Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can grind to buy an expensive ship in a couple of days, but you won't have the skills to fly it well, the engineers to unlock it's true potential, and you'll have a terrible time.
In my case with my python, cost me around 45,000,000 Cr, and the upgrades costs around 150,000,000 Cr aprox.
Affording a ship is one thing, flying it well is quite another.
I often see posts from players who ground for a Cutter or Corvette, only to realize they'd skipped so many vital lessons and now had no idea what to do with it. And who'd robbed themselves of any sense of propression or purpose very quickly.
Take your time, OP. You can't go from a Sidewinder to a Corvette and expect to enjoy it, let alone fly the ship well. And with high-tier ships being almost totally reliant on Engineers, it's debatable whether you'd even have a true Corvette. Or just a pale, undergeared shadow of what a Corvette can be.
I went from a broke Adder pilot to a Rear Admiral and Federal Corvette owner in four months. But I took it slow, and learned how to fly and fight along the way.
Imperial Cutter + outtiffing will take +- 1,050,000,000 credits.
Then you need to engineer your Cutter....
Im not a fanatic or grinder-like player, so for me in this case, this gonna take long. Maybe someone can help you better how to insanely grind towards a high tier ship faster, I cannot help you with that. I usually play this game depending my mood, sometimes going out there exploring, other day doing missions and so on. Im not a kind of focused grindy grindy player.
Endgame ships like the Anaconda, Corvette and Cutter are extremely reliant on Engineer Mods. And while you can grind for the ship quickly, unlocking engineers and earning the materials you'll need takes time. And without those mods, you'll fly a pale shadow of what that ship can be.
A stock Corvette isn't worth owning. It's slow, clumsy, weakly shielded and easily overwhelmed by smaller ships. Likewise for the Anaconda. Cutters suffer even more, they're not agile enough for combat when A-Rated in my opinion. All three are glorified paperweights.
And the other problem is more subjective. These are supposed to be endgame ships, the culimnation of a journey. Grinding for one is like leafing through a book and only reading the last chapter. Elite has no main quest, it's a game of progression and exploration. Cutting out 99.9% of that progression to replace it with mindless grind will ruin your experience.
The medium-sized ships are the most fun imo.
But try to cash in on the community events as much as possible.