps out of the bubble (1500 ly) and then short-range hops around it in my Asp.

You can also get a ride with another player's carrier, say hopping off 1/4 of the way to Colonia before having a good look around all the systems in your area.
Delta Green Apr 25, 2021 @ 3:15am 
Originally posted by Sighman:
If I was engineering a ship for 70Ly it would be designed to get to cover maximum distance fast, not examine more planets on the way.

Since I bought a carrier any exploration would involve making 2-3 jumps out of the bubble (1500 ly) and then short-range hops around it in my Asp.

You can also get a ride with another player's carrier, say hopping off 1/4 of the way to Colonia before having a good look around all the systems in your area.

I do own a carrier and I was thinking of taking it a few max jumps out of the bubble, so this is helpful, though I am really interested in getting to the edges of space.
mav001au Apr 25, 2021 @ 3:19am 
Generally people have 70 to 80LY jump range to go out to the fringes of the galaxy where the stars are far apart they also use jumponium to get further
Mr Robert House Apr 25, 2021 @ 5:44am 
The guardian power plant would be fine, but you might run a bit hotter. You can make the distributer a 1D if you want, but keep in mind that you can’t boost, and smaller thrusters mean a lower top speed. I use the smallest possible distributer that still allows you to boost, and the smallest possible thrusters
malorob Apr 25, 2021 @ 6:19am 
i have been exploring for about 4 years out of 5 that i have owned the game.

My suggestion is
A Rate power plant can not recommend enough.
Everything else D
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Shields i think i have a 4 on my current anaconda
But i have a few lux on my ship most explorers would not have.
Repair Limpets, 2 x AMFU , 2 SRV's , But i want to be self reliant.
My power dis i think is a 1d dont need speed. or boost.

If you want to break it up a bit also carry sum mining lasers and mine for sum matts.

One other thing i do that others dont is i have extra fuel tanks on board, so less refueling up, this way i can explore the stars where other people dont go.
do about 2000ly on a tank a fuel. over kill but any who....
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Dont forget to max out your prob in engineering "better to scan a planet with two probs than 5. max range helps to get the bonus
----------------------------------------------------------------------------------------
I have been to beagle point and back in a unengineered ship and been to almost every sector in the galaxy,
Currently i am working my way around the outside of the galaxy, am at the formidine Rift ATM.
-----------------------------------------------------------------------------------------
But if i can suggest one thing and that is to have a second account it helps .
One for exploring and another for the bubble.
It is better than going space mad. "trust me "
I had space madness for about 6 months just did not want to fly or play games it was a struggle. " took me three months just to get back into the elite" i kid you not.

best of luck
and if you need any extra advice you are more than welcome to PM me.
o7 cmder


Delta Green Apr 25, 2021 @ 9:52am 
Thanks so much for all your replies :104:

Originally posted by malorob:
i have been exploring for about 4 years out of 5 that i have owned the game.

My suggestion is
A Rate power plant can not recommend enough.
Everything else D
----------------------------------------------------------------------------------------
Shields i think i have a 4 on my current anaconda
But i have a few lux on my ship most explorers would not have.
Repair Limpets, 2 x AMFU , 2 SRV's , But i want to be self reliant.
My power dis i think is a 1d dont need speed. or boost.

If you want to break it up a bit also carry sum mining lasers and mine for sum matts.

One other thing i do that others dont is i have extra fuel tanks on board, so less refueling up, this way i can explore the stars where other people dont go.
do about 2000ly on a tank a fuel. over kill but any who....
----------------------------------------------------------------------------------------
Dont forget to max out your prob in engineering "better to scan a planet with two probs than 5. max range helps to get the bonus
----------------------------------------------------------------------------------------
I have been to beagle point and back in a unengineered ship and been to almost every sector in the galaxy,
Currently i am working my way around the outside of the galaxy, am at the formidine Rift ATM.
-----------------------------------------------------------------------------------------
But if i can suggest one thing and that is to have a second account it helps .
One for exploring and another for the bubble.
It is better than going space mad. "trust me "
I had space madness for about 6 months just did not want to fly or play games it was a struggle. " took me three months just to get back into the elite" i kid you not.

best of luck
and if you need any extra advice you are more than welcome to PM me.
o7 cmder

This is great info. I have been to Colonia a few years ago but this time I'm looking to go much further, with more of a purpose towards creating a new gallery on my website, though with Odyssey launching soon, I'll likely wait for a few months and experience whatever goes on in the bubble.

