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so its a matter of preference the?
However, once you start going against bigger, better armored, higher ranked ships, missiles won't cut it anymore, and MC will be better in general. Still missiles are effective at killing specific modules via sub-target.
Of course, multicannons also can kill modules, and missiles cause damage to hull. Just try them all and see what works better for your style.
I am using an Alliance Cheften having alot of fun combating in it, i got 2 large MCs, 3 small beams. do i put an MC in the medium hard-point or another beam?
Raaaaiiilll guuuuuuns hmmmmm pewwww... hmmmmm pewwww... :-)
Again, it depends on many things. Beams are very hot and inefficient weapons. But they deliver a lot of damage for that short period of time until they deplete a power distributor. If you can't stay on target for very long, beams might be a good weapon to have. But if you can keep your nose on target longer than it takes to empty your power distributor, then you might want to change beams for more power-efficient weapons, like bursts/pulses.
Also, beams are good against shields, multicannons are much better against hulls. Multicannons don't use a lot of power distributor, too.
Again - try various weapon configurations, experiment. You will find an optimal setup for your ship, and you will get a lot of knowledge along the way. :)
I was wondering is there such thing as a cluster missiles in the game?