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Ein Übersetzungsproblem melden
https://www.youtube.com/watch?v=aEv7K8ml3YY
Maybe locate a carrier buying platinum for a fair price, which is parked in a ring near a platinum hotspot. You won't get as much per ton, but you can get rid of it much quicker and get back to mining. (I've only just parked my carrier near a double hotspot and can set up a buy price if that helps.)
I know platinum doesn't have the eye-catching price of LTDs, Void Opals and other core mining materials, but if you can mine it 3x faster it's worth 3x as much as the sticker price.
I first took the Defender outfitted for mining and I have a pair of systems where I can mine Monazite, and jump once into a high-security system where I can sell it for 750K. Near Sol no less!! So I can make a bit of cash that way. I just haven't found that nice "egg" of hotspots yet for commodities that actually trade for a good price (after the nerf), so it takes a while to find those "cores". I missed the Void Opal gluttony period.
I've been using an AspX to seek out new systems with pristine rings & multiple hotspots. I did a round trip last night and found a couple, one of them previously undiscovered. I'll try my current one first and then shift to the other if it's not really showing much platinum.
I've been playing for 6+ years and I never mined void opals. In fact, I rarely did any mining at all. Mostly rank missions to max out Imperial and Fed levels so I could buy their top ships.
It will struggle more as you progress with your Combat rank. Engineering will help to make it stronger, but your enemies will begin to have some engineered modules, too. It's going to be more fun as you progress. :)
Type 10 was designed to be the Anti-Xeno bruiser, right?
I love mine, I got mine rigged to emulate the Defiant Class from Star Trek Deep Space Nine: two beams, lots of bursts, some missiles for torps, and a hell of a lot of power. It is just SO fun to fly.
I have very much followed the feeling of "strong enough to rip itself apart" and I think it works great in PVE. I would hate to think of it as the "AFK ship", it is far too fun to relegate it to such cheesiness.
I take long breaks from the game and have just started playing again the other day. As part of my refamiliarizing myself with the game I look up builds and things on YT, to see whats changed (if anything). Some of these "AFK builds" popped up and they look weird.
Fighter bay and SCBS for when you are fully AFK? Semi AFK sure, but not "at work or sleeping" like they advertise. Plus, they always put in the biggest shield, when a size down and bigger SCB would work better. Again, just very odd builds that wouldn't really work unless they are using a third party app to pop SCBs and things as needed, which is against TOS.
Just a odd situation, really.
The fighter makes sense. I have an Elite NPC pilot and he makes a huge difference in combat. I tend to send him out with beam or pulse weapons, in the fastest fighter available. (I don't mean I'm doing this AFK thing. I play ED to enjoy myself, not to leave it running to make pointless money.)
Again, typically these "fully AFK builds" make little sense unless they are using third party tools. If you are manning the ship for a "semi AFK" experience, then the build needs adjusting anyway.