Elite Dangerous

Elite Dangerous

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caaront (已封禁) 2020 年 12 月 1 日 下午 9:59
IS bounty hunting worth the time for credits now?
I am hoping that a few hours at a Haz Res will more than take care of the weekly upkeep on the FC now. I do not have to worry about it at all for a few years, but BH is fun, but will be more so if the payouts are enough to do something with now.

Thank you.
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正在显示第 31 - 45 条,共 86 条留言
Vahnkiljoy 2020 年 12 月 3 日 上午 3:51 
Yeah they said the info window of the bounty doesn't show the true bounty YET.
Fluffy Bunny of Despair 2020 年 12 月 3 日 上午 5:45 
after i max ranked my rep in my bounty system i am getting 40 million for 28 kills Massacre Missions
Hexagoros 2020 年 12 月 3 日 上午 7:57 
You still won't be making as much as mining or trading, but it is definitely 'worth' doing bounty hunting if that's how you enjoy the game.

The disparity between bounty hunting and mining/trading is definitely more acceptable than it was.
最后由 Hexagoros 编辑于; 2020 年 12 月 3 日 上午 7:57
FREEZED 2020 年 12 月 3 日 上午 8:29 
引用自 Hexagoros
You still won't be making as much as mining or trading, but it is definitely 'worth' doing bounty hunting if that's how you enjoy the game.

The disparity between bounty hunting and mining/trading is definitely more acceptable than it was.
getting right missions can be hard sometimes, but mining is pretty much non stop which makes mining more stable income.
Fluffy Bunny of Despair 2020 年 12 月 3 日 上午 9:15 
引用自 Hexagoros
You still won't be making as much as mining or trading, but it is definitely 'worth' doing bounty hunting if that's how you enjoy the game.

The disparity between bounty hunting and mining/trading is definitely more acceptable than it was.
i made 142 mil in one hour :3 on the highest ranking i currently get "Kill 30 pirates for 40+ million"

In the right system you can certainly make more than what you can do with mining.
最后由 Fluffy Bunny of Despair 编辑于; 2020 年 12 月 3 日 上午 9:15
Jack'lul 2020 年 12 月 3 日 上午 9:34 
Hunting only in HAZRES - no.
Hunting in HAZRES with stacked massacre missions - hell yeah - up to ~250M/hr
Rragar 2020 年 12 月 3 日 上午 10:14 
@YesYourHighness

The Hazard sites are not as bad as people say because you don't get attacked by everyone in there unless you have cargo. You can go around picking your own fights, and that's more useful to learners than police assist fights which do not teach you how to escape, nor if your ship's defenses can properly withstand a fight, nor if your weaponry setup has enough punch, nor how to optimize your engagement range for a specific ship with a specific setup, nor how your ship's inherent handling properties can be detrimental against specific targets.

Hazard sites teach you how to stay alive in fights, police sites do not.

Now as for getting high bounty scores, one part of your question was already answered previously. As for the other part, regarding whether or not the bounties are dependent on your ship: only by virtue of your skill with that ship model and how well you put it together. You don't need the most expensive or biggest ship (in fact, these can be outperformed by smaller ships in various scenarios). You just need a ship that you know very well. A personalized ship setup will help with that.
Fluffy Bunny of Despair 2020 年 12 月 3 日 上午 10:23 
引用自 Rragar
@YesYourHighness

Hazard sites teach you how to stay alive in fights, police sites do not.

Well, that highly depends. I know a lot of people who only got into combat after having obtained a decently engineered FDL / Conda which can ... facetank a LOT.

In general, yes, they teach you at least the basics as, stay behind your target and how important pip management is. But then again, you can just engineer the hekk out of one of big ships and facetank anything >.<
Rragar 2020 年 12 月 3 日 上午 10:37 
@Caaront

Bounty hunting was worth the time for credits even before the recent changes. Before those, you could already compete or beat the old mining meta; people claimed otherwise because they were too lazy to use the background simulation, or because they were too afraid to commit to the fighting, or too stupid to figure their own way and verify things on their own instead of accepting a false community consensus built by ignorants and blind-acceptance consensus-mongers.