In regards to what you said about A rating the Power Plant, what size is best? Is 8A overkill, 4A too little, 6A the sweet spot?

I do have most of the engineering sorted, along with many CG modules, one of which was the DSS with the increased probe range.

I think I'm going to have a play on the build sites and try and optimise something special.

Thanks again!
Anri of Astora Apr 25, 2021 @ 12:29pm 
don't use guardian pp. i has very little core integrity and you can't repair power plant in the field. it is also very heavy and heat dissipation is shie1, I can't even find any good reason for you to even mention it in the topic.
Last edited by Anri of Astora; Apr 25, 2021 @ 12:29pm
Anri of Astora Apr 25, 2021 @ 12:38pm 
I would go with something like that https://s.orbis.zone/ebii
@malorob has good points.

downsize power plant but class A. Engineer for lower emissions if you want. Keep in mind that PP is the only module that can't be fixed with the AFMUs, so going with one with very low integrity, on very long trips, is a risk.

Also keep in mind downsizing thrusters too much, you have to pay extra attention when landing on planets with high G, I mean anything even close to 1G, really watch it.

You can max for jump range on the 70ly, and setup route planner to not jump more than lets say 40-50ly, so you visit more systems, and you'll use far less fuel.

Everything else D rated, Power dist lowest you can fit, Engine focused, stripped down.

gl!! o7
Anri of Astora Apr 25, 2021 @ 12:45pm 
oh and keep your cargo empty, craft limpets via synthesis if you really need it.
Last edited by Anri of Astora; Apr 25, 2021 @ 12:45pm
Erei Apr 25, 2021 @ 12:53pm 
If you are new to explo, I suggest a krait phantom. It's really good and only beaten by the anaconda and DBX for range. Don't forget to get the double engineered FSD from the tech broker and add mass manager on it.

Anyway, IMO, there are only 2 advantages for the anaconda for exploration over the other exploration ships. Either you go full range and no other ship can beat that (which mean all D, lightweight engineering, lower class component....), or you keep some resistance/weapons so you can fight while having more than decent range.

For everything else, you are better with another explo ship. The anaconda is large so it can't dock everywhere, and landing on planet can be difficult. I can reach 70 jump range on a krait phantom, which is smaller and have all the tools I want (lander, AFMU for module repair, and even a repair limpet for when I do some lithobreaking on high grav world).


For maximum range, you need D everything but the FSD (A, engineered for max range), and the PP (you want A, remember that a PP one class lower is usally as powerful than the class above c-d, while keeping the heat advantage of a A). D is the lowest weight possible, A is the best, avoid B (the highest weight).
You obviously want the biggest scoop possible (they are weightless), and the guardian FSD booster 5.
Engineer lightweight when you can, especially the sensor (they weight a TON).

You need enough power for the FSD booster, scoop and all the "need to have" stuff. Power for landers is pointless, because they draw less than thrusters, and thrusters are disabled when landed (just put them on a low priority for power, they'll power up when landed without your input). AFMU (auto field maintenance unit) and whatever limpet controller you have are inactive unless needed. Heatsink have them all disabled but one. Switch when empty.

For the PP you want enough power obviously, but also the best heat management. With engineering it's tricky, armoured gives power and heat (good), but also weight (bad), while low emission gives thermal (good) but weight (bad) and power (bad). Eventually, it's best to make the full build on coriolis and do the PP last.

Downsize everything you can afford to.

Finally, you'll want some heatsink for when you warp right on top a sun and get too hot. I suggest lightweight for them, and not ammo (as it's often suggested). The reason is simple, with lightweigth you have more ammo/ton. Utility mounts are hardly an issue on a full range explo ship IMO.
Also, you already have the Guardian FSD booster right?
Solanix Apr 25, 2021 @ 1:00pm 
I'd say 4A is overkill already. For Distant World 2, my Anaconda ran on a guardian 2A (basically 2A G4 overcharged without the hit to integrity) power plant. It was tight power wise, but not to the point that I had to power down things like fuel scoop or shields during normal operations to make it work.

If I wanted to fit an anaconda with a fighter bay it would probably look like this:
https://edsy.org/s/vO6zME3
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Date Posted: Apr 25, 2021 @ 2:41am
Posts: 27