Elite Dangerous

Elite Dangerous

MadDragon Sep 16, 2020 @ 3:31pm
SRV setup? (turret, driving)
Is there some setup that makes the SRV and its turret usable?

It seems that by default, even with max engines, it can't handle hills that a Yugo could probably negotiate, despite copying a "hill climbing" design. Nor can it steer well. Also, is there some way to control the thing in the air, or control direction of thrust when doing a "jump"?

Then there's the turret. As it stands it can't track even a *stationary* object, preferring instead to just wander all around it. Trying to hit crystal clusters is proving to be a huge waste of ammo. When I try to control it directly it's a lag-fest, no matter what I do with mouse controls or dead zones.

Finally, is there a way to load the SRV ammo without having to make it on the spot? Or do I need to stock raw materials instead of just being able to buy the stuff from a vendor?

Wondering if I'm just doing it wrong and there's settings I've missed, or if FDev really did deliberately come up with a vehicle that handles even worse than a Mass Effect 1 rover.
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Showing 1-11 of 11 comments
Myrmidon (Banned) Sep 16, 2020 @ 3:58pm 
The gravity of the moon/planet has a tremendous impact upon how an SRV handles. That aside they are indeed a pain in the ass. Brace yourself for some poorly dressed up git gud though, it'll arrive shortly.
Boaby Kenobi Sep 16, 2020 @ 4:03pm 
It's funny you mentioning Mass Effect as that's what I first thought of when I landed on a planet and started driving around.
frank2351 Sep 16, 2020 @ 5:12pm 
how about you look at keybindings for driving? Seems like most of your issues should be able to be resolved with proper control settings. You not knowing how to steer the SRV in jump shows you never looked at them.

SRV ammo restocks if you land at a station. Otherwise you'll have to synthecize it but the needed materials are pretty common stuff so not much to worry about.

Handling of the SRV really depends on the G-force of the planet you're on. I think low G is fun but too low G has you flying all over the place. Try driving on 2G planets if you want more grip.
Last edited by frank2351; Sep 16, 2020 @ 5:23pm
Sad Cat Sep 16, 2020 @ 6:37pm 
My suggestion is to turn Drive Assist to off when using an SRV. With the proper set up this makes SRVs control similar to other games with vehicles. With Drive Assist on the throttle is constant and has to be managed or you end up sliding around uncontrollably sometimes. With Drive Assist off the throttle is more easily managed by turning it into a on/off sort of thing. Press forward, you go forward. Release the key/joystick, the SRV stops accelerating and slows down. Makes it way easier to handle IMO.
MadDragon Sep 16, 2020 @ 6:54pm 
Originally posted by frank2351:
how about you look at keybindings for driving? Seems like most of your issues should be able to be resolved with proper control settings. You not knowing how to steer the SRV in jump shows you never looked at them.

I have looked FOR them. Obviously didn't find it. Perhaps you would care to let me know what they key bindings are called?

Originally posted by frank2351:
SRV ammo restocks if you land at a station.

Does that work for carriers? Because I've landed on those and it never restocked anything, although the carrier had everything enabled.
MadDragon Sep 16, 2020 @ 6:55pm 
Originally posted by Sad Cat:
My suggestion is to turn Drive Assist to off when using an SRV.

FIRST thing I did. Should be called "drive nerf" not "drive assist".

Try to separate your driving controls and your turret controls to different hands. I usually drive around while shooting from the turret mode, and it works very well.
frank2351 Sep 16, 2020 @ 8:42pm 
Originally posted by MadDragon:
Originally posted by frank2351:
how about you look at keybindings for driving? Seems like most of your issues should be able to be resolved with proper control settings. You not knowing how to steer the SRV in jump shows you never looked at them.

I have looked FOR them. Obviously didn't find it. Perhaps you would care to let me know what they key bindings are called?

Originally posted by frank2351:
SRV ammo restocks if you land at a station.

Does that work for carriers? Because I've landed on those and it never restocked anything, although the carrier had everything enabled.

Well, you can pitch and roll the SRV mid air. For direction your momentum applies since you don't have engines in the back. It's more a thing to jump over stuff or get you out of holes.

For SRV restock i don't know if carriers work but i think they might.

Turret defaults might be inversed for some players. Switch the pitch if that's your case.

Controls are super costomizable. Might be too much for some (or even most) players. But usually if you think it controls badly it can be fixed in the settings somehow.
Last edited by frank2351; Sep 16, 2020 @ 8:45pm
Jack left town Sep 16, 2020 @ 8:59pm 
Drive assist off, do sick Dukes of Hazard jumps pitch rolling all the while. Only downside, shields are useless and chassis damage bleeds through from impacts regardless. Can repair itself in the field, annoying to park into certain ships. Lacks a self destruct button for some reason.
Turret is only active when you deploy it and has to be aimed manually.
Also every single SRV activity there is sucks, but sometimes you can't skip em. Thank you Frontier, may I have another.
Last edited by Jack left town; Sep 16, 2020 @ 9:02pm
Agony_Aunt Sep 16, 2020 @ 9:01pm 
The main issue with the SRV is it is a bit back heavy, which can cause it to do 180s when you lose control.

But the main thing to remember when driving a SRV is to do with speeed. That display that shows you are driving at "just" 10 (m/s) makes you assume you're not going very fast. At 10 you're going at 36 km/h... not on a road, on either a dusty or icy surface, with rocks all over the place, and most often in very light gravity. Try driving your Ford Cortina at 36 km/h under such conditions and you'll also be having problems.

But! The SRV is designed for this sort of terrain and conditions right! For sure, and that is why at 10 m/s it handles it very well. You don't tend to lose control at 10. Hell, even at 20 (72 km/h) you can keep control quite well.

Now push it to 30! 108 km/h... yeah, now we are talking! But you've got to master the driving to handle that. You've got to learn how to handle the bumps and recover from loss of control. You've got to be the Michael Schumacker of SRV driving.

Keep that in mind the next time you are cruising along at 30. You're doing A road speeds in an offroad vehicle on bad (possibly icy) terrain with unusual gravity. Expect Red Dwarf levels of crashes and hilarity if you don't have the skill to control it.

In short, practice, practice, practice.
luZk Sep 16, 2020 @ 10:51pm 
I find not using HOLD speeder makes it easier to use an uses less fuel also. Just like with spaceships. I use A and D for speed up and down.

I only wish i could cut the engine to zero by using X button just like spaceships. I control XYZ axis on my joystick and use SPACE for jump thrusters. I do turn left and right on joystick and it seems to work with thruster tilting even when in midair.

Using joystick forward for speeder didnt really work for me because then youre not able to tilt the srv forward when jumping.
Last edited by luZk; Sep 16, 2020 @ 10:54pm
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Date Posted: Sep 16, 2020 @ 3:31pm
Posts: 11