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However, I would recommend that you install a fighter bay because the fighters can be a great distraction after you sic them on the pirates while you run away. Preferably pick one of the ship-launched fighters with Chaff. You don't have to recall them before jumping either, just sic them on the pirate and make your escape, then jump away as soon as you're able.
That said, assuming NPC pirates, do try to shake off the interdiction first.
Type 9 is not a combat ship. It is heavy clumsy trader. And it's realy good at trading.
Your goal is to evade combat but not try to survive it.
In all other situations you need to minimise your weight and increase your jump range by all means necessary.
FSD engineering for max jump range and Mass manager(experimental)
Thrusters A rated dirty drives with drag drives(experimental)
Power distributer A rated-Charge enhanced with Super Capacitors(experimental)
Power plant if you have enough power you can leave except Stripped Down(experimental)
LifeSupport D rated Lightweight
Sensors D rated Light Weight engineering
Armor Light weight no need for military Grade for this build
No need for utilities unless overheating when fuel scooping then grab a heat sink launcher
OPTIONAL SLOTS:
Put the lowest shields that will go on and make then Bi-Weave and then Reinforced(engineering). If you do not want to engineer them that is fine, but put (experimental) stripped down for better jump range and maneuverability or Fast charge if you think you will take attacks
Put a big fuel scoop then all your cargo racks
So here is how to use the build. The STRIPPED DOWN experimental that you added to the other parts will give you better roll, yaw and pitch rates combined with the dirty drives and drag drive experimental from the thrusters. If you get interdicted you should put your throttle in the BLUE zone and be able to do the mini game escape vector easier. If you mess up and are brought out of supercruise. Put 4 power in to ENG and 2 in SYS now with the charged enhanced power distributer with super capacitors you will be able to constantly hit the boost button. Also because of the dirty drives and lighter ship your boost speed should be fast and allow easy escapes. The 2 in SYS with BI-WEAVE Sheilds will charge faster keeping sheilds up longer as escaping too.
Also side note if you ever get Guardian Technology, go for Module blueprint and unlock Guardian FSD booster it will give you an additional 10.5 LY jump range. At the sacrifice of a tier 5 Optional slot.
https://coriolis.io/outfit/type_9_heavy?code=A0pktpFklndpsif6---------06063h05B203030202--.Iw18ZQ%3D%3D.Aw18ZQ%3D%3D.H4sIAAAAAAAAA2P8Z8%2FAwPCXFUj8qQcSHEc4GRj4bb79%2Fy%2B2gJ%2BB4T%2FTPzG4fAmQ4Ff59f%2B%2FiNzv%2F%2F9FQfISG1gYGJQLxIEqmf9JwVVWwFQK7eBmYBCpEQWqvAOU%2Bc%2FyzxCmiL%2FiDVD%2BzL3%2F%2F%2F%2Bz%2FrOEa20EEpw8%2F%2F7%2F55oiyMCgCGIpgViqIJYaiPWf7V8CqiEHHvz%2Frwdy83%2FRf75wkwqBBJPEn%2F%2F%2F2UCO5LZkZmAQvAckRG%2FwMTCo7GEHmvSfAQIAAACSHwYBAAA%3D.IwegLCoAwgbBAmAHBApgQwOYBtUklISDCUA%3D