Elite Dangerous

Elite Dangerous

Thanak 2018 年 11 月 18 日 上午 9:05
No space game is complete
If you look at what there is out there, we have all the element to have the ultimate space game, but not a single game managed to integrate them all. Give me a game with

- Large scale massily multiplayer in a large universe
- Player run economy where you can actually own stations and industry
- All class of ship from fighter to large capital ship
- Fleshed out crew management for your ships
- Good flight/combat model
- Ability to get out of you ship and fight in the ground or in station
- Quality visual + VR
- Small scale PvP (dogfight) and large scale PvP (player run faction taking control of system)
- RPG element (skills, equipment and character developpement)

My deam game would have :
A large realistic map, flight mecanics and visual like Elite
An economy, large scale battle and skills tree like EVE
A solid crew management + ground fighting like some improved star trek online
引用自 Energist:
Elite is a great game, but some really lame design decisions clearly keep it from becoming the de facto space game.

For the record, I play on a separate account which is a VR only station so it doesn't show I own it, but I do. Even got a Thrustmaster X for it.

After about 3 dozen hours of play, I've realized that everything I do is pretty much for nothing. I can role play, or imagine myself as having an impact, but it's just a lie.

Part of that is due to the fact that they really fubared the multiplayer aspect. To use the MMO tag is a huge misnomer. This game is most certainly not an MMO. It's more like a carebear play land with the option to go into a pvp setting. Why do that though? There's no added benefit to the added risk. From a gameplay perspective it's pointless.

They should just merge single player with open, or completely separate them so solo players can't cheese their way through without risking contact and competition with other plays directly in open.

Another missed opportunity the background simulation. It's pretty clear that it's all just smoke and mirrors. I see the same NPCs at every station. THe missions are all generic and inconsequential.

In Eve, I felt like my actions mattered. That cargo I just hauled 20 systems? It actually got used by people. It saved/took lives, lowered/raised prices. I made a difference. Same with the ore I mined. The ship I am flying? Someone made it.

I also had to risk things. If I was moving in on someone's territory,using up resources in the system or stealing customers as competition, they could take action against me. I was at risk of them declaring war on me. This meant I had to adapt, strategize, get help and fight for what I want. Diplomacy mattered and it was real. It was thrilling.

Elite lacks this. It's a kiddie pool of bells and whistles to play with, but ultimately it's sort of empty and lifeless. There really is no simulation. There's no sense of purpose. It's an arcade game.

Now, I don't say this to be mean. I've thoroughly enjoyed my 3 dozen hours on my vive set up. I 100% recommend it to my friends to get on a sale, and I intend to play it once the new update comes out. I give this game a huge thumbs up because quite frankly, even if I got 10 hours out of it, that was worth the price paid.

I just feel bad for this game. It has/had so much potential and OP has some great ideas. Problem is though that's all these posts ever amount towards. I've read dozens of them and they're all true. It's a shame that such a technically brilliant game has absolutely no game at all within it.

At this point, I think it's never going to happen. As someone who is new, I have far less passion and hope. It's been 4 years and just now it looks like you're getting "guilds" in a self marketed "mmo". Something is fundamentally wrong with the developers here. It's hard to say exactly how though. Clearly they aren't incompetent. They made the best space flight sim I've ever played, but they're like technicians rather than creative designers. They struggle to fill the void with anything meaningful.

Much of it is drown out in some fairly socialist methodology that punishes or fails to reward success for no reason. Once I learned the powerplay doesn't reward you for killing bigger badder ships, but only tracks number of transactions, I lost the will to care about getting more / better ships and modules. Once I saw that NPCs just spawn infinitely, I stopped caring about shooting them. Once I realized that players can just ♥♥♥♥♥ out to solo and achieve the same things I can in Open, I lost the will to play Open.

The economics are the same deal. Mining doesn't actually contribute to anything except an opaque ticker with no indication of what is achieved. It's entirely on rails. Mining is fun, for a while, but what am I mining for? To make credits? To do what with? Buy ships I don't need to make a difference in a galaxy that doesn't show differences to begin with?

It's really truly a shame. What could have been a new Era of MP for me is instead a one time, fully immersive space simulation. Really awesome, but once you see that the walls are just cardboard, the magic is gone and never returns.

They should really focus on letting the players be the content. Player run economy. Star bases owned by players. Solo cut off from Open entirely so that Open can be fair and proper multiplayer experience. It's clear that they just can't do the PVE thing right, so they should instead work on integrating the players more directly into the mix.

