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All of the Powerplay factions have communities that are fairly active, most being on Reddit, but I don't think that's what OP is talking about.
Powerplay is essentially meaningless once you cycle through all of the material perks of being a member of each faction. Once you have all of the goodies, then it really doesn't matter which faction you hang out with outside of personal roleplay preference.
So you play around with all three with no issues, which is what I do honestly, since I'm mostly a Trader, choosing sides would make my life harder when I cross systems.
I agree it could use some love from the devs, but it does offer a few alternatives to the regular grinding, when it comes to just role playing, for example on trying to sabotage other powers, it describes what you can do to achieve that on the Galactic powers tab usually either under Expansion or Control sections for the "enemy" power.
Remember, you are no hero, you are nothing in the whole scheme of things :-)
As it stands, only Li-Yong Rui has compelling permanent benefits, and the reason he's not taken over the whole bubble is nobody really cares about powerplay and solo/private play can still influence organized players who take it seriously in Open.
Minor faction reputation is handy for getting better job offers, that's about that. Or if you're in a need of a timewaster, you can help them expand and take over more stuff.
While i agree with your general assessment of PP your assertion that nobody really cares about PP is wrong. There are many people who take it way too seriously.
To address a few of the points made:
1. Grinding of any kind is still grinding, and is a poor example of how a game can relieve you of grinding.
2. There are people who care about PP, and I've never experienced the affects of their actions, ever.
3. PP items should not be made regular, they're unique and special, but making them accessible only by bouncing faction to faction IS wrong. These don't offer you a reason to develop your relationship with any faction. You have no emotional connection to them.
3.a. A solution may be that you can unlock access to an item by joining a group (as you do now), or perhaps completing missions for your own faction, perhaps stealing or trading with the faction that controls the unique tech.
4. Your status within a faction can vary, such as the weekly bonuses, but there needs to be a real reward for people who never leave the faction!
5. PP hardly affects anyone, not really. You'll never get unique missions for being in a faction, or rejected for being in a faction. Maybe you get a slightly better payout on certain missions, or a discount in the stores, but you don't go to a football game and pick a team to get 10% better prices at the vendors in a section of the stadium, the point is to experience bombastic crowds and enthusiasm!! You win/lose when your team wins or loses.
6. If PP is going to matter, it needs to be more obvious when you enter/leave a group's territory. Right now I have no clue whose territory I'm in. They put their insignias up, but they all look the same to me, grey and boring and not worth paying attention to.
6.a. Something as simple as a station adding a tax to a ship part I was about to buy because they dislike me, or slipping us some free beer, THAT is immersive!!!!
Your allied stations should make sure the pirates don't know about you, encouraging you to have an investment in who owns what stations.