In a nutshell, the big payouts came from massacre missions and not the bounties themselves. The key was to find pirate hotspots near extraction economies where a single pirate faction was hated by multiple surrounding systems. Then you went to build up your reputation with everyone that hated them, and proceeded to acquire wing missions from all of them. Then you returned to cash in 10-20 missions for 200-600 million average (bounties not included) for a 2-2.2 your hunting cycle.

I don't know how much more profitable it will be now that the bounties have received a boost, haven't gone on a proper hunting sortie since my last live hunting ground was killed by a player faction that entered the system and upset the balance while I didn't have a functional computer. I need to find a new suitable spot and prepare it before testing, but I theorize that I should be adding approximately an extra 100 million per 2 hours to my reward totals (rough estimation based on multiplication of my average bounty totals, expect some degree of inaccuracy). A decent amount, but still far below the mission earnings.

That said, this change should be a big boon to multicrew guests, as the hosts do not always have missions to share.
Fluffy Bunny of Despair 2020 年 12 月 3 日 上午 10:41 
引用自 Rragar
@Caaront

Bounty hunting was worth the time for credits even before the recent changes. Before those, you could already compete or beat the old mining meta; people claimed otherwise because they were too lazy to use the background simulation, or because they were too afraid to commit to the fighting, or too stupid to figure their own way and verify things on their own instead of accepting a false community consensus built by ignorants and blind-acceptance consensus-mongers.

In a nutshell, the big payouts came from massacre missions and not the bounties themselves. The key was to find pirate hotspots near extraction economies where a single pirate faction was hated by multiple surrounding systems. Then you went to build up your reputation with everyone that hated them, and proceeded to acquire wing missions from all of them. Then you returned to cash in 10-20 missions for 200-600 million average (bounties not included) for a 2-2.2 your hunting cycle.

I don't know how much more profitable it will be now that the bounties have received a boost, haven't gone on a proper hunting sortie since my last live hunting ground was killed by a player faction that entered the system and upset the balance while I didn't have a functional computer. I need to find a new suitable spot and prepare it before testing, but I theorize that I should be adding approximately an extra 100 million per 2 hours to my reward totals (rough estimation based on multiplication of my average bounty totals, expect some degree of inaccuracy). A decent amount, but still far below the mission earnings.

That said, this change should be a big boon to multicrew guests, as the hosts do not always have missions to share.

Yep yep, always good to join a discussion with insults.
Rragar 2020 年 12 月 3 日 上午 11:18 
@FluffyBunny:

I know you do not need a properly engineered Conda or FDL because I did unengineered bounty hunting succesfully during my starting year at hazard sites. Engineering helps and is a great thing. It can be the difference between an uncut diamond and a polished one, but it won't make you fly properly nor bestow tactical awareness upon you.

For that matter, neither an FDL nor an Anaconda or Corvette or whatever other big ship, will make you good at combat. I have seen too many people with self-crippling big ship setups that cook themselves out just by shooting their guns for a few seconds. I have seen a Cutter with 50% resistances and 6000 MJ shields, brought low by a single Dangerous Python because the owner didn't know how to use it right. And I have seen people that get confused when targets outmaneuver them and they can't see them from the cockpit, even people lured into obvious hazards because they weren't thinking of what they were doing.

You can tank as much with other ship models (often better) if you learn how to use them properly; you can get through the vast majority of PvE fights without shields dropping, in medium size ships with as little as 400-ish MJ bi-weaves (sometimes less) with adequate resistances if you know how to fly a ship well and exploit targets. You'll also get much shorter downtime between fights with bigger shield generators than the Lance can equip even if they have lower capacity, just because of the enhanced recharge rate.
Rragar 2020 年 12 月 3 日 上午 11:26 
@Fluffy:

Everysingle time I explained how to compete with the mining meta before the bounties buff, I consistently received these 3 reply types:

-It's not true because everyone says it's not true and you're just one person (ignorants and consensus mongers)
-Ok, but I don't want to risk my ship in combat (afraid of combat)
-That doesn't make sense/missions don't earn you so much (they don't know basic background simulation)

I did this many times alone and also with my squadron, and then I told the community about it. And still, people kept claiming that it wasn't real or that I was trolling.
FREEZED 2020 年 12 月 3 日 上午 11:43 
引用自 Rragar
@YesYourHighness

Hazard sites teach you how to stay alive in fights, police sites do not.

