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As stated there is NO controlling minor faction. There is only an allegiance to the federation Pilots Union Local Branch who is “in charge” it appears.
No Minor faction has an influence over 17.5%
The Wiki overlooks or doesn’t highlight too well the fact that when 2 faction BELOW 60% tie in influence, they will enter a civil war with each other to break that tie. Or an election.
One system I’m manipulating currently has both a civil war & and election and neither of those involve the controlling faction. Which is amusing to me as I’m playing war profiteer and courier for all sides in that system. Made 8 million tonight alone playing both sides against each other. I’ve caused a civil war in another system where both factions only had 7.5% influence.
So it’s a little deeper than the Wiki leads readers to believe
What system are you in, and what is your Cmdr Name? I've left the starter system, even though we're on separate time zones, I could come and "help out" when I'm online.
I’m actually working on about 6 systems at once in a loop. With an overarching goal of removing the dominant minor faction from dominance. That minor faction controls something like 55 systems.
I need to make some notes about the systems so I can try to concentrate my efforts. Right now I’m just boosting INF for anyone who isn’t the controlling faction.
No problem, understood!
I see when I finish missions factions has more than one stat:
I assume “influence” is related with the faction support in the planet; I am right?
Economy; what is does? It means they give you more rewarding missions or that the merchandise in the market is more?
security I don’t know if it’s related with the number of patrols in the system and pirate activity.
If you can help to empower a faction if it belongs to other “super power” can you flip the station or system alliance?
I don’t know what other consequences it has, some for the name and dialogues seem with a strong support to certain superpowers, other even alienated seem more pragmatic “corporative/industrial”. Some are independent; some seem as insurgent’s terrorists, radical separatists, some even shady pirates… I assume the consequences n the system/station will be very affected by who is in charge.
Very interesting topic.
http://remlok-industries.fr/the-complete-background-simulation-guide/?lang=en
There is a sub forum on the official forums where there is lots of info about this.
One thing, don't mix up reputation and influence.
Reputation is how the faction views you. It also affects things like liklihood of being scanned by their authority ships, which missions they will offer you, and if negative enough (hostile) they will attack you even if you are not wanted.
Influence is how much power a faction has within a system. If they are the most influential, they control the system.
Superpower reputlation is not tied to faction reputation. However, increasing your reputation witth factions aligned to a superpower will increase your reputation with that superpower and vice versa. But its possible to be allied with a superpower and hostile with a faction from that superpower or vice versa as well.
Yes is easy to mix things up, thanks for the note.
In the zone i am playing now 2 minor factions are at war, both are alienated with the Empire and missions asks to kill people from the other, so as you say my reputation with my boss and the Empire will rise but with the target faction will decrease
I noticed the person who assign you missions from a faction is not random is always the same.
In “my base” I was “grooming” the main faction I noticed it was always the same man.
However when my relationship changed to “ally” that guy was replaced by an executive woman that had more a top person attitude.
Nice to see, Hopefully it might be like this in Odyssey when that comes out too. :)
Yup, their rank changes as well. If you are not liked then you get a minor funtionary. If you are liked then you get a higher ranked contact.
Its just text and an image, but its a nice touch.
It still shows “Pilots Federation Local Branch” to be overall “in charge” and yet it says “Controlling Facton: “ yes, BLANK.
If you look up their info (in INARA or in EDDB) you find out they have 11 stations, however they have “Presence in systems: 0” and “controlled systems: 0”
In the system in question they have 0% influence but control the main/only space station. There is a ground station owned by my chosen faction to help. I’ve raised my chosen faction to over 19% (from 6% 2 weeks ago) and they have the most influence of any faction in the system.
Why does a faction which doesn’t exist in the system at all and has 0% influence, own the spaceport?
Is this a bug or is it a feature? The system is bordering the starter areas but is not part of it.