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Auto-Loader, Corrosive, Oversized(NEW) and Multi-Servos(NEW) Are the only decent Experimentals for multis I think.
You've actually got it kind of backwards. Lasers scale damage horribly at range, so Kinetics like Multis are actually much better at long range.
That said, I think most big ships do best if they engineer Long-Range multicannons for the additional projectile velocity, so they can snipe and bombard from otuside of 1.5km.
It'd be nice to hear from CaptainKINGPIN, and FunkynutZ, they also seem knowledgable when it comes to combat ;)
If you dont mind the range go with efficient and incindiaries.
For more range just swap efficient out for Long Range. I would stick to the incindiaries though. But if you want unlimited dakka you might as well stack autoloader on all of your MC Turrets.
I have not quite tested it yet but in an Anaconda you could maybe sit around with 4 pips in SYS and 2 in WEP an keep firing non stop.
For your Huge hardpoint or "Main Armament" you coudl go for a PA or anything that is gimballed for convinience.
Still a question. Does Thermal Shock stack ? If yes wouldnt that make it a great "bleed" dmg type in PVP ?
Long Range + Thermal Shock on all turrets and just hit a button to release the river of endless burning dakka ?
But it is nice to have it keep firing, as it would always stop to load at the least favorable moments.
On my Chieftain I have a large beam (soon to be engineered for efficiency I hope, but I have to unlock a beam engineer and have no idea how that goes yet) then a large MC 9G5 with Aultoloading) then seeker missles or whatever.
I unlocked Selene so I want to upgrade the hull and armour.
The FSD, and everything else.