Elite Dangerous

Elite Dangerous

Stoinker666 Jul 23, 2021 @ 1:29am
PvE/Multirole Anaconda Build
https://coriolis.io/outfit/anaconda?code=A2putpFklndzsuf57o151515282825250j04040404040404B005053cCefr1Om96lv63x3w-.Iw18ZXEA.Aw18ZXEA.H4sIAAAAAAAAA42SK08DURCFp48tfWy73dLdbkohPBZwCBQkJEgwJAhEcUgUqSABUVEPAleDQCARSEQFgh%2BARBCCQhEEIaSBMsOZTXoTEpLuFSczOd%2Bdnb0zxGNE9GNBBmeQQi9JVOzYRG4TUeWmQBR%2BJIgkweuGbEOydzkiZ%2B1TxL9w4CfZN%2F4hxAm%2FRKpT3yKe%2BsF1mmiuVQOZ4rohj4Zk9KVq2wP5CEcsXjFQB5LbLxPl%2B30RR8kZTWc1nddoQSPJ8N7wjnP8ipq3zyJL2qJkedeUO4FYNoPfeRcpLyNtnL%2BITN6%2FgbS5acgUJK3dWc0JosxVEb8QdVeMA5XiQE4cyOVNA3V1Si1076qEp3n4lRH%2B%2BAi%2Fyht%2F%2FcsMnnAbs3M1CnTUoUbixSb92GQtNhnwliEPIMlggCnqZhVW8XjuE8R7KAHvYa1lmhuKwya7vIhKuoj1aB%2BE%2Fjm%2FSrfQTg0DAAA%3D.EweloBhBmUFYoFMCGBzANokICMF8hRFA&bn=Conda

Wanna change up the guns on this. I tear through hull but shields take fairly long to take down and in longer fights I need 4 blips in weapons to not run out of energy (when only firing the 3 bursts).

The huge Multicannon has rapid fire and multi-servos. I aim to keep that one. I tried a beam laser on that hardpoint, didn't realy like it thoguh.

The other mulis are all overcharged/corrosive, because I'm an Idiot. I know now it dosen't stack and I only need one. Should I go for Incindiary and Emissive instead?
Or change one large hardpoint to a Multicannon, and get gimbaled Lasers and the 2 Mediums?

Haven't unlocked any engeneer for Laser weapons yet.

And yes I know gimbaled would probbly be better, but I prefare turreted small and med Multicannons.
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Showing 1-15 of 18 comments
Heimdall313 (Banned) Jul 23, 2021 @ 2:11am 
Lasers, try to get Broo Tarquin unlocked; Thermal Vent Beams and Efficient Bursts will save your life. Until then, use Bursts; similar DPS, but much less power hungry.
Your power problem is your power distributor; High Charge is a big pool that recharges slow. Charge Enhanced recharges very fast and boosts your weapons on-time, your boost recharge, and even shields.
Armor can be improved. Reactive Surface Composite + Thermal Resist is the gold standard for best all around protection. Military Composite + Heavy duty is for Thargoids.
I didn't touch your optional internals.

Hardpoint placement on Anaconda is hemispherical, like Type 10 and Corvette. I have your Kinetic (hull) damage on bottom, mostly your Huge. on top is your lasers to strip shields; run a Fixed-Beam Gelid in the Fighter Bay, NPCs are very adept in these and adds to your shield breaking.

https://s.orbis.zone/fvqr idkwhy steam censors that. last 4 letters after the slash are f v q r, no spaces.
Last edited by Heimdall313; Jul 23, 2021 @ 2:12am
Stoinker666 Jul 23, 2021 @ 4:17am 
Originally posted by Heimdall313:
Lasers, try to get Broo Tarquin unlocked; Thermal Vent Beams and Efficient Bursts will save your life. Until then, use Bursts; similar DPS, but much less power hungry.
Your power problem is your power distributor; High Charge is a big pool that recharges slow. Charge Enhanced recharges very fast and boosts your weapons on-time, your boost recharge, and even shields.
Armor can be improved. Reactive Surface Composite + Thermal Resist is the gold standard for best all around protection. Military Composite + Heavy duty is for Thargoids.
I didn't touch your optional internals.

Hardpoint placement on Anaconda is hemispherical, like Type 10 and Corvette. I have your Kinetic (hull) damage on bottom, mostly your Huge. on top is your lasers to strip shields; run a Fixed-Beam Gelid in the Fighter Bay, NPCs are very adept in these and adds to your shield breaking.

https://s.orbis.zone/fvqr idkwhy steam censors that. last 4 letters after the slash are f v q r, no spaces.


Thanks, forgot to mention that I plan on upgrading the armor. It was to expensive at the time, need to do a few mining runs in my Cutter.
Princess Pilfer Jul 23, 2021 @ 7:38am 
Put the thermal round experimental on your multicannons
put corrosive on 1 small multicannon
now you tear through hull and shields.