Well, that highly depends. I know a lot of people who only got into combat after having obtained a decently engineered FDL / Conda which can ... facetank a LOT.

In general, yes, they teach you at least the basics as, stay behind your target and how important pip management is. But then again, you can just engineer the hekk out of one of big ships and facetank anything >.<
you are fine with example fer-de-lance which can take range if situation seems bad, maybe one of the best ships to start pve because of speed.
最后由 FREEZED 编辑于; 2020 年 12 月 3 日 上午 11:44
Hexagoros 2020 年 12 月 3 日 上午 11:46 
@Rragar

I will grant everything you've said regarding ships, combat, and skill.

The problem still is this - shooting rocks is not,and never will be, as dangerous as bounty hunting. Even for the best pilot in the best ship, something 'will' eventually go wrong bounty hunting, simply because it is 'designed' to be the most dangerous of the professions.

I get it - we all like to think of ourselves as "Top Guns" in our ships, but the reality is that Bounty Hunting shoots backs, and this is simply not true of the other professions. Yes, miners 'will' occasionally run into pirates, as will traders. But that's the exception not the rule.

Bounty Hunters are 'intentionally' putting themselves at risk. If you're not getting shot at as a Bounty Hunter you aren't getting paid - end of story.

As such, the disparity between the payouts for Bounty Hunters and Miners/Traders was simply inexcusable (from a gameplay perspective), and needed to be upped dramatically. The feedback from the community over the course of years proves this to be the case. Players wanted more return on their risky profession.

Furthermore, talking about expert this and that, and engineered this and that, simply doesn't apply to 'most' of the playerbase. Most of the playerbase hasn't invested 100s of hours, but would still like to be able to make some 'decent' credits off of the most dangerous profession in the game.

And that's not an unreasonable request.
最后由 Hexagoros 编辑于; 2020 年 12 月 3 日 上午 11:46
FREEZED 2020 年 12 月 3 日 上午 11:59 
引用自 Hexagoros
@Rragar

I will grant everything you've said regarding ships, combat, and skill.

The problem still is this - shooting rocks is not,and never will be, as dangerous as bounty hunting. Even for the best pilot in the best ship, something 'will' eventually go wrong bounty hunting, simply because it is 'designed' to be the most dangerous of the professions.

I get it - we all like to think of ourselves as "Top Guns" in our ships, but the reality is that Bounty Hunting shoots backs, and this is simply not true of the other professions. Yes, miners 'will' occasionally run into pirates, as will traders. But that's the exception not the rule.

Bounty Hunters are 'intentionally' putting themselves at risk. If you're not getting shot at as a Bounty Hunter you aren't getting paid - end of story.

As such, the disparity between the payouts for Bounty Hunters and Miners/Traders was simply inexcusable (from a gameplay perspective), and needed to be upped dramatically. The feedback from the community over the course of years proves this to be the case. Players wanted more return on their risky profession.

Furthermore, talking about expert this and that, and engineered this and that, simply doesn't apply to 'most' of the playerbase. Most of the playerbase hasn't invested 100s of hours, but would still like to be able to make some 'decent' credits off of the most dangerous profession in the game.

And that's not an unreasonable request.
i've claimed 8354 bounties and i've lost 24 ships and not many has gone in pirate hunting as most of those losses are from the beginning when i did some combat zones with cobra mark 4 to open engineer, total insurance payments are less than 10millions and bounties profit is 583m

there is not much risk if you know what you are doing.
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发帖日期: 2020 年 12 月 1 日 下午 9:59
回复数: 86