Elite Dangerous

Elite Dangerous

Hexagoros 2020 年 12 月 3 日 上午 7:59
Question regarding Turreted Weapons.
Do turreted weapons fire on their own? And if so, do they require crew to work?

The wiki is a little vague on this.

Could someone just tell me how turreted weapons work?
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Hexagoros 2020 年 12 月 3 日 上午 8:14 
引用自 Stargaze
Yes, turret weapons are fully independent auto-firing weapons that have 360 degree rotation/range. They do not require a crew to operate. You can click the fire button once and they will start firing and keep firing until the target is destroyed.

Nice. Thanks!
Kosevich 2020 年 12 月 3 日 上午 8:15 
Don't forget to switch fire mode in menu 4 (ship).
There is at least 3 different fire modes for turreted weapons.
Crimson Echo 2020 年 12 月 3 日 上午 8:17 
Most turrets can fire/track targets on their own. There is a setting in the right side panel that needs to be set to fire at will, and i think the turret needs to be in the active fire groups (this may only apply when turrets are set to "fire only at the current target" I can not remember for certain.)

Certain weapons that have turreted version need human gunners (via multicrew) to act as turrets. These weapons will state this in their description/info when you go to buy them. It is primarily only applicable to special anti alien weapons (guardian based iirc) and a few others.
Kosevich 2020 年 12 月 3 日 上午 8:23 
Also be aware that turreted weapons deal alot less damage compared to fixed ove variant (70% less). And something like 35% less then gimbal.
Agony_Aunt 2020 年 12 月 3 日 上午 8:32 
引用自 Kosevich
Also be aware that turreted weapons deal alot less damage compared to fixed ove variant (70% less). And something like 35% less then gimbal.

But that is balanced by more ToT and less PD draw.
FREEZED 2020 年 12 月 3 日 上午 8:36 
引用自 Kosevich
Also be aware that turreted weapons deal alot less damage compared to fixed ove variant (70% less). And something like 35% less then gimbal.
if you have slow and clumsy ship i recommend to put small slot full of small turreted pulse laser so you can kill all small agile annoying ships
kraul59 2020 年 12 月 3 日 上午 8:42 
Be careful with set Turret Settings to "fire at will"! In this case the Turett fire against all ships in range. System Securety Ships too. Which result in notoriety or at least fine! Set to "fire on target only" they follow your target only. Past Target destroyed you should switch the combat mode to analyse mode to prevent the turret to attack each ship you targeting.
Agony_Aunt 2020 年 12 月 3 日 上午 8:53 
Turrets set to fire at will cannot get you a bounty by itself. You have to have the ship targetted as well. So don't go targetting system security when you have your turrets firing!

Personally i use attack target mode. This ensures the turrets fire at the target i want to hit.
最后由 Agony_Aunt 编辑于; 2020 年 12 月 3 日 上午 8:53
Fluffy Bunny of Despair 2020 年 12 月 3 日 上午 10:17 
Not that i wanna rob you of what you wanna do but turrets aren't exactly ... "good" in any shape or form.
Unless you have a handicap, i'd strongly advice against them.

https://www.youtube.com/watch?v=lmEmKAGYSwY&feature=emb_logo < these even tho the video explains why turrets "usualy" are a not as good pick, it also provides a lot of information on the subjectmatter :3
Hexagoros 2020 年 12 月 3 日 上午 11:07 
Not that i wanna rob you of what you wanna do but turrets aren't exactly ... "good" in any shape or form.
Unless you have a handicap, i'd strongly advice against them.

https://www.youtube.com/watch?v=lmEmKAGYSwY&feature=emb_logo < these even tho the video explains why turrets "usualy" are a not as good pick, it also provides a lot of information on the subjectmatter :3

I get what he's saying, but this doesn't seem to contradict anything anyone here has said.

He says not to rely on them for 'primary' damage, but so far I've seen people saying that they use a few small hardpoints as turrets just to give coverage over the blind spots of the cumbersome large ships (condas/corvettes/cutters), while reserving the medium, large, and huge hitpoints for 'primary' damage.

Would you say that turrets are still not any good for that purpose?

I'm only just buying my anaconda now, and have no experience in large ships or with turrets.
最后由 Hexagoros 编辑于; 2020 年 12 月 3 日 上午 11:08
Agony_Aunt 2020 年 12 月 3 日 上午 11:45 
Not that i wanna rob you of what you wanna do but turrets aren't exactly ... "good" in any shape or form.
Unless you have a handicap, i'd strongly advice against them.

https://www.youtube.com/watch?v=lmEmKAGYSwY&feature=emb_logo < these even tho the video explains why turrets "usualy" are a not as good pick, it also provides a lot of information on the subjectmatter :3

I strongly disagree. While large turrets are usually not worthwhile fitting, mediums and small can be worth fitting, especially on larger ships.

Once you introduce engineering, then turrets are a great idea. Small hardpoints don't do that much damage, but as utility weapons they are great. A small high capacity corrosive MC is great as you can keep the debuff going without thinking about it or wasting it on a larger hardpoint (corrosive reduces DPS on the weapon). An efficient scramble spectrum pulse laser can provide moments of hilarity as the target randomly drops cargo or loses drive power. Dispersal field can interrupt NPC targetting.

I don't advocate using turrets exclusively (although i've done it and it works well), but they can be very useful if you choose them well.

The only weapon i don't recommend using turrets with at all is frag cannons, since they are only effective at very short range and will only fire at 500m or less. This means they are of most use on small agile ships, where normally turrets are not needed anyway. Cannons as well i'd caution against expect for small cannons, perhaps with long range (for shot speed) otherwise they rarely hit.
Siett 2020 年 12 月 3 日 下午 1:10 
turrets will work on a type 10 defender but need to be engineered to be semi effective. if you engi the crap out of the type 10 then gimboled is better
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发帖日期: 2020 年 12 月 3 日 上午 7:59
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