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Rapporter et problem med oversettelse
As for NVInspector, no compatibility bits, so no.
https://docs.google.com/spreadsheets/d/15UvZ6COCpaD8JJkMqB4KMTxBXoEfDuaDiiP--H4BJ-U/edit#gid=1911323755
And all AA in ED is crap.
I think that game engine do render in lower resolution and then upscale, so thats why AA is look so bad.
AA is bad because most implementations of it don't process things on the other side of a transparent texture. And you're pretty much always looking through one (this is why AA inside the ship looks ok, but everything outside the ship looks jagged).
FXAA is shader based and goes over the whole frame/image with edge detection, any edges that are sharp are then blurred, to compensate for blurred straight lines a sharpening filter is added.
The issue that you see is most probably caused by other FX in game and the way AA is set to keep the UI text clean.
Keep in mind that all ingame AA is post processing, meant to be the poor mans AA.
Actually a bit sad that some games cheap out and only provide post processing AA.
Proper AA would look much better but at the cost of performance, only other options would be adaptive TAA or DLSS, but such will be restricted to GPU's with tensor cores.
TAA on it's own would also work but add more blur.
The good thing with these AA methods is that the UI will stay clean regardless.
Getting ReShade setup for it might also be able todo a better job, but will take some time finding, testing and adjusting various AA shaders besides avoiding it to have a negative effect on the UI.
ENB could also work but the author has no interest in making one for ED.
Which is why I said "most implementations".
I've been playing around with some ReShade options on Horizons for ages. Results have been pretty underwhelming. The best I've found so far was even blurrier than just using the in game FXAA. It did get rid of the jaggies nicely though, and text wasn't too badly affected... Too blurry for me though.
Before the Odyssey update I was using in game SMAA with ReShades FakeHDR most of the time. The boost to contrast and saturation actually made the jaggies less noticeable during play though they were still there if you looked for them. Pretty much eliminated that horrible moving jaggy banding you can sometimes see around the toast rack and similar areas.
Tried with various sharpening filters on top too?
Other AA shaders for ReShade, I think NFAA can help with the blur:
https://github.com/BlueSkyDefender/AstrayFX
The most interesting part of that package:
Would be nice with that update :)
I have to play a bit around with these soon, since I also found a Ray Tracing shader that could be interesting to test.
I know I tried all the default versions that come with RS, with various settings. I tried another couple that I'd seen recommended by others, but I didn't think they were that good tbh.
I would try the bluesky one... but I've not been using ReShade since I got Odyssey (been doing some much needed maintenance on my control setup, haven't got around to setting up RS for EDO yet). And while performance isn't too bad... I wouldn't say it's amazing either, so I'm kind of reluctant to punish my graphics card any further
Since EDO I've actually been forcing sharpening (along with upscaling from 1080 to 1440 - my trusty and well matured 1060 can't handle Odyssey in native 1440 lol) through nvcpl. Doesn't look too bad... Not as good as Horizons, but it'll do for now.
Even my old FXAA package did a better job than ED's implementation, but I never got around to make it work for anything beyond dx9.
What driver version are you using? And did you use DDU to wipe out the old driver first? (DDU is basically a standard part of nvidia driver updates for me now lol).
I got a reasonable boost when I updated to 466.77 (also fixed a crashing problem the previous driver was causing).
https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/457587/geforce-47111-grd-feedback-thread-released-62221/
Take note of the following if you should run into the issue:
MS released an update for Windows 10 that adresses some gaming performance issues too.
https://support.microsoft.com/en-us/topic/june-21-2021-kb5003690-os-builds-19041-1081-19042-1081-and-19043-1081-preview-11a7581f-2a01-47d5-ba12-431709ee2248
^ ^ This.
Yea, was getting this prior to 471.11 update but no more now.
If not you still got the MPO's disabled.