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IMO those are the best ships for explo and grinding materials for engineering.
I am a miner by heart so I cant really give much advice on combat, though I do have a eagle with flak cannons.
Here is my DBX and Krait Phantom if you want to look at them.
https://s.orbis.zone/f6nt
https://s.orbis.zone/f6nu
The Krait MK II is allot of fun for combat, well I enjoy it though my combat rank is now only at competent lol.
Here is the Krait mk II
https://s.orbis.zone/f6nv
o7
Fly safe
For something more immediately attainable for combat, there are tons of options depending on what exactly you want to do or which ship you think looks cool. There's not really a wrong answer if you know how to build your ship. Try something like an Alliance Chieftain. If you're not sure on how to build you combat ship I would recommend a bit of a side/upgrade to the Vulture.
As for strictly cargo, absolutely the T-9. You can fit more cargo in a Cutter if you forgo the shield but I don't recommend that. I say go for the T-9 first because you're ROI will be massive and fast. That thing will easily pay for your next couple ships.
Next trade options over Type 6 are typically the ASP Explorer or Federal Dropship, but you can get a Type 7 for about the same price as that Chieftain; 18M credits. It carries over triple your Type 6, but its a Large ship which means no Outpost trades.
Type 7 should make great money for you, while Chieftain is a "budget bruiser", being very capable against even the best, most expensive Medium combat ships (Krait II, Fer de Lance, Mamba, Python) and with engineering keeps it deadly even against an Anaconda which is nearly 10x its price point. Very fast, very agile, and pretty tough.
If you want one ship to be effective for both combat/bounty hunting and trade, the Krait MkII is probably the best option in your budget, or the Python. Krait is 45M, Python is 60M.
Krait can carry up to 230 tons of cargo, Python is up to 294 tons of cargo, making them the two best Medium cargo haulers and two best miners. Krait is faster, more agile, a bit better jump range, and has the option of ship-launched fighter drones. Python is better shields, better armor, more cargo, but slower and less agile; more tanky, basically. Both of them are very good ships, you cannot go wrong with either one.
So basically: Chieftain + Type 7 for a great bounty hunter and a great cargo hauler, or you can do Krait MkII / Python if you want a single multi-role that can be refitted to do anything you want to do.
Type 7 is a bit bulky / gets interdicted kinda hard, but the Krait and Python can escape nearly any pirate or just blow them up lol.
Krait Phantom must be okay at combat. It's the first ship that hasn't 'sploded around me.
Just remember that outfitting costs about 6times the ship itself
I would recommend an Alliance Chieftain because it's a very fast ship (if you're coming from a Courier, you'll feel comfortable with that speed, I bet) and because it's among the ships with the most powerful maneuvering thruster sets.
You can hardly get medium size ships that strafe better than the Alliance ships (the Challenger will carry more weight so it'll be slower, the Crusader will be the slowest but with fighter launch capability).
At 100 million budget, you can pretty much A-grade everything on this one and also install specialized hull plating (military/reactive/mirrored).
Just bear in mind that unless you use Guardian Shield Reinforcement packages, Alliance ships are intended to be used as armor tanks. This means, they have the potential for an extremely tough hull (I'm talking like 4k+ armor with 45%+ resistances to everything [with engineering]) but they have a low base shield multiplier so you won't be getting much out of the shields even with shield boosters (500-ish MJ with a size 6 bi-weave and 2 heavy duty boosters, probably around 300-ish without engineering). If you're not acquainted with how to use armor tanks, you'll need some time to get used to it; you'll have to be more mindful of specific attack types and of your engagement range at specific times so as to put your armor to optimal use for the purpose of mitigating damage (when your shields drop anyway, which they will at some point).
For right now to get the largest boost in money earned that you can, it'd be the Type 7 and the Chieftan.
A rating a chieftan runs you ~100m credits, which means you can basically do it right now, and it'll make money bounty hunting *so much* faster than a Viper that it's not even funny. Then, if you decide you don't like it after you've got another 50-100m ish (what it's gonna take to A rate most of the other combat ships) you can sell it and put the money towards your krait or FDL or whatever.
Similar story for trading. You *want* a type 9 or a cutter, but getting either set up properly is way out of your budget, so you go for a Type 7 while will be a gigantic increase in the money you make trading, then when you have the 50m more you'll need, you sell it and get the type 9 instead.
*Do not* take the fools errand of trying to save half a billion credits to max out an anaconda or a cutter or whatever while still in your early game ships. People who recommend you do this have seriously lost perspective on how much faster a high quality medium combat ship and/or high quality large trader will earn money than what you're currently in, and are setting you up for an excruciating long and painful grind. Spending 100m on a ship that you don'r care about that's simply a stepping stone to your actual goal feels like a big punch in the wallet, but you'll make money *so much faster* that it'll get you to your goal more quickly than if you'd tried to save up.
PS: Never fly anything without enough money on hand to rebuy it if you get blown up. The last thing you want is to spend all your money on a ship, die, and be back to a sidewinder because you can't cover the insurance.
Also, on that subject, one thing I've noticed: there's a lot of people that think they will be competitive at combat if they get a big ship, and that becomes an incentive for the acquisition of big ships.
That is a myth. An expensive myth.
You will have to learn to use big ships just as well as with any other ship you want to be good with. This involves not just piloting, but also situational awareness, tactical insight, and personal experiences on the giving end as well as the receiving end of varied weapon and defense systems. All the previous, and some amount of creativity, accounts for 80% of what makes you good. The remaining 20% accounts for customized ship enhancements/engineering to synergize with the aforementioned knowledge, and you won't know how to build a good 20% without the prerequisite 80%. Kitchen recipe builds made by somebody else who might or might not fight as you do or as you would like to fight, won't teach you that.
And if you buy a big ship early, you'll be jumping into a big investment but without the insight to understand what makes a reliable setup (these are more expensive and more complicated to put together for big ships) and you'll still be in the process of developing ship steering/piloting skills. You will not have yet been exposed to a decent pool of combat scenarios to build your situational awareness and tactical insight. This will greatly decrease your effectiveness and it will also make your mistakes extremely costly. Getting destroyed is a normal part of the learning experience, and you're gonna be in for a very frustrating experience if you have to deal with $50 million rebuys every time. And you might even find out later, once you've built your experience pool, that you do better with a cheaper and smaller ship.
This is how mine sits right now;
https://s.orbis.zone/f7r2
Also, and I can't stress this enough, by the time you could have grinded the rep necessary to get a Courier, you could have just ground out the money for a properly outfitted T9 instead.
As a rule, you can and should *completely* ignore any and all ships that have rep requirements until after you have A rated medium and large ships for the styles of play you prefer. Because you'll earn rep (and also money) much, much, much faster that way.
If you want to do large ship combat do you want a federation corevette, or an Imperial Clipper for trade? Yes. Should you get it before you get an Anaconda or a T9 set up? No you should not.