This game screams for an Eve like pvp environment. Even instanced, that's ok. Just let players form factions. Let them wage wars, take over star bases. Let mining fuel supply and demand prices for ores. Once a certain amount is mined, a set number of ships and modules could be purchased. There are simple ways to shift what's already there to something more player driven and meaningful. Imagine miners working together to fund ship construction at a star base. They'd need defenders to keep an eye out for rival factions which would seek to destroy them.

Risk needs to be bigger. Increase the payout price. It's laughably cheap. Instead of 10%, maybe 15 to 20%.

< >
目前顯示第 1-15 則留言,共 49
Dolphin Bottlenose 2018 年 11 月 18 日 上午 9:07 
No life is complete, either.
Agony_Aunt 2018 年 11 月 18 日 上午 9:14 
引用自 Thanak
My deam game would have :
A large realistic map, flight mecanics and visual like Elite
An economy, large scale battle and skills tree like EVE
A solid crew management + ground fighting like some improved star trek online

I think you might be waiting a very long time for such a game.
Dread Lord 2018 年 11 月 18 日 上午 10:02 
yep while that would be my dream game too I dont see a team with the size, the time and the budget coming along any time soon... and if it would still take them 10+ years to make it so it would remotely come close to what you are dreaming of ;)

But I am quite happy with Elite as it has a top flight model, top VR integration and great 1v1 dogfights and nice min/maxing of ships for pvp...

We should be greatful we got Elite and it keeps growing, EVE and it keeps growing and SC in the making.

Dont expect a 4th game coming out of nowhere and trying to compete with any of them... not gonna happen...(or as mentioned would stil take a decade+)

最後修改者:Dread Lord; 2018 年 11 月 18 日 上午 10:03
['w'] 2018 年 11 月 18 日 上午 10:45 
when I think about spacegames, I always come back to this one, at least in my thoughts. Even though I see it as basic what we got here, I enjoyed it, and will always remember elements which weren't intended but enhanced the gameplay for me.

spend so much money on mmos in few weeks and didn't play it after that anymore, with months of running subscription.

So glad that they have no subscription model, that I don't "have" to join a corp to be saver in this game.

another x game releases, it won't be that great I'm sure, nothing on horizon that can really captivate me anymore, but I will remember those moments floating in space while searching for moving planets in the galaxy.

The game will hopefully grow further and if so I will most likely jump in again.

regarding rpg, you don't need skills for your char, if you can grow on your own while playing it.
I don't really see elite dangerous progressing into the realm of spacelegs, with a meaningful enviroment to interact with (fauna, flora and so further), without a massive investment of development time.
MiniMech 2018 年 11 月 18 日 上午 10:46 
Actually if you got off steam for 10 seconds and look at star citizen then you will be happy with the results it’s only in alpha at the moment but is expanding every month and given enough time will be that exact game
['w'] 2018 年 11 月 18 日 上午 11:48 
引用自 MiniMech
Actually if you got off steam for 10 seconds and look at star citizen then you will be happy with the results it’s only in alpha at the moment but is expanding every month and given enough time will be that exact game
Large scale massily multiplayer in a large universe
Laurreth 2018 年 11 月 18 日 上午 11:50 
Ah yeah, good ol' kichensink games: ass of all trades, Jack of none.

Remember Battlecruiser 3000AD? That worked well.
['w'] 2018 年 11 月 18 日 上午 11:52 
引用自 Shadowdancer
Ah yeah, good ol' kichensink games: ass of all trades, Jack of none.

Remember Battlecruiser 3000AD? That worked well.
Derek Smart lol
ZombieHunter 2018 年 11 月 18 日 下午 1:15 
Games that try to do everything tend to do nothing well. You simply cannot build a game that does all of that because while it sounds good it isn't when you actually play it. Games need to be focused and very narrow. In fact the more narrow the focus of the game the better the experience becomes. It is when games try to do too much when they begin to fail. We've seen games that try to mix FPS and strategy and well, they don't end well. Two genres that have been mixed are FPS and RPG. Fallout series (after the initial ones), Skyrim, etc. Although I would not really call those true FPS games they do mix genres.

