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Ships like the Python and Krait can be fairly good with both.
Tanky mid ship I'll probably say the Fed Assault ship, is far more maneuverable than the Dropship, with slightly less internals... not that great jump range though. But relatively cheap. I haven't tried the Gunship, but neither has great jump range, I have a Dropship and Assaultship with engineered FSD and can barely reach 30ly.
There's no such thing as cheap large ship :-) (well, technically the Type-7)
With great range you probably looking Kraits or Pythons
An imperial clipper isn't very tanky but it's speed could make up for that, and could fit a class 7 repair limpet and gimballed heal beams in its terrible off centre hardpoints.
Tanking and jump range don't go together btw
The python has the option of getting a decent amount of hull, and having better hull hardness, 65 (python) - 55 (krait). With the extra optionals, you'll be able to put in things like repair limpet and cargo space for limpets and running all the HRPs you'll need to keep your tank up. You can run healy beams as well if you so please, they still work when the thargoid puts up its shields, and you can help transition into exerting the next heart sooner.
in terms of maneuverability, the krait is faster than the python, but they both have nearly identical pitch yaw and roll, and should feel fairly similar. I think the python is easier to maneuver since the top speed is lower and your thrusters are pretty good at vector changes.
The alliance ships with the exception of the crusader are also really good. Plenty of optionals, good hull hardness of 65, great hard points including good convergence. Don't get the crusader, it's just bad, it's weaker and slower than both, and for that you get a SLF (not worth IMO). The chieftain is very maneuverable and fast, decent damage, good tank. The challenger is slower, but you get a little more tank and damage.
Some folks have suggested using the federal ships. They are good ships, but since the alliance ships exist, the federal ships are just not as good as they use to be. Hull hardness of 60, and practically no shields (not a problem if you plan on a shieldless cold build, they do run cooler, and it is easier to stay cold with a single thermal vent beam). They are still fun little ships. But other than just the enjoyment of flying one, they are on paper, just not as good as they use to be. It's a preference thing.
Those are basically your options. Unfortunately, if you're looking for a cheap large ship, they don't exist, they are very pricey to buy, and to outfit. They also take quite a bit of time and effort to engineer since they have tons of optionals, hardpoints and utility mounts.
TLDR: Python is probably what you're looking for, but the alliance chieftain and the challenger may peak your interest.
Myself, I have a fleet of Imperial Cutters.