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SC will be a buggy 'early alpha' for years to come. I'm not sure there's much point comparing them for now. Unless you're really up for alpha testing etc.
EDO also isn't out yet, so we don't really know if it's any good yet :D
But on your questions:
Stations? Yep. Stations & outposts in space will have social areas for missions & purchases etc, as will the planetary ports. Then the 'Settlements' (& POI) on the surface have the actual gameplay. They also say there are more locations with interiors to be revealed, both in space and on planets.
Ship interiors? Nope. They say 'not at launch'. (Although honestly I'd read that as 'not this DLC' if I was you).
They haven't revealed any. (The new Steam art for ED does suggest that there will be new modular changes for SRVs though.)
They're opening up more planets (ones with 'thin' atmospheres), and adding some planetary flora. Heavy atmospheres will still be locked off. There won't be any weather or storms in the 'thin' atmospheres apparently.
They haven't said much yet. They have mentioned a few improvements to Wings + Multicrew though. They can work together now, you can give lifts to other Cmdrs with 'physical multicrew' in the cockpit, and you can deploy the SRV on another Cmdr's ship now.
They've talked a bit about the 'triangle of combat', IE infantry + SRV + ship combat at the new Settlements in Combat Zone style conflicts.
They haven't really detailed anything beyond that, although they have talked about being able to fly down and help your friend escape from a 'heist' mission to steal a power core from a settlement, or whatever. And NPCs being dropped off by ships etc.
Sources:
https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-questions-and-answers.561152/
https://forums.frontier.co.uk/threads/odyssey-update-on-vr-and-ship-interiors.554223/
https://www.reddit.com/r/EliteDangerous/comments/kf8gwv/road_to_odyssey_lead_designer_qa_notes/
https://www.reddit.com/r/EliteDangerous/comments/j3j2vw/dev_diary_2_qas_some_longer_notes
https://forums.frontier.co.uk/threads/discovery-scanner-dev-diary-ii-forging-your-path-recap.556065/
https://forums.frontier.co.uk/threads/new-srv-in-the-elite-dangerous-horizons-steam-artwork.557779/
I guess the main gameplay you want to do is walking around your ship, so I guess SC is better for you, but not everyone shares this opinion, so keep that in mind.
I have to ask, why does walking around your ship trump actual game loops?
Also, you are badly misinformed. On average, and not that it matters, but sihps in ED are larger than shiips in SC.
Christ mate, if you're struggling for groceries, do not spend over half a grand on ships that genuinely are just 'jpegs' at the moment. (Neither the Perseus or Polaris are beyond 'concept' stage). Hell, don't spend that much on a game asset even if it does work. Damn.
All other things aside about games being better or worse, please just don't do that.
Just do a free-fly for SC friend. They come round periodically. That way you can assess whether you wanna be an alpha-tester or not. (Just remember that they gift you '100s of $' worth of ships at that point. Try tooling around with the Mustang Alpha / Aurora ships alone to get that $45 starter pack feel. That's what true noobing is like in the game ;))
ED isn't going to have full-blown ship interiors for a long old while it seems. So if that's the deal-breaker, then Odyssey isn't going to change that. (But on the plus side, it probably will work for the most part ;). After a few buggy months ;))
Heck, they even give you structures to protect it and mechanics that modulate the delay between necessary return visits. Kind of hard to miss that I would think.
I definitely find Star citizens first person walking around gameplay to be vastly superior to what I've seen so far of elite dangerous Odyssey. The variety of locations where you can walk, and the physical movement is a definite upgrade for my preferences.
However, Star Citizen is going for a PlanetSide 2 / Call of Duty first person shooter experience. All about twitch reaction, spotting the other person first, and precise aim. I much prefer the other type of shooter, the Halo/ Dust 514 type, we're getting the jump on someone is much less beneficial because the other person usually has time to spin around and turn the tables. A more tactical experience usually.
So if Elite dangerous goes for the latter type I will have found my game. If not, I'm still out of luck on both fronts.
* this of course is assuming that Star Citizen releases and runs for more than 10 minutes without crashing.
As for the other elements of the first person perspective, Trading and whatever else they have, I doubt I'll be able to discern any difference between the games.
The TTK seems to be fairly high in EDO, because they're going for the same shield + armour system as the ships.
They kinda described it as a half-way house style:
But guess we'll see
They seem to have got a reasonably fleshed-out stealth system going in EDO, which would be a point in its favour to date:
There's the rub ;)
Good info there, thanks. I hadn't read that closely, only watched the videos. It does indeed sound a bit more like Halo, with potentially extended draw time mattering in combat, meaning tactical decisions pre and post combat. Definitely a plus to my tastes.
I'm afraid that fascinating tidbit about the stealth mechanics turns me off, for some reason I have something against stealth in any game ever. Definitely costs me some Worthy experiences, I'm sure.
However, the depth they describe alone is enough to assure me that there is enough gameplay there to be explored, to find my comfortable niche. Now if only I can find a place to put a joystick, a mouse, AND a controller on my lap....