(that is kinda the 'default' low-ish effort bounty hunting setup)
Last edited by Princess Pilfer; Jul 23, 2021 @ 7:38am
CMDR WeeJet Jul 23, 2021 @ 10:55am 
first change make the PD to charge enhanced - super conduits.
that will solve the pip issues you have more or less.

then when you get a laser engineer get efficient on them.
efficient beams is the king of PVE builds in the big 3 for taking down shields.

everything else you have going on is not actually to bad for what the ships is ment to do.
and will be more what you like running.
Last edited by CMDR WeeJet; Jul 23, 2021 @ 10:55am
The following are recommendations based on just my PVE experience with the Corvette and T10, but honestly feel free to try different combos, it all depends on your style and have fun :-)

- For big ships I tend to use Long Range for any lasers (Pulses and Beams more commonly) full damage at up to 6km
- Power dist yea, Charge Enhanced is what you want
- Only one of your MC needs the corrosive, if using the small one use High Capacity instead of OC, other MCs as suggested above you can use incendiary, I use auto-loader
- On my T10 I have bunch of Pulses, all long range and mix if experimentals, scramble spectrum is pretty fun. If using beams on the Vette, also long range but thermal vent to offset heat from the Huge PA. this T10 was very successful in CZs.
- I would go Class A or Prismatics if you have them instead of bi-weaves. Thermal resistant + hi cap. Shield boosters I tend to do just one Resistance Augmented + Force Block, everything else is Heavy Duty/Super Cap.
- Your armor resistances are very low, if your shields go down (they will go down eventually) you are not going to last long. I would suggest reactive armor if you can afford it (HD/deep plating), and at least 2 hull reinforcement, one 5D Heavy Duty/deep plating, other 2D or 4D thermal/reflective. one or 2 MRP.

Now, keep in mind there's no "one size fits all"... if you are doing lets say pirate massacre, and you have to be out there in a HAZ RES for long time, you want to really focused on combat, meaning bring 2 SCBs, HRPs, MRP, etc. If you are doing random missions or trading and want to fend off interdictions, I usually ditch the SCBs and put more cargo racks instead, even ditch the fighter, as my goal is to destroy just 1 or 2 enemies and carry as much cargo as possible.

Oh, and you already unlocked The Dweller, he does lasers G3 and G4, that's all you need :-)

final note: auto docking and super cruise assist I would ditch and put MRP/HRP instead.
- also rapid fire for MC not so sure, either OC or short range, rapid fires adds jitter, and you are going to run out of ammo really fast.
Last edited by JL::Jose-Juan Kenobi; Jul 23, 2021 @ 11:42am
Stoinker666 Jul 23, 2021 @ 12:01pm 
Originally posted by JL::Jose-Juan Kenobi:
- I would go Class A or Prismatics if you have them instead of bi-weaves. Thermal resistant + hi cap. Shield boosters I tend to do just one Resistance Augmented + Force Block, everything else is Heavy Duty/Super Cap.

final note: auto docking and super cruise assist I would ditch and put MRP/HRP instead.


I put on Prismastics, saw almost half an hour recharge time and instastnly dumped them again. Not planning to die of old age while my shields regen. That's why I went for Bi-Weave with all the resistance I can get.

And defenetly not ditchung the auto docking. I always go get a drink or take a piss when I dock...
If your shields go down, just reboot ship and shields go back up to 50% instantly.

If you want to still stick to bi-weaves really need to boost the armor.
Princess Pilfer Jul 23, 2021 @ 2:05pm 
Originally posted by JL::Jose-Juan Kenobi:
If your shields go down, just reboot ship and shields go back up to 50% instantly.

If you want to still stick to bi-weaves really need to boost the armor.
IIRC you actually go for biweaves, and the reason you go for biweaves is because of the Anacondas atroscious base shield meaning you get less benefit out of a Prismatic than you might hope. So you build exactly as you might with a prismatic (stack all the shield resistance/boosters in the universe) but you do it with a biweave. You'll have like 20% less total shield, but it doesn't end up mattering for PvE because it's enough shield that it won't go down in a fight, which means you prioritize the higher regen rate between fights instead of the total raw shield. Still a shield tank, you aren't going all Chieftan on people.

Originally posted by Stinker666:
Originally posted by JL::Jose-Juan Kenobi:
- I would go Class A or Prismatics if you have them instead of bi-weaves. Thermal resistant + hi cap. Shield boosters I tend to do just one Resistance Augmented + Force Block, everything else is Heavy Duty/Super Cap.

final note: auto docking and super cruise assist I would ditch and put MRP/HRP instead.


I put on Prismastics, saw almost half an hour recharge time and instastnly dumped them again. Not planning to die of old age while my shields regen. That's why I went for Bi-Weave with all the resistance I can get.

