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All ships now have exploration scanners fitted, and the DSS has be redesigned. On the whole it's a much better system, you can easily scan an entire system in a matter of moments from it's star, instead of having to faff about flying to each object for a DSS scan. The DSS itself now fires probes, and even identifies POIs from orbit.
Otherwise I'd try high population High Tech systems or the eddb.io website.
Enjoy.
https://steamcommunity.com/sharedfiles/filedetails/?id=1590599103
I went with one of each mining tool and the lvl 3 prospector/lvl 3 collector combo. Feel free to tinker with the build - I'm not sure yet if it's better to prioritize the cargo space for additional limpets and potentially limit my prospecting speed (currently 64 space filled with limpets and I just drop em if I get full on those sweet minerals) , or to just opt for the biggest collector/prospectors and limit my space to ~30.
In my experience so far, this should be a decent primer:
1. Actually be in a hotspot once you've found it (there are guides to do this), then
2. Prospect only big rocks (don't know if small ones can be cracked but I've never found a crackable munchkin), and finally
3. Keep trying, set some reference points like the planet youre mining around or a nearby hotspot/signal source and try to be thorough, these rocks are rare and you dont wanna miss them cause they were floating behind a neighbor.
And keep those pesky Wanted CMDRs in mind as you don't wanna be randomly scanned by a wing with 10m worth of cargo in your hold don't ask how I know ;3
https://steamcommunity.com/sharedfiles/filedetails/?id=1591132124
Unexplored systems have better asteroid rings, and no wanted commanders to worry about. And there are a couple of those deep within the bubble, it's worth seeking them out.
I only mined when I was unlocking engineers, and used a Federal Gunship. They're a stout little thing, perfect for this role. They have more hardpoints than you could fly over.