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I am more or less in the same boat. Similar hours and recently looked into engineering, my oh my. But it shouldn't take too long to get the materials that you will need. I'll explain how I kind of fell into it.
So my first ship after Sidewinder was Eagle MK II, beautiful ship. Did some bounty hunting, which I really dig but was unsatisfied by its limitations (mainly heat capacity) and realised I'd need to engineer it at some point. Anyway, I put it to one side and purchased an Asp Explorer, because one way or another I'd end up getting it anyway (best explorer ship) but soon realised that I could use it to trade, mine and collect materials (really versatile). Made a few simple changes and it took me an hour or so to get the materials that I wanted. Tomorrow I plan on upgrading my Eagle and eventually get back to bounty hunting.
Here are a few things to check out if you're unsure what you're doing;
Materials needed for your components;
https://inara.cz/components/
Nearest Material Trader search thingy;
https://inara.cz/nearest-stations/?ps1=Wyrd&pi13=&pi14=0&pi15=0&pi16=&pi1=0&pi18=0&pi19=0&pa1%5B25%5D=1&pi8=&pi9=0&pi3=&pi4=0&pi5=0&pi6=0&pi7=0&pi23=0
https://www.youtube.com/watch?v=1b0JnfphpLc
Good luck o7
Was thinking about the Courier for small missions. But it's too small for what I want to do. Have a Krait Phantom set up for bounty hunting, exploration, and small missions. My main ship is a Clipper set up to haul 220t of whatever pays the most. Best hauler in the game once you get everything A-rated. Gets even better when you start engineering it. Have a second Clipper that was doing what the Krait now does. But the Clipper really isn't good at combat and it can be a pain to land on planets. So I may sell the second Clipper if I can't think of a use for it.
Closest Aisling territory to Khun is Surti according to EDDB. I was just in Khun today, introduced myself to a few new engineers.
The SRV is an absolute blast. I run "planetary scan job" missions pretty regularly. You have to sneak up on bases and scan data terminals. Stealth is key, land a couple k away and drive in. Some of the bases have ships and turrets and will absolutely annihilate you if you get careless. Also, you end up with a bounty on your head. That's always fun. First time I tried one they blew up my SRV, nearly destroyed my ship. I accidentally turned myself in instead of paying the bounty at an interstellar factors. Wound up in a penal colony 167ly from where it all happened. They transported my ship to me, but it was still a nuisance. Great story though. Aside from that, you look for "geological sites" on planets so you can drive around shooting rocks to get the raw materials for engineering. Somehow, that's less boring than mining even though it's basically the exact same thing.
It does take some practice, where to mine, what to mine, where to sell, proper outfitting. I would say start mining at least with an AspX, but a Type6 and Keelback still totally doable to go out and learn.
Type7 is also cheap good laser miner. But once you get to a Python, it gets far more efficient.
I made most of my early money with a Type6, but that's when Painite was paying like 900k per ton. then learned core mining with the Keelback and Aspx, made some good money too and had fun blowing cores.
Now the Python is dedicated miner, and is awesome.
At the end of the day yep you may not like it, but it comes down to having the right equipment. My first interaction with mining was pretty bad, with the sidewinder, then little bit with Cobra and wasn't fan, until I picked the T6 and farmed that Painite.
In terms of youtube vids, anything before December, 2020 will be outdated when it comes to mining, as they nerfed, especially the payout for Painite and LT diamonds. But core mining still pays really well.
If you still dislike the idea of mining to get those raw eng mats, check this vid: https://www.youtube.com/watch?v=iHl-SsKQfe4
there's a system or two with couple of planets that drop raw mats g4/g5 like candy, then just use material trader.
gl! o7
I found out the bounty thing the hard way, before I found out about the powers thing and signed on with Aisling, my home was Isis and I got a bounty with the Paladin Consortium doing a job like that, also a wetworks, because I didn't realize it was illegal, this was before they added the "illegal" marking to jobs with Odyssey. I couldn't for the life of me find a place to pay off my bounty and I didn't want to try seeing if I can sneak into a station successfully, so I just ♥♥♥♥♥♥ off straight to Cubeo. If you by chance saw an Imperial Courier flying around Khun, or a CMDR Xelast, that would have been me, though I didn't stay long because when I realized I probably needed to be mining, I went to go buy a keelback, which I quickly regret, and will probably sell...
mission rewards is one way to get materials, when you destroy enemy ships those drop some materials you can collect etc.
So when you collect those all the time while doing other content it does not feel so grindy.
The problem is this is basically the whole game - endless grind so you can do fun things that end up not being that fun because they are grindy and boring.
I gave ED a fair shot, but it's honestly an really good foundation with a terribly designed boring grindfest on top.
The entire engineering system is simply lazy and bad gameplay design. Almost any other game you think of probably does it better (outside of free to play mobile games)
https://youtu.be/-4HClk1cRIo
I'm wondering if bounty hunting is your thing, if you could simply collect materials from dead pirates and scan wakes - then trade these things at a Material Trader to get the other type of mats?
Personally think the the SRV thing isn't too bad. Let me know how it turned out.
You can collect other raw materials and trade them at stations that offer the service.
Mining is a good way to acquire minerals with sale value, but a terrible way to collect raw resources for engineering. Harvesting rocks of various types on planetary surfaces yields vastly more resources.
You can also trade Encoded and Manufactured materials. The trick is that you can only trade materials, for others of the same type.
Raw resources are pretty easy, since the common ones are so plentiful that you can just grab them as you're doing other things in a planet, then trade them for what you need. Go visit a volcanic field and harvest the minerals there while you explore it and take screenshots, you'll have a good bunch of basic resources by the time you're done. Some less common minerals can be found in interesting places to visit such as Sol.
Encoded materials, you'll get tons of just from doing some ship scans. If you do combat, you won't have to worry about these since you'll be scanning every ship you're planning to fight. Same goes with the Manufactured ones that come out of destroyed ships; you like fighting? Go shoot some things, check your contacts screen after big/expensive kills to see if there's special materials to grab, maybe grab a bunch of the common materials every few kills. No need to focus on it specifically.
A lot of people farm these things. I find farming, disgusting. So I just seize opportunities where I find them, while I do something else. Then I trade for what I don't have, and it works really well. I happen to be travelling around in a Federal system in boom state? I incidentally also check for High Grade Emissions and harvest a couple. Maybe do it again a few days later. That way I don't need to go like "oh, I have to farm 30 High Grade Emissions right now to create this upgrade" cause I already have all or most of what I need beforehand, or the materials currency to trade for it.
Some people use the Clipper for combat. I have seen it more commonly, and fought it, in PvP.
I don't like the way you have to set up the hardpoints in it to achieve convergence with fixed guns, but you can make it work with practice. I think its handling style is also a bit of an acquired taste. But that comes from someone who would pick a Dropship or Gunship if given a choice between those and a Lance.
Everything that is either multipurpose or designed specifically for combat, can be put to use in combat. Some ships will suit some piloting styles better than others, and there's a handful that take a good amount of experience to put to proper use (like the small fighters, ironically, or the T-10).
Just don't get in fights with a specific ship thinking to use it as a crutch (I'm looking at all the silly newbies that get expensive Anacondas, set them up to malfunction at worst or work unreliably at best, then wreck them in minutes when a fight starts because don't know how to fly them) or under the assumption that any one ship will make you good because it is "the ship that everybody talks about". Only you can make yourself good with a ship. A bad pilot that doesn't want to learn or challenge himself, will always fly poorly regardless of what ship he's in.