Elite Dangerous

Elite Dangerous

stcrispin (Banned) Oct 24, 2020 @ 11:51pm
Controlling Faction questions
So I’m trying to put a faction in control of a system and aince I started they have been raised from 8% influence to close to 16%. They are approaching the leading faction who is in a Bust and Civil Unrest state so it’s a good time for manipulating the government!

However I notice it has NO “controlling faction” tag on any faction and the one shown to be in charge is the Federation Pilots Union Local Branch with 0% influence. However, the are not listed as “controlling”, they are “allegiance”.

Other systems have minor factions in control and competing with other minor factions within the Background Simulation.

Does this mean the system in question Can’t be minor faction controlled?

Or

Is there a minimum influence that is required for control? As all minor factions are at 17.5% or lower.

Anyone an expert on faction stuff and the BGS? I tried the Wiki and it had great info but didn’t answer this issue. I’m enjoying the RP value of meddling in politics and have already helped start 2 civil wars in other systems accidentally! Lol
Last edited by stcrispin; Oct 25, 2020 @ 12:30am
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Showing 1-15 of 30 comments
Rhomphaia Oct 25, 2020 @ 12:07am 
According to the wiki a minor faction with 60% influence will start a civil war or election with the controlling faction for control of the system
stcrispin (Banned) Oct 25, 2020 @ 12:29am 
You must not have fully read the question.

As stated there is NO controlling minor faction. There is only an allegiance to the federation Pilots Union Local Branch who is “in charge” it appears.

No Minor faction has an influence over 17.5%

The Wiki overlooks or doesn’t highlight too well the fact that when 2 faction BELOW 60% tie in influence, they will enter a civil war with each other to break that tie. Or an election.

One system I’m manipulating currently has both a civil war & and election and neither of those involve the controlling faction. Which is amusing to me as I’m playing war profiteer and courier for all sides in that system. Made 8 million tonight alone playing both sides against each other. I’ve caused a civil war in another system where both factions only had 7.5% influence.

So it’s a little deeper than the Wiki leads readers to believe
Agony_Aunt Oct 25, 2020 @ 2:18am 
What's the system?
Harag Oct 25, 2020 @ 3:03am 
Originally posted by stcrispin:
snip

What system are you in, and what is your Cmdr Name? I've left the starter system, even though we're on separate time zones, I could come and "help out" when I'm online.
stcrispin (Banned) Oct 25, 2020 @ 5:50am 
I’d rather not post the systems openly. In case someone decided to try to counter my efforts. But if there’s a way to reach people in-game my commander is named for my kids: “Juniper Sage”

I’m actually working on about 6 systems at once in a loop. With an overarching goal of removing the dominant minor faction from dominance. That minor faction controls something like 55 systems.

I need to make some notes about the systems so I can try to concentrate my efforts. Right now I’m just boosting INF for anyone who isn’t the controlling faction.
Harag Oct 25, 2020 @ 5:54am 
Originally posted by stcrispin:
I’d rather not post the systems openly. In case someone decided to try to counter my efforts. But if there’s a way to reach people in-game my commander is named for my kids: “Juniper Sage”

No problem, understood!
Dragonrubi Oct 25, 2020 @ 9:18am 
Oh without messing with the personal info of our OP friend I had asked myself some questions, interesting, my main goal doing missions was to make money and as secondary raising my relation with both the local faction and the super power if they are alienated.

I see when I finish missions factions has more than one stat:

I assume “influence” is related with the faction support in the planet; I am right?

Economy; what is does? It means they give you more rewarding missions or that the merchandise in the market is more?

security I don’t know if it’s related with the number of patrols in the system and pirate activity.

If you can help to empower a faction if it belongs to other “super power” can you flip the station or system alliance?

I don’t know what other consequences it has, some for the name and dialogues seem with a strong support to certain superpowers, other even alienated seem more pragmatic “corporative/industrial”. Some are independent; some seem as insurgent’s terrorists, radical separatists, some even shady pirates… I assume the consequences n the system/station will be very affected by who is in charge.

Very interesting topic.
LoboFH Oct 25, 2020 @ 10:49am 
Background simulation is complicated business, this website talks about it:

http://remlok-industries.fr/the-complete-background-simulation-guide/?lang=en
Agony_Aunt Oct 25, 2020 @ 12:48pm 
Originally posted by dragonrubi:
Oh without messing with the personal info of our OP friend I had asked myself some questions, interesting, my main goal doing missions was to make money and as secondary raising my relation with both the local faction and the super power if they are alienated.

I see when I finish missions factions has more than one stat:

I assume “influence” is related with the faction support in the planet; I am right?

Economy; what is does? It means they give you more rewarding missions or that the merchandise in the market is more?

security I don’t know if it’s related with the number of patrols in the system and pirate activity.

If you can help to empower a faction if it belongs to other “super power” can you flip the station or system alliance?

