Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I use long range beam on my large ships as a way to engage or discourage attacks, but don't rely on them to actually kill anything.
The phasing mod adds aiming jitter to your hard points, which makes a big difference the further out you get.
I've never used long range on lasers so have nothing to say to that.
https://coriolis.io/outfit/imperial_clipper?code=A4pltkFilkdpsnf41e1e1b1b020202002dm92b2b292927m366.AwRj4yvI.Aw4JlBGae1%2BJIA%3D%3D.H4sIAAAAAAAAA43RPUvDYBAH8NMmNW1j89ImCtbXpgoORXQSRDo6Org4CH4EBwcFHdycRZz9CG5upVO3QgdHh44O4iDioPX%2B3oE%2BQ2ghGY7%2Fk%2FvdEfIQO0T0Y0sZ3kgptYZAcCElGUREmOBd07%2BU4ux%2FA96gSRQ%2FWERhf0rQJMcGnUrxki%2BguiAyuveIZlXWT2ZE5njOyHOVTxt%2FS6rP8rK%2B9wHA4i1FlvY7RzLfWpRRm7fN6JWUgstA8TYgWta0oqmhaVUT8nz8z72zVyDsDIDmzqfsd%2FjQbBJKtk7lD94Bf1OO8%2F03QYUsqJgFlbIglxuKclLouiL%2FxF8jqmnC9PhWeXzLY3dE60XO8HndfNCd3vmjxPJSjSjQFOqdJZoQpmXbyLaRmlDJLKtp2TWya6QmRJllnJY9I3tGagJo1PMLFxfEJQYDAAA%3D.AwegTCAsKgHDICGA7RBjA9sgJokIBGYYhUYIA%3D%3D%3D
With long range your dmg. don´t decrease from "depends on your weapon" (ex. 600m) - 6km, but with focused you start losing it at "depends on your weapon" (ex. 600m).
With focused it only takes longer to lose firepower of the weapon. You lose 0,1% - 0,6% dmg on your way to 6km.
True, my failure.
Damage per second is down by ~10%
Damage is down by ~10%
Thermal load is up by ~4%
Armor piercing is up by ~100% (52 --> 103)
Range is up ~83% (3km --> 5.5km)
damage fall off increased by ~84% (500m --> 920m)