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Its largely just flavour.
By the way, you're talking about powers or superpowers?
There are like 11 powers in the game and you work for them through powerplay.
There are 3 superpowers in the game. Federation, Empire, and Alliance. You work for them via the BGS (missions mainly).
Working for the Fed/Empire can unlock ships and access to permit locked systems.
Sweet sweet trade divadends and a better tomorrow are just 2 reasons to vote for good ol' eddy mahony..
Oh and they don't permit lock every other system they own.
For fun, alliance, especially the pack hound missile cheap ship guy
For flexing power, Imperials, especially the woman that makes prismatic shields, also has a great home system called cubeo
For...well I geuss for sol? federation? their ships are ugly just decent shoeboxes up until corvette, and zachary hudson is a kind of a turd...
note that alliance line ships generally dont have many, if any, advantage over their federal or imperial counterparts, so might be best to start with one of those two
federation being america in space, the alliance being €urope in space, and The Empire being the space Roman Empire
NB : federation being canon fodder for pvper usually but they have cool ships for pvp which is kind of ironic.
Empire : that one guy who has fancy ships as well as the best pve ships around should you grind reputation for a cutter.
Alliance : they love goids, but they also build the ship for hull tanking them, also they eat pop corn while watching the empire giving a beating to the feds each week