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keep having your goals and you will find beginning game will be a breeze to keep you coming back.
Mid to late game however, when you see most of your goals done.
you may need to think about sum Role playing.
anything that Immerses you into the part. or imagination play.
start to think like that space trucker, or what it is like to go searching for the unknown.
maybe looking for a new home world.
or becoming the most feared and wanted criminal. or Rob from the rich and give to the poor.
what ever it is you will need to think long term game.
anywho enough of me waffling best of luck cmder o7
You can literally D rate a Ship so its mass optimized enough to allow high jump range for exploration.
While still able to do mining and combat(if you are skillful in power distribution)
You don't need to buy A class for all modules. IIRC, my fully outfitted and engineered Cutter costs 500 mil.
Edit: Forgot to mention I bought everything from LYR systems at 15% discounts.
If I want a quick core mining trip I'll still take it, but for now the Python is my dedicated miner.
Also, you should be able to get better price for Mona and Musgra:
https://steamcommunity.com/sharedfiles/filedetails/?id=2530905788
https://steamcommunity.com/sharedfiles/filedetails/?id=2530381685
My only complaint is that I think a few mission types could stand to get their payouts increased. Especially some of the more random content that right now only seems to exist for fun. Not that fun isn't good enough, but without sufficient payouts less people care to ever discover a lot of that type of content.
The game has tons of content but only about 10% of it will help you progress all that much. Think that could stand to be adjusted upward a bit. Increase the diversity of the meta to help bring awareness to the less main-stem content.
You missed all the cash exploits
Wait till you enjoy the wonderful grind for your Imp Cutter...
It makes stupidly effective money for its price point, as does ASPX. Keelback has hilariously good armor (higher than FDL and Python, not even joking) when running from a botched mining run, and is hard to interdict. Even makes a good pirate ship inbetween Cobra III and Krait with good cargo room. 3 million CR pricepoint and an SLF makes it funny on a combat build.
500K for Core minerals is average, I've gotten around 800K for Rhodplumsite and Musgravite before but you know, depends on market. Its just so cozy in a Keelback. Not as comfy as an Adder but much better all around.
https://steamcommunity.com/sharedfiles/filedetails/?id=2531336086
mining
I mine dimonds in a Cutter. 120-130 mil per run.
Nice, how long it took you to get Elite Mercenary rank?
This last session garnered me THREE new ship hulls. Outfitted one of them with the best available equipment, A and B rated things.
I keep hoping for MMO scale progression but that'll only happen if I suddenly find that I've been trading in a big bubble and have been earning grossly inflated profits. Which is not impossible, the BGS seems to have a fairly large effect.
Ofc I'm still looking forward to another 100 hours easy just for the credit ladder alone so not exactly poor value for the money :)
*Actually honorable mention to the sidewinder tier where you're squeezing every last credit out of each cargo slot. Think I had to make four or five trips to accelerate out of that time sink. (Non combat)
neither anaconda or cutter doesnt cost "like a billion" to A rate it, maybe half of it but bruh once you can afford such ship money is not a concern anymore
An A rated cutter costs 0.6B... IF you stick to the lightweight hull...
And you don't want to stick to the lightweight hull. You want to upgrade to an armoured hull: 0.8B for MilGrade, 1.1B for Reactive (assuming standard prices).
And that's WITHOUT decent shields, and all the other internal modules, weapons, or utilities...
So Princess is spot on when she says it costs a billion to A rate large ships. She apparently has a brain, and doesn't like flying around in ships made of Papier-mâché...