Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I wonder how it works though. I know that FSR should render overlay at max ress and the scene is upscaled, is it the same with CAS? or it upscales whole screen?
I dont mind lower ress world if the overlay is crispy sharp - especially in VR. blurred dashboard in ship is much more irritating than blurred ships flying around...
It's CAS - image sharpening.
FFX/CAS is something else.
Yes me too, but the amd sharpening does actually look better than Nvidias sharpening option.
But then again this is just a bandaid to "fix" the horrible performance.
Turned fidelityfx off - 100+ fps on base....
Going to test settlements now - but I think fidelityfx just consume the whole pc recourses and do nothing :D
Fidelity FX is a suit of FX effects
FSR is amd's version of DLSS and is not related
Fidelity FX - software
It consume gpu resources more then dlss - and have almost no impact as you can see at test -_-
I turned the sharpness filter (80%) off at the radeonHQ, and textures are overall crispier with a bit more depth and +3fps compared to the driver setting. (ingame default on/80%)
Nice improvement imo.