Elite Dangerous

Elite Dangerous

Zero Sep 6, 2018 @ 1:41am
Anaconda exploration builds?
Was wondering if anyone has any idea what i should put together for a not so engineered exploration build, only thing i can think of it really needs is the scanners, a SRV bay,fuel scoop and repair limpet controller (and cargo).
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Showing 1-15 of 15 comments
CaptainKINGPIN Sep 6, 2018 @ 1:50am 
are you looking for high jumprange?

the basics for a decent range Exploring only build is to under size every component besides the FSD.

i could share my build but it relies heavily on engineering and Guardian tech
Zero Sep 6, 2018 @ 2:22am 
Originally posted by CaptainKINGPIN:
are you looking for high jumprange?

the basics for a decent range Exploring only build is to under size every component besides the FSD.

i could share my build but it relies heavily on engineering and Guardian tech

nah looking for decent range and longetivity. i dont want to have to come back if i start taking hull/module damage if i can help it.
CaptainKINGPIN Sep 6, 2018 @ 2:28am 
Originally posted by Zero:
Originally posted by CaptainKINGPIN:
are you looking for high jumprange?

the basics for a decent range Exploring only build is to under size every component besides the FSD.

i could share my build but it relies heavily on engineering and Guardian tech

nah looking for decent range and longetivity. i dont want to have to come back if i start taking hull/module damage if i can help it.

just bring an AFMU with you and you wont really need to worry about module damge too much. you can also bring a repair limpet controller with you in case you mess up your hull by hitting the ground to hard on landing.
The author of this thread has indicated that this post answers the original topic.
Eddo Sep 6, 2018 @ 2:46am 
You don't really "need" repair limpets. You can limp home at 1% hull. It also means you probably need to crash into stars close to 200 times if that happened. If planning to explore for half a year, probably something you want, if you are exploring a few weeks, nah. AFMs, or 2, is better. Modules below 80% health are prone to failure. It means you can use neutron jumps with no hesitation. But reality is, you can easily put those in because Anaconda have space.


If I can help it, I always put the biggest fuel scoop. You can brush past stars and scoop without stopping. And the default Anaconda tank is quite small, I will put an extra one in just so you can don't have to think about it as much. Having a SLF is underrated too, if you bother with a SRV, why not a fighter too? Both are essentilaly just for fun.


I won't bother with the large cargo racks that John suggested. Like why? There aren't that much treasure to be found while exploring and it is just a pointless risk when you get back to the bubble because Pirates might come for you. Limpets, you don't need that many and at worse case you can synthesis some if youhave the mats.
Zero Sep 6, 2018 @ 2:49am 
Originally posted by Eddo:
You don't really "need" repair limpets. You can limp home at 1% hull. It also means you probably need to crash into stars close to 200 times if that happened. If planning to explore for half a year, probably something you want, if you are exploring a few weeks, nah. AFMs, or 2, is better. Modules below 80% health are prone to failure. It means you can use neutron jumps with no hesitation. But reality is, you can easily put those in because Anaconda have space.


If I can help it, I always put the biggest fuel scoop. You can brush past stars and scoop without stopping. And the default Anaconda tank is quite small, I will put an extra one in just so you can don't have to think about it as much. Having a SLF is underrated too, if you bother with a SRV, why not a fighter too? Both are essentilaly just for fun.


I won't bother with the large cargo racks that John suggested. Like why? There aren't that much treasure to be found while exploring and it is just a pointless risk when you get back to the bubble because Pirates might come for you. Limpets, you don't need that many and at worse case you can synthesis some if youhave the mats.

using the SRV to get materials to refil limpets for repair and AFMs. i won't be back in an area with a station for at least 3 months.
John Titor Sep 6, 2018 @ 2:53am 
Originally posted by Eddo:
You don't really "need" repair limpets. You can limp home at 1% hull. It also means you probably need to crash into stars close to 200 times if that happened. If planning to explore for half a year, probably something you want, if you are exploring a few weeks, nah. AFMs, or 2, is better. Modules below 80% health are prone to failure. It means you can use neutron jumps with no hesitation. But reality is, you can easily put those in because Anaconda have space.


If I can help it, I always put the biggest fuel scoop. You can brush past stars and scoop without stopping. And the default Anaconda tank is quite small, I will put an extra one in just so you can don't have to think about it as much. Having a SLF is underrated too, if you bother with a SRV, why not a fighter too? Both are essentilaly just for fun.


I won't bother with the large cargo racks that John suggested. Like why? There aren't that much treasure to be found while exploring and it is just a pointless risk when you get back to the bubble because Pirates might come for you. Limpets, you don't need that many and at worse case you can synthesis some if youhave the mats.
You don't need 2 afmus, you can synth to restock. One cargo rack is necessary for limpets, the others are just to fill space. They don't add weight, so why not have them?
Originally posted by John Titor:
You don't need 2 afmus, you can synth to restock.
The second AFMU is needed to repair each other. The AFMU can't repair itself.
Zero Sep 6, 2018 @ 3:06am 
https://s.orbis.zone/bk4 thats how i THINK i'll set it up, i dont have access to the guardian jump booster (yet)
John Titor Sep 6, 2018 @ 3:19am 
Originally posted by Zero:
https://s.orbis.zone/bk4 thats how i THINK i'll set it up, i dont have access to the guardian jump booster (yet)
Looks good to me
Inscydeus Sep 6, 2018 @ 3:19am 
Originally posted by Zero:
https://s.orbis.zone/bk4 thats how i THINK i'll set it up, i dont have access to the guardian jump booster (yet)
Just a heads up; if you are planning on unlocking the Guardian FSD booster, don't try to fly out in your Conda to do it, you will have a hard time landing near the Guardian sites in it. Get a DBX for the task. You don't really need to engineer it as you will get about 40ly out of it with the right module choices, and it will make landing near the sites so much easier.
John Titor Sep 6, 2018 @ 3:21am 
Originally posted by Dolphin Bottlenose:
Originally posted by John Titor:
You don't need 2 afmus, you can synth to restock.
The second AFMU is needed to repair each other. The AFMU can't repair itself.
Fair enough. Never been in a situation where I needed to repair the afmu.
Inscydeus Sep 6, 2018 @ 3:30am 
^You probably never would either, unless you were trying to circumnavigate the entire galaxy or something. In most cases, you'll get bored of exploring before you ever need to repair your AFMU.
Eddo Sep 6, 2018 @ 3:35am 
You probably get into a siutuation where you need to fix your AFM before you need to fix your hull to be honest, but is more or less precautionary. And there are more useful things for the optional slots. Like I said before, the Anaconda fuel tank is a bit meh in size, so I put in extra fuel tanks.

I will post what I would do for optional internals.
https://s.orbis.zone/bka


You easily take a AFM out and replace with limpets and cargo as well. Is just whatever works.
Last edited by Eddo; Sep 6, 2018 @ 3:37am
dubpunk Sep 6, 2018 @ 3:48am 
one afmu willget you to the center and back 2 is useful for long periods. maybe atach one rail gun or something incase you need to activate a pylon.
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Date Posted: Sep 6, 2018 @ 1:41am
Posts: 15