Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://drive.google.com/file/d/1WSvfpVzp3t-fQyI-8hFie1sL9ubrhots/view?usp=sharing
if you want to have an idea of what a ship can do , A rate it at least and then look into the profile tab, ensuring you have selected at least 2 pips for engines.
The best way to understand how a ship flies is to actually fly it.
The Mamba is a fairly agile ship, but its more designed to be a jouster (flat profile, good top speed).
I recently kitted out a Mamba and me an a squadron mate too our Mambas into a CZ and it was great fun.
One of my favourite combat ships.
last time i use it i just went back to the python
its a good combat ship but no limpets for collection of downed ship mats makes it useless outside of just plain combat and bounty hunting
But a flat profile should also make it more agile during turns because pitching it would create more aether resistance and so facilitate quicker turns than a compact shape like Diamondbacks. A similar comparison would be between Cobra and Viper; Cobra is flatter and therefore more agile. ASP Scout flatter than ASP-X and therefore more agile. So there's a bit of inconsistency in the way game mechanics are implemented. Otherwise the Mamba would make the premier dogfighter but sadly it's not even second place to FDL, as it stands it would be the Kraits or Python. Just putting my thoughts out there; maybe FD could tweak its flight envelope (give it better turning rate) and make Mamba more maneuverable and therefore more popular.
So hit and run as the shipyard description indicates is its best use. It's not good in a prolonged dogfight as it doesn't have shields as strong as the FDL nor even 4 bars of agility. A comparison between the two is like between F-15 and F-16; one is a strike fighter while the other is a superiority fighter.
It looks so cool though so i will use it more often and try to master it to the best of my ability.
I agree as multi-purpose ship Python is better and if my subjective perception isn't wrong Python turns better too.
I have A-rated most of my ships and notice that the maneuverability bars in the shipyard never changed.
Don't try and bring logic into it. ;)
I'm talking about what is, not what should be.
Those are just the ratings for stock ships, and as i said, they don't make much sense anyway.
As a result, I have five go-to ships. I can take or leave the rest.
Fully upgraded, the mamba is much more fun to fly(imo), however it will never be as versatile as the python. They are two very different ships, so it makes no sense to compare them.
In CZ's they will also play very differently, the python being a somewhat brickish tanker, and the mamba being a fast hit&runner.
IN multicrew, both ships become more versatile(in combat), and are good fun too.
Multi purpose, yes. Few ships are more fliexible than the Python.
Python turning better is debatable.
Someone did some tests of stripped down builds for manouverability and the Mamba is just ahead of the Python.
https://docs.google.com/spreadsheets/d/1Bea2A7unDMO_zWOx6Il-hXymQRVGKenEZGEKEtygao0/edit#gid=0
However, the Mamba is probably a lot more weight sensitive, so if you are going for a heavy build then you're probably right.
I like to keep my Combat Mamba fairly lightweight to take advantage of speed rather than relying on defense.
As for overall info/data accurate? I've seen some differences between coriolis and edsy.
Can't say which is more accurate but edsy is a 'little' harder to use.
Indeed, the top speed of the Python isn't that good and its role i would say is a "brawler". Gets stuck in and engages from close range, but doesn't have the turn rate or speed to be a proper dogfighter, so you need the heavy defenses for when you get hit, which you will, a lot.
Mamba is best as a "jouster", fit with long range weapons and fly at target while firing, zoom past, FA off, flip over, rinse and repeat. However, thanks to its speed it can also be a decent dogfighter.
Its a shame that we can't allocate shield strength to different parts of our ship, that would make jousters more interesting, putting shields to fore when approaching and shields to aft when past them.