Elite Dangerous

Elite Dangerous

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Ben Drinkin Mar 19, 2018 @ 3:02am
This may seem like a stupid question, but is mass manager or stripped down more effective?
Not sure how the game handles the numbers, so I have no clue what's better for increasing range.
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Showing 1-13 of 13 comments
Hobo Misanthropus Mar 19, 2018 @ 3:07am 
Talking about FSD? Mass Manager depending on the class of FSD.

For smaller FSD's like... Class 3 and smaller I think? You're better off using the Fuel Injection one.
Ben Drinkin Mar 19, 2018 @ 3:08am 
Originally posted by Hobo Misanthropus:
Talking about FSD? Mass Manager depending on the class of FSD.

For smaller FSD's like... Class 3 and smaller I think? You're better off using the Fuel Injection one.
SIze 5 on a DBX is what I'm looking at currently.
Last edited by Ben Drinkin; Mar 19, 2018 @ 3:08am
Small ships - Deep Charge, big ships - mass manager.

I think the breaking point is around Orca or iClipper. I tried both on one of them, and the difference was like 0.01 Ly.
Last edited by Dolphin Bottlenose; Mar 19, 2018 @ 3:21am
Fix Mar 19, 2018 @ 3:17am 
Range is based on FSD rating and engineer spec, ship type, fuel, haulage etc so you need to be more specific.
Ben Drinkin Mar 19, 2018 @ 3:17am 
I kinda forgot that deep charge even existed, and definitely didn't consider it lol
Ben Drinkin Mar 19, 2018 @ 3:19am 
Originally posted by Fix:
Range is based on FSD rating and engineer spec, ship type, fuel, haulage etc so you need to be more specific.
Max roll FSD on a DBX, no cargo, class A. No extra fuel, not even sure what the max per jump is though.
Jankules Mar 19, 2018 @ 12:51pm 
Class 2-5 fuel injection,for class 5-7 FSD mass manager.that means only class 5 can go with either for best results.optimised mass should be 61.2 at mod screen for gr5.
Last edited by Jankules; Mar 19, 2018 @ 12:51pm
Sondremann Feb 11, 2023 @ 2:37pm 
Its so annoyinng how nobody really can answer the question. Dont mention deep strike or anything.. STRIPED DOWN OR MASS MANAGER? Cmon peeps!
Sondremann Feb 11, 2023 @ 2:41pm 
Ok so since i got tired of trying to read around on forums for the answer i bought both options and tried for myselves. I got 61,29 jump range, bought a stripped down which made it 62, and mass manager which made it 63,75. So if you dont want to loose integrity go stripped down, and if you want just more range go mass :) I would do mass :)
/me Feb 11, 2023 @ 3:14pm 
necro... this post was from 2018. Also the answer had been given in the last post by Jankules. A bit fuzzy but he's right. Every FSD below size 5 benefits most from deep charge experimental. Everything above should use mass manager for 2 reasons. 1st it doesn't use more fuel for more jump range and 2nd above 5 its also giving you more jump range. Some ships/configurations with a size 5 FSD will have almost identical increase in jump range and you should go for mass manager because of the lower fuel consumption.

Striped down will not come closely to the other 2 experimental. In fact i don't know any reason to use that particular mod on an FSD at all.

Tools like coriolis.io will help you finding the right modifications and experimentals for you.
Last edited by /me; Feb 11, 2023 @ 3:15pm
Sondremann Feb 12, 2023 @ 3:17am 
Originally posted by /me:
necro... this post was from 2018. Also the answer had been given in the last post by Jankules. A bit fuzzy but he's right. Every FSD below size 5 benefits most from deep charge experimental. Everything above should use mass manager for 2 reasons. 1st it doesn't use more fuel for more jump range and 2nd above 5 its also giving you more jump range. Some ships/configurations with a size 5 FSD will have almost identical increase in jump range and you should go for mass manager because of the lower fuel consumption.

Striped down will not come closely to the other 2 experimental. In fact i don't know any reason to use that particular mod on an FSD at all.

Tools like coriolis.io will help you finding the right modifications and experimentals for you.

Thanks, this was really helpfull :)
Sighman Feb 12, 2023 @ 3:25am 
I always use mass manager on all of them, whether below size 5 or above.

I've tried splitting them but honestly, the difference was absolutely marginal.

For the size 5 FSD, always get the pre-engineered one and add mass manager to it. That covers three of the most common explorer ships. (DBX, Phantom, AspX) and the Conda is over size 5 anyway.

For the other ships, not used for exploration, a tiny bit of range makes no difference. Apply whichever of the two experimentals you have the most available materials for.
Toastie Buns Feb 12, 2023 @ 11:29am 
Originally posted by /me:
Striped down will not come closely to the other 2 experimental. In fact i don't know any reason to use that particular mod on an FSD at all.
You use it for combat ships or racing ships, where you specifically downsize the FSD in order to get faster turn angles and faster speed, same is true of fuel tanks, downsize them for combat. Stripped down just adds that little bit extra speed.

You would also choose the fast charge, because it doesn't add mass. Shielded is an option for Goid combat since it's the only mod that provides thermal efficiency.

But for day to day life? Mass manager and Deep charge.
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Date Posted: Mar 19, 2018 @ 3:02am
Posts: 13