I don’t know what other consequences it has, some for the name and dialogues seem with a strong support to certain superpowers, other even alienated seem more pragmatic “corporative/industrial”. Some are independent; some seem as insurgent’s terrorists, radical separatists, some even shady pirates… I assume the consequences n the system/station will be very affected by who is in charge.

Very interesting topic.


There is a sub forum on the official forums where there is lots of info about this.

One thing, don't mix up reputation and influence.

Reputation is how the faction views you. It also affects things like liklihood of being scanned by their authority ships, which missions they will offer you, and if negative enough (hostile) they will attack you even if you are not wanted.

Influence is how much power a faction has within a system. If they are the most influential, they control the system.

Superpower reputlation is not tied to faction reputation. However, increasing your reputation witth factions aligned to a superpower will increase your reputation with that superpower and vice versa. But its possible to be allied with a superpower and hostile with a faction from that superpower or vice versa as well.
Dragonrubi Oct 25, 2020 @ 12:53pm 
Originally posted by Agony_Aunt:
Originally posted by dragonrubi:
Oh without messing with the personal info of our OP friend I had asked myself some questions, interesting, my main goal doing missions was to make money and as secondary raising my relation with both the local faction and the super power if they are alienated.

I see when I finish missions factions has more than one stat:

I assume “influence” is related with the faction support in the planet; I am right?

Economy; what is does? It means they give you more rewarding missions or that the merchandise in the market is more?

security I don’t know if it’s related with the number of patrols in the system and pirate activity.

If you can help to empower a faction if it belongs to other “super power” can you flip the station or system alliance?

I don’t know what other consequences it has, some for the name and dialogues seem with a strong support to certain superpowers, other even alienated seem more pragmatic “corporative/industrial”. Some are independent; some seem as insurgent’s terrorists, radical separatists, some even shady pirates… I assume the consequences n the system/station will be very affected by who is in charge.

Very interesting topic.


There is a sub forum on the official forums where there is lots of info about this.

One thing, don't mix up reputation and influence.

Reputation is how the faction views you. It also affects things like liklihood of being scanned by their authority ships, which missions they will offer you, and if negative enough (hostile) they will attack you even if you are not wanted.

Influence is how much power a faction has within a system. If they are the most influential, they control the system.

Superpower reputlation is not tied to faction reputation. However, increasing your reputation witth factions aligned to a superpower will increase your reputation with that superpower and vice versa. But its possible to be allied with a superpower and hostile with a faction from that superpower or vice versa as well.

Yes is easy to mix things up, thanks for the note.

In the zone i am playing now 2 minor factions are at war, both are alienated with the Empire and missions asks to kill people from the other, so as you say my reputation with my boss and the Empire will rise but with the target faction will decrease
Dragonrubi Oct 25, 2020 @ 1:42pm 
INTERESGING COSMETIC DETAIL:

I noticed the person who assign you missions from a faction is not random is always the same.

In “my base” I was “grooming” the main faction I noticed it was always the same man.

However when my relationship changed to “ally” that guy was replaced by an executive woman that had more a top person attitude.
Harag Oct 25, 2020 @ 1:48pm 
Originally posted by dragonrubi:
INTERESGING COSMETIC DETAIL:

I noticed the person who assign you missions from a faction is not random is always the same.

In “my base” I was “grooming” the main faction I noticed it was always the same man.

However when my relationship changed to “ally” that guy was replaced by an executive woman that had more a top person attitude.

Nice to see, Hopefully it might be like this in Odyssey when that comes out too. :)
Originally posted by dragonrubi:
However when my relationship changed to “ally” that guy was replaced by an executive woman that had more a top person attitude.
Yep, that's how it is. You start with some lowly clerk, and then they attach a higher ranked person to serve you as your reputation improves. :)
Agony_Aunt Oct 25, 2020 @ 9:00pm 
Originally posted by dragonrubi:
INTERESGING COSMETIC DETAIL:

I noticed the person who assign you missions from a faction is not random is always the same.

In “my base” I was “grooming” the main faction I noticed it was always the same man.

However when my relationship changed to “ally” that guy was replaced by an executive woman that had more a top person attitude.

Yup, their rank changes as well. If you are not liked then you get a minor funtionary. If you are liked then you get a higher ranked contact.

Its just text and an image, but its a nice touch.
stcrispin (Banned) Oct 27, 2020 @ 8:52pm 
To continue, the star system status here still is very confusing.

It still shows “Pilots Federation Local Branch” to be overall “in charge” and yet it says “Controlling Facton: “ yes, BLANK.

If you look up their info (in INARA or in EDDB) you find out they have 11 stations, however they have “Presence in systems: 0” and “controlled systems: 0”

In the system in question they have 0% influence but control the main/only space station. There is a ground station owned by my chosen faction to help. I’ve raised my chosen faction to over 19% (from 6% 2 weeks ago) and they have the most influence of any faction in the system.

Why does a faction which doesn’t exist in the system at all and has 0% influence, own the spaceport?

Is this a bug or is it a feature? The system is bordering the starter areas but is not part of it.
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Date Posted: Oct 24, 2020 @ 11:51pm
Posts: 30