But no space game to date has ever mixed the flying of ships with ground activities and done it successfully. The main problem is scale. In ships the scale is star systems. They are mostly empty but have POIs and planets and ships and stations so it feels...dense enough. But when you get to a planet the scale increases a million fold. Now you have vast stretches of empty terrain with...little to do. The only game that has populated Earth or tried to is FSX. It has hundreds of thousands of airports and the entire globe of scenery and even then it had to release denser graphics packs to make the experience more realistic and viable.

I don't think people realize what the scale of a planet truly is. Earth is massively huge in terms of graphical data. It has vast swathes of land where there is quite literally nothing there. It has massive oceans where you could drown and die and no one on the face of the Earth would ever know you were there. That does NOT make a great level or world for tightly focused gameplay. Rather it makes it impossible to fill the area with gameplay activities without them feeling samey or repetitive.

No game will ever mix space and FPS together successfully. They are two different genres and they simply cannot be mixed well. Portions of each might blend well but you simply can't cram all that is required to make a great FPS portion and great space portion in the same game. No computer built thus far could ever handle that.

Some gameplay doesn't mix. And while it sounds good on paper, it really isn't.

Smart tried it with BC3000 AD and several iterations after. NMS tried it and..well...it was repetitive and b/c neither space nor land was focused it felt all over the place with no goal. XR tried it with walking on space stations and while it was 'ok' eventually everyone just begged them to allow us to bypass the station walking. And that was just stations. It did not try planets.

Freelancer had the best approach. Planet landings and station landings were backgrounds with some common interactivity tabs. Quick, simple, to the point and then you get back to flying which was the focus of the game.

So I'm going to say one thing to you OP. You are really good at knowing what you think you like and very bad at knowing what you actually like.
最後修改者:ZombieHunter; 2018 年 11 月 18 日 下午 1:40
['w'] 2018 年 11 月 18 日 下午 1:17 
wondering how this will turn out, one man team https://store.steampowered.com/app/465490/
Thanak 2018 年 11 月 18 日 下午 1:59 
The thing is trying to mix ground and space could be done without having it to be seemless. It would be a little less immersive it could be done. Just put two system side by side and share the character system between the two.

Star Trek online did this. You had the space action and you loaded a different instance for ground combat. You officer would have ground stats and space stats. Climbing of your cockpit to grab a gun and start shooting is cool of course, but just stacking two well desine engine and having the characters and crew as a link between the two could work and be a lot easier to implement.
Dread Lord 2018 年 11 月 18 日 下午 2:16 
引用自 Thanak
The thing is trying to mix ground and space could be done without having it to be seemless. It would be a little less immersive it could be done. Just put two system side by side and share the character system between the two.

Star Trek online did this. You had the space action and you loaded a different instance for ground combat. You officer would have ground stats and space stats. Climbing of your cockpit to grab a gun and start shooting is cool of course, but just stacking two well desine engine and having the characters and crew as a link between the two could work and be a lot easier to implement.
ST Online was an aweful game...
Thanak 2018 年 11 月 18 日 下午 2:36 
STO had some good idea. It was awfull at the start but pickup up a bit later on. Now it's P2W crap.

What they did get correctly is that you had the feeling of being a caracter that command a ship. the ground sequences added a lot to the general feel of the game.

In Eve and Elite the feeling is more that you are a ship with a pilot... the pilot is more of an after tought.
STO and No man's sky the pilot is more the focus... you play someone that drive/command a ship.

That's why I think ground sequence add to lot to the immersion. They don't have to intergrate seemlessly to the space battle, but they have to be there so you actually interact with your caracter and crew from time to time.

In STO, when I click of my first officer ability in a space battle, I can actually picture the blue babe with the miniskirt because I've done away missions with her in the past, and that sir is what space is all about :)
最後修改者:Thanak; 2018 年 11 月 18 日 下午 2:37
EvilToaster 2018 年 11 月 18 日 下午 3:04 
Elite could be that game but Fdev doesn't have neither money nor qualified enough employees to make it possible. Elite desperately needs huge investments but that's ain't possible with such a tiny playerbase.
Lich Lord 2018 年 11 月 18 日 下午 3:10 
When i want to feel like a captain of a ship or fighter pilot i playe elite...when i want to play like an admiral i play X3(soon to be 4)...When i want to explore i play NMS, when i think about wasting money i look at star citizen...then i just put the cash in a pile and burn it because even that is more satisfying.than SC.
< >
目前顯示第 1-15 則留言,共 49
每頁顯示: 1530 50

張貼日期: 2018 年 11 月 18 日 上午 9:05
回覆: 49