And defenetly not ditchung the auto docking. I always go get a drink or take a piss when I dock...
You should ditch something for shield cell banks. Probably the module reinforcement. Probably also the FSD interdictor (unless this is a pirate ship) and maybe even a cargo rack. A single 5b shield cell bank almost doubles your total shield health because of the resistance stacking strategy you're using, so you can *dramatically* increase your effectiveness in combat by using 1 to 3 shield cell banks.
Anaconda has great base shields, I thought one of the best in the game, hence why should go towards shield-tank with Prismatics.

Again, if you ok with bi-weaves just make sure you reinforce that armor.
Just giving recommendations on my experience with shield-tanking with the Corvette, but running bi-weaves with the T10, because the T10's shields are in fact a joke :-)
Princess Pilfer Jul 23, 2021 @ 7:18pm 
Prismatics would get you 30% extra shield (an amount that's eclipsed by a single decent sized shield cell bank or MJ focused shield booster) at the cost of basically 0 recharge. If your biweave is strong enough to handle the combat without dropping (and in pve it generally is, assuming engineering and a decent pilot) you're better off with the biweave so you can enter the next fight at full shield without having to leave the area for the supercruise recharge.

Because prismatics are a % thing, the worse the base shields the worse prismatics are, and the anaconda's shields, while better than any medium ships, are very mediocre compared to a large ships.
That's the first time I hear Anaconda has mediocre shields compared to large ships. I know the Cutter is obscene, but is not that far off from the Vette.
Heimdall313 (Banned) Jul 23, 2021 @ 11:20pm 
Originally posted by JL::Jose-Juan Kenobi:
That's the first time I hear Anaconda has mediocre shields compared to large ships. I know the Cutter is obscene, but is not that far off from the Vette.

For Large combat ships, the Anaconda's base shield is quite a lot lower than Corvette and Cutter, and really not that much higher than the Type 10. The armor is fantastic, but hull tanking is generally inferior to shield tanking due to module sniping, power plant damage, thruster/hardpoint blowouts, etc.

Anaconda base shield is 350MJ, while Corvette sits at 555MJ, and Cutter at 600. Type 10 is 320MJ, Fer-de-Lance is 300MJ. Anaconda has, for its 3 largest slots, 7/6/6, the Corvette has the godly 7/7/7, Cutter at 8/8/6, and Type 10 at 8/7/6.
What this means in plain terms, is the Anaconda is best running 6A Prismatic + 7B SCB + 6B SCB, which is quite a lot lower than the 7A Prismatic + 2x 7B SCB of a Corvette, for example, while Type 10 can run a huge 8B SCB on a 7A Prismatic. Anaconda has a bigger shield with a 6A Prismatic than a Type 10 running 7A (plus lower power draw, etc) but chokes on actually recharging it; 7B SCB provides around 3500MJ of shield restore, the 6B backup is around 2000MJ, while 8A SCB offers a massive 6500MJ, giving the Type 10 a better shield in a serious fight. The shield size and restoration of a Corvette and Cutter both dwarf the Type 10. They're absolutely in their own tier; the base number seems not that far off but its the pile of multipliers and SCBs that amplifies that base number.

But that's all theorycrafting, since an Anaconda can actually move and keep on target unlike a Type 10, and is still a better combat vessel for multiple reasons.
Last edited by Heimdall313; Jul 23, 2021 @ 11:21pm
Stoinker666 Jul 26, 2021 @ 12:25pm 
Update:

I upgraded my Armor to Reactive + Thermal Resistant. Not sure wich experimental effect to take. Reflective, Angled?

Also swapped the Medium Multis for Burst Lasers. All Lasers have Efficent + Overzised. Is scramble spectrum any usefull?

Also Upgraded my energy distributor for faster charge and power plant for thermal spread.

https://s.orbis.zone/fx17

I know, I know, gimbaled are better than turrets, but they do quite good for me, and I like the lower power draw.
Most of my damage is thermal now, though... Thinking of ditching the incindiary, cuz firing them together with my lasers builds a ton of heat.
Heimdall313 (Banned) Jul 26, 2021 @ 4:48pm 
Originally posted by Stinker666:
Update:

I upgraded my Armor to Reactive + Thermal Resistant. Not sure wich experimental effect to take. Reflective, Angled?

Also swapped the Medium Multis for Burst Lasers. All Lasers have Efficent + Overzised. Is scramble spectrum any usefull?

Also Upgraded my energy distributor for faster charge and power plant for thermal spread.

https://s.orbis.zone/fx17

I know, I know, gimbaled are better than turrets, but they do quite good for me, and I like the lower power draw.
Most of my damage is thermal now, though... Thinking of ditching the incindiary, cuz firing them together with my lasers builds a ton of heat.

Armor: Deep Plating. A tiny drop in resistance for a buff in max hull gives you more effective health against all types of damage.

Scramble is useful when you pull shields down to disable sensors, thrusters, and even reset biweave shield Regen. Does not stack, so only use one or two; phasing sequence is otherwise best effect.

Yes, remove Incendiary. One Corrosive, the rest Autoloader.
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Date Posted: Jul 23, 2021 @ 1:29am
